Can Nalia use potion of Master Thievery?
fncruz
Member Posts: 28
I am replaying after a few years. When Nalia, who is thief 4 and now a mage, drinks a portion of master thievery the symbol that would normally appear indicating the effect of taking that potion is not there and her pickpocketing is not higher.
I have SCS installed.
Is this normal?
I have SCS installed.
Is this normal?
Post edited by fncruz on
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I haven't had her in a party since using SCS, though, so I would have to try it out.
This mirroring would be even more perfect if it were possible to dual to a wild mage. She would wander the world like a well-meaning natural disaster - spreading goodwill, kind words and inadvertent destruction in her wake.
In the case on Nalia a potion of Master Thievery could be safely be renamed as a potion of Adequate Thievery. But she is a thief and they should work just fine.
SCS is infinitely configurable. I can’t think of a particular setting that would cause this, but it’s probably tucked away in there somewhere.
True, they could have easily had her as a single class thief ready for dualling or have dualled her at a higher level than Imo though - two easy ways to make her better. She’s barely enough thief regardless of whether she is a permanent replacement. Or have her as an interesting multi
All that said, Nalia was lovely in the playthrough I am currently doing. She wasn't annoying at all to me and I think her character was very well written, better than most of the others. Still, I ditched her before Spellhold, because Imoen is Imoen. Imoen and Jaheira just have to be there. No compromises.
Nalia is perfectly sufficient for the essential thief needs. Get the ring of lockpicks and danger sense, and you're good to go.
@VanDerBerg You don't like Glint?! I'm pretty sure that's illegal.
There was some serious idiocy at work when it came to decisions about NPCs in BG2. Serious idiocy. I still get steamed about Safana and Coran, moreso than Khalid and Dynaheir, because there is no way to salvage them.
This is one reason I love the NPC mods - I can have consistent party members through the games.
I know, I am such a rebel.
If it helps, in my one and only playthrough of SoD, I had him in the party instead of Safana, because I found her even more annoying. So I can say I had him in 100% of my SoD playthroughs.
But as a character, at least to me, he is ridiculously over the top and totally unbelievable for the game setting. Basically a poor man's attempt on Jan v2. He can't even say he is tired without going into annoying drivel which I presume was supposed to be funny, but which I find extremely dull. And Safana speaks like a cheap 21st century hooker, so I almost wanted to kick Glint out of my party and just play thieveless and walk into all those traps instead of listening to either of them.
I don't really like Glint, either. Too high energy all the time. IMO beamdog's npcs writing is too, um , "in your face"? I mean , I feel that npcs like glint , baeloth or neera are written in a way that they *try* to be funny all the time, while characters like Edwin and Jan work well on the funny side because they do the exact opposite.
Jan speaks the most ridiculous things as if he were giving some serious advice, and he doesn't sound cartoonish or funny, in fact he's always telling stories and speaking of turnips as if it were small talk, not jokes. Edwin doesn't "play smart", his high intelligence is shown as someone who's always thinking and plotting, so whenever you need him to do something simple he'll respond to it as if he were doing you a big favor, because anything and anyone around him is a nuisance. I'm not saying that Jan and Edwin aren't meant to be funny, they are, but they are not showboats or overacted.
As for Nalia, I've always loved her as character. RPwise she is consistent and a proof that CG doesn't mean cocky or outlaw, but rather someone who wishes to change the current system by other means. Mechanically if already have a thief then she is a mage who can use a shortbow, has two quests and a very powerful magic item, by AD&D means she is not weak at all.
Note the large number of people around here who kill partnered characters or lock them into a house somewhere in BG1. Particularly in BG2, where one of the best parts of the game is the party dialogue, being forced to take along paired NPCs would cause significantly reduced dialogue and replayability.
Also, fridging characters was a lot more popular in the 90s.
I can hear that. I do wonder, though, how popular Coran and Safana really were given that there aren’t really significant mods for them (vs Kivan and Ajantis for example).
There’s a great Coran mod, very well done characterwise and provides a missing multi class option - it’s very nice to have a good thief that levels up!!
Mods of BG1 NPCs in BG2 don't really reflect on how popular the npc was, but rather on how liked the npc is by the modder who did it.
I was glad to see that go by the wayside in BG2.
Oh, I agree with that. I just wish there was an RP friendly way to separate them if need be.
I agree. There was a good opportunity in the original game to include a thief on Brynnlaw, the Pirate island. SPOILERS:
Economy was shot after the iron crisis, and the neighborhoods went downhill once the only way to keep the slime infestations at bay was the vigorous application of pointy sticks.