[mod] Oak-Maw NPC for IWD EE
LavaDelVortel
Member Posts: 2,860
Oak-Maw, the dark fey, is now available!
The mod adds a brand new companion to Icewind Dale: Enhanced Edition - Oak-Maw, a dark fey, a hunter that to some may resemble a deer-like human. Yet he isn't a deer, nor is he a human. He is an unusual being and the son of the Stag King, best known in Rashemen. He is an outsider, someone who can make most men and women in Frozenfar feel uneasy. Will you risk your reputation and get to know him better? Will you be able to see him as someone equal to yourself? Will you trust him enough to build a possible relationship with someone so different from all the other men of Icewind Dale?
Oak-Maw may join you after finding and interacting with a special stone, marked with a glowing rune.
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Want to experience even more talks? Install IWD Crossmod Banter Pack - it will add new banters mod companions. Check the list and description here.
Enjoy, IWD fans!
Post edited by LavaDelVortel on
15
Comments
-fixed typos
-fixed problem with displaying some symbols in Oak-Maw's talks
-added version flag to the setup file
Thanks @EekanImp for all the reports!
Enjoy!
Great stuff! He did look a bit squishy and this seems to take care of that nicely as well as helping him dish it out! Is the rage temporary on going below 50% health or is it present whenever he is under 50%?
Probably not. 9 times out of 10, its a really bad idea to change mods (even just new versions) mid game.
Whenever the condition is met. So yes, he gets quite a powerful boost whenever he is under 50% health and he keeps that boost until he is healed and has more than 50% of his HP
But one question about:
The "unfixed" version doesn't affect his subsequent dialogues or abilities, does it?
Thanks! I've enjoyed having OM in my party so far.
Enjoy!
Anyhow, Oak-Maw is a very interesting companion! But for the sake of future play throughs, I removed him from my current party so as to enjoy his interactions properly in the future.
There was a similar issue with other NPC, I haven't consulted @AionZ, but I believe that should be it. Version 1.3 already has that piece of code included.
-Few new scenery dialogues
-New crossmod talk: Tale of Our Lady Dreamless
-New crossmod talk: The Rediscovery of Kuldahar
-New crossmod talk: Terror of the Skineater
-An option to upgrade Oak-Maws personal armor
-Better experience adjustment
-Sooner recruitment (Dragon's Eye => Forgotten Temple)
-Traification