Is it okay if I add new NPC mods to EET on an existing game save?
lollers
Member Posts: 190
in BGII:EE Mods
I'm pretty vanilla aside from SCS and a bit of tweak anthology. I have quite a few quest and NPC mods on already, so there is a chance that they might try and compete with each other. I'm not really concerned very much about the possibility of the SCS modifcations not working with added NPC mods because I do not expect them to add much to the quests and combat encounters.
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I've actually always wondered how this works when you have a mod with a critical update (i.e. trying to upgrade rather than add new).
Anything that adds new resources, particularly dialogue bits - bad idea. Lots of things run by index reference, and throwing that off will put up nonsense in all sorts of unexpected places. Some things will get updated, some things that are already in the save won't be, and it'll all be a confused mess like what happens to character sound sets when you import from Black Pits 1 to Black Pits 2.
Updates to larger mods generally run on an uninstall/reinstall paradigm. Given everything that changes, this is not recommended while games are in progress. For example, I'm not going to install SCS v33 until my current SCS v32 run is over.
Starting a new game should be fine, even with importing a character. One caveat though, NPC kits tend to screw up imports, since BG1 and BG2 have a different order for their kitlist. So the imported character will have the wrong kit after import. You need a save editor to fix that.
If you are talking about EET then yes, skipping SoD by importing a character into BGII counts as a new game and not a continuous one. There are ways to skip SoD ingame, though (with mods or cheats Link1, Link2).
Thanks. I actually kind of like the two hours I've spent in sod already and have just met Irenicus at the palace. It is only my second time through in as many years, so I'll just keep going through and i will probably like it. I just kind of look at sod as an unskippable side-quest and I like having options. you know?
I would recommend copying it to somewhere not C:Programs, though, as Windows is usually overly protective in that area.
You can have as many copies of the game(s) on your system as you want.