Aside from Kangaxx, what enemies need a +4 to hit them in BG2EE?
Klorox
Member Posts: 927
Not in ToB, just the SoA portion.
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but from memory what i can think of;
- the lesser demon lord in the underdark requires +5 weapons to hit
- anath the werewolf requires +5 weapons to hit
- anything that casts absolute immunity on themself ( i think only irenicus casts this in the vanilla EE ) requires +6 weapons to hit
- if you play watcher's keep in SoA i believe during one of the "opening of the final seal battles" the mage dude i think requires +4 weapons to hit
- anything that casts mantle on themself requires +4 weapons to hit
- anything that casts improved mantle on themself requires +5 weapons to hit ( this is usually the go to protection for high level mages, although the breach spell takes it down )
other than that, i think that is it, a lot of enemies require +3 weapons or better, but only the above examples would you need higher
The enemy that requires +4 to hit in the WK final seal level is the Aurumach Rilmani. Watcher's Keep also has a demilich (not required for progression) that requires +4 to hit.
BG2EE Anath does not have that odd immunity; in fact, she doesn't even have the standard werewolf immunity to nonmagical weapons. Of course, since she's not hostile by default, many players won't ever encounter this.