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What is EET good for?

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  • lollerslollers Member Posts: 190
    edited October 2020
    Would the start of BG2 with the EET mod be weird if I killed Imoen, Jaheira and Minsc in BG1? I have no plans to do it though, that would be mean.
  • AngulimalaAngulimala Member Posts: 95
    Afaik, Imoen would still be there, as she is plot central, but Minsc and Jaheira would not be there. Just empty cages. Or maybe their corpses, or chunks, I don't remember.
  • PokotaPokota Member Posts: 858
    I believe all three of them are still there (even though it would be nonsensical for a pre-killed Imoen to be there since that would utterly negate chapters 2-4) in EET regardless of their fate in the original since they're "new" instances of the NPCs (and it's not like resurrection isn't a thing or anything).
  • AngulimalaAngulimala Member Posts: 95
    In EET, the canon NPCs are not new instances, and will retain any changes made to them in BG1EE or SoD, such as stat boosts and proficiency selection. Last time I played through, Minsc got chunked before Chapter 5 and he did not appear in his cage in Chateau Irenicus (don't remember if there was a chunk in the cage or not). Imoen and Edwin are resurrected and will reappear since they are plot critical.
  • PokotaPokota Member Posts: 858
    Edwin is plot-critical but Minsc is not. Sure.
  • ThacoBellThacoBell Member Posts: 12,235
    Pokota wrote: »
    Edwin is plot-critical but Minsc is not. Sure.

    I mean, he's not. No quest in the game requires him.
  • AngulimalaAngulimala Member Posts: 95
    The thieves' guild quest requires Edwin to be alive, if you recall. Minsc is popular but he is not essential to any aspect of the story beyond your own enjoyment if you like him.

    Referring to
    Pokota wrote: »
    Edwin is plot-critical but Minsc is not. Sure.

  • megamike15megamike15 Member Posts: 2,667
    minsc only plot relevant thing is he can get the umar hills location opened as the boy walks up to him. but you can also open that in another way.

    edwin is needed for half the quests to open the thieve's strong hold.
  • PokotaPokota Member Posts: 858
    edited November 2020
    The upshot of all this being that Minsc - who is neither elven nor a heritor of Bhaal and thus can be freely raised as the plot demands and canonically survives through to 5th edition by virtue of petrification - doesn't get a free pass in EET simply because no quests ask for him.
  • ThacoBellThacoBell Member Posts: 12,235
    Pokota wrote: »
    The upshot of all this being that Minsc - who is neither elven nor a heritor of Bhaal and thus can be freely raised as the plot demands and canonically survives through to 5th edition by virtue of petrification - doesn't get a free pass in EET simply because no quests ask for him.

    EET is an attempt to make your choices from BG1 carry over to BG2 in a more accurate fashion than "Oh, charname has the same stats". If you killed someone in BG1, they are gone barring plot requirements. Raise dead isn't exactly a cheap spell to afford, and someone who died alone isn't gonna have anyone to raise them.
  • SkitiaSkitia Member Posts: 1,136
    They could have probably altered the quest slightly then to recognize Edwin is gone, if that was the case.

    It's just a style of doing this with a light touch versus a more heavy one.
  • AngulimalaAngulimala Member Posts: 95
    Pokota wrote: »
    The upshot of all this being that Minsc - who is neither elven nor a heritor of Bhaal and thus can be freely raised as the plot demands and canonically survives through to 5th edition by virtue of petrification - doesn't get a free pass in EET simply because no quests ask for him.

    Minsc, by virtue of his popularity, has gained a sort of immortality that transcends all versions of the game.

    If he dies in EET, perhaps Boo acts as a sort of phylactery, awaiting the right conditions for a resurrection.
  • shevy123456shevy123456 Member Posts: 481
    edited April 27
    I have had various problems with EET and the bug reports appear to not
    been handled, which is fine since it is one's unpaid spare time. Still I
    wonder how many people use EET these days. Are there thoughts to
    perhaps put it into a larger context with several authors? And not just
    EET but kind of like a meta-merged mod? I feel that surprisingly little
    time has gone into EET, when you compare it to, say the graphics
    overhaul mod. The latter mod works extremely well (for me) and appears
    to be updated quite often, at the least:

    https://github.com/Spellhold-Studios/Baldurs-Gate-Graphical-Overhaul

    It seems as if most mod authors prefer to work solo or in a very small
    team, which is also understandable (less slowdown when you'd have to
    wait for someone else otherwise). But then the question is how
    EET can work if there is only one or two authors semi-active. I guess I'll
    have to give up on EET for the time being; every time I tried it in
    the last, say, year or so, there were issues.
  • deadinsidedeadinside Member Posts: 97
    I have had various problems with EET and the bug reports appear to not
    been handled, which is fine since it is one's unpaid spare time. Still I
    wonder how many people use EET these days. Are there thoughts to
    perhaps put it into a larger context with several authors? And not just
    EET but kind of like a meta-merged mod? I feel that surprisingly little
    time has gone into EET, when you compare it to, say the graphics
    overhaul mod. The latter mod works extremely well (for me) and appears
    to be updated quite often, at the least:

    https://github.com/Spellhold-Studios/Baldurs-Gate-Graphical-Overhaul

    It seems as if most mod authors prefer to work solo or in a very small
    team, which is also understandable (less slowdown when you'd have to
    wait for someone else otherwise). But then the question is how
    EET can work if there is only one or two authors semi-active. I guess I'll
    have to give up on EET for the time being; every time I tried it in
    the last, say, year or so, there were issues.

    I don't use EET and never used BGT. I like to keep the games separate as I tend to play BG1 more than BG2. But I can see the allure of such a thing, specially if you want to save time with your mod installation (and you have a long list of mods). But every time I see a post somewhere about a certain bug or similar in a mod almost always the user is running EET. When you ask for mod install order help, people tend to give you instructions for EET compatible installs. I guess EET is still a thing and I don't see why it wouldn't. All I know is that it (perhaps needlessly) complicates mod installation and tends to produce more bugs in mods than normal. Perhaps due to the fact that it's not maintained as much.
  • shevy123456shevy123456 Member Posts: 481
    edited April 29
    So, just for those who may be confused a little, like I was - it appears as if there may be at the least two EET mods:

    https://github.com/CamDawg/EET

    https://github.com/Gibberlings3/EET/

    The one from CamDawg appears to be a fork (and may possibly be more active; at the least I assume CamDawg has had a reason to fork EET). I have not yet, I think, tested CamDawg's variant but I ran into issues with the Gibberlings3-EET, so perhaps I may try CamDawg's variant. I don't know of any differences so far; I only recently noticed that there are at the least two EETs out there.

    Edit: Hmm, seems just to be changes made by CamDawg, that are then integrated into the upstream repository at Gibberling. So I guess the Gibberlings3/EET/ link should be used nonetheless. Here I was hoping EET would work for me ... :(
  • deadinsidedeadinside Member Posts: 97
    The G3 branches are the "official" ones. I think CamDawg runs his own fork where he works on fixes and experimental features then merges them to the master branch, so as to not pollute the main work. He tends to do the same with some of his other mods. Eventually changes get merged. So unless you want a specific fix or feature only present in his repo, you should always use the main G3 release (or the source from the G3 github repo).
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