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How George Ziets would make BG3

SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
edited August 2020 in Baldur's Gate III
"George Ziets is an American video game designer best known as the Creative Lead for the 2007 PC title Neverwinter Nights 2: Mask of the Betrayer." https://en.wikipedia.org/wiki/George_Ziets
RPG Codex wrote:
I’ve always thought that the struggles of a new FR deity could be pretty interesting. Think about what the Bhaalspawn would be up against:
  1. 1) few or no followers in a setting where a god requires worship to survive,
  2. 2) no divine portfolio to speak of, and
  3. 3) a fortress / headquarters that is still floating somewhere in the Abyss – not friendly territory, even for an evil PC.

Under those circumstances, I think a divine campaign would be a battle for survival. It’s suggested at the end of ToB that Cyric and his allies will be coming after you (whether the player is evil or not) because Cyric took over Bhaal’s divine portfolio. The player, as a nascent god, would be facing off against some powerful deities.

Terrible odds? Yes. But that’s great for a story hook.

Initially the player may just be staving off imminent disaster as Cyric and his friends move quickly against the player – several strong deities against a relatively weak one. I could imagine the player being forced to abandon the Throne of Bhaal and going on the run across the planes. The player’s goal would be to gain followers (faith=power), usurp the divine portfolio of another god, and carve out a base of power in the wider multiverse. Your journey could take you to some of the planes we’ve never visited in a CRPG – Mount Celestia, Limbo, and Mechanus, for example – as well as revisiting old favorites like Sigil, though seeing the City of Doors through the eyes of a minor deity could be a very different experience. In a divine-level planar campaign, the player might stir up a civil war on Mount Celestia, conquer a layer of the Abyss, or assemble an adventuring party of divine avatars. Ultimately you’d take back the Throne of Bhaal, smack down Cyric and his friends, and establish a place for yourself among the pantheon of gods.

Mechanically, it seems like a critical resource would be your divine power, which would rise with your number of followers (humans, divines, demons, or whatever), the extent of your notoriety and influence, and the importance of your divine portfolio. (The concept of divine rank could conceivably replace character level.) You’d create avatars to go adventuring in the various planes, so death wouldn’t force a reload. And as you travel the planes, you might learn ways to change or improve the traits of your avatar, or to create multiple avatars, each with different shapes and abilities, useful for different situations.

That’s just some quick brainstorming, but I think a divine-level BG3 could be a lot of fun, and the Bhaalspawn’s story could certainly go on if developers wanted to pursue it.

source : https://rpgcodex.net/article.php?id=8728

Much better than the low level 5e kobold slaying that BG3 will gonna be. I an not saying that BG3 is bad. Only that this sounds so amazing...

Comments

  • megamike15megamike15 Member Posts: 2,666
    thats why calling it 3 is a real bad idea. there was a power scale through out the saga that is now broken.

    and before someone says " but neverwinter nights 2 has nothing to do with 1.". the neverwinter nights games was never about one adventurer but telling different stories.
  • hybridialhybridial Member Posts: 291
    You make me really wish this game was made and the fact it never will be is depressing.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    ". there was a power scale through out the saga that is now broken.
    "

    Broken in what aspect? How many games allow you to play as a deity in ascension?
  • ThacoBellThacoBell Member Posts: 12,235
    @SorcererV1ct0r "Much better than the low level 5e kobold slaying that BG3 will gonna be."

    As much as I hate DOS3, you keep making this argument that has no basis in fact. Everything we've indicates the opposite. That the party will be fighting and killing things way above what should in their level range. Things like Intellect Devourers and Mind Flayers. There's tons of reasons to hate the game, but "low level kobolds slaying" is not one of them. Its also incredibly obvious that you have never fought smart kobolds. I recommend you look up "Tucker's Kobolds" sometime.

    On another note, I still don't like this concept for a hypothetical BG3. I NEVER pick the divine ending to ToB. All of my charnames stay mortal.
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    "George Ziets is an American video game designer best known as the Creative Lead for the 2007 PC title Neverwinter Nights 2: Mask of the Betrayer." https://en.wikipedia.org/wiki/George_Ziets
    RPG Codex wrote:
    I’ve always thought that the struggles of a new FR deity could be pretty interesting. Think about what the Bhaalspawn would be up against:
    1. 1) few or no followers in a setting where a god requires worship to survive,
    2. 2) no divine portfolio to speak of, and
    3. 3) a fortress / headquarters that is still floating somewhere in the Abyss – not friendly territory, even for an evil PC.

    Under those circumstances, I think a divine campaign would be a battle for survival. It’s suggested at the end of ToB that Cyric and his allies will be coming after you (whether the player is evil or not) because Cyric took over Bhaal’s divine portfolio. The player, as a nascent god, would be facing off against some powerful deities.

    Terrible odds? Yes. But that’s great for a story hook.

    Initially the player may just be staving off imminent disaster as Cyric and his friends move quickly against the player – several strong deities against a relatively weak one. I could imagine the player being forced to abandon the Throne of Bhaal and going on the run across the planes. The player’s goal would be to gain followers (faith=power), usurp the divine portfolio of another god, and carve out a base of power in the wider multiverse. Your journey could take you to some of the planes we’ve never visited in a CRPG – Mount Celestia, Limbo, and Mechanus, for example – as well as revisiting old favorites like Sigil, though seeing the City of Doors through the eyes of a minor deity could be a very different experience. In a divine-level planar campaign, the player might stir up a civil war on Mount Celestia, conquer a layer of the Abyss, or assemble an adventuring party of divine avatars. Ultimately you’d take back the Throne of Bhaal, smack down Cyric and his friends, and establish a place for yourself among the pantheon of gods.

    Mechanically, it seems like a critical resource would be your divine power, which would rise with your number of followers (humans, divines, demons, or whatever), the extent of your notoriety and influence, and the importance of your divine portfolio. (The concept of divine rank could conceivably replace character level.) You’d create avatars to go adventuring in the various planes, so death wouldn’t force a reload. And as you travel the planes, you might learn ways to change or improve the traits of your avatar, or to create multiple avatars, each with different shapes and abilities, useful for different situations.

    That’s just some quick brainstorming, but I think a divine-level BG3 could be a lot of fun, and the Bhaalspawn’s story could certainly go on if developers wanted to pursue it.

    source : https://rpgcodex.net/article.php?id=8728

    Much better than the low level 5e kobold slaying that BG3 will gonna be. I an not saying that BG3 is bad. Only that this sounds so amazing...

    Again... I didn't see any kobolds on any of gameplay footages Larian showed so far. Stop with this silly argument, please.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    ThacoBell wrote: »
    As much as I hate DOS3, you keep making this argument that has no basis in fact. Everything we've indicates the opposite. That the party will be fighting and killing things way above what should in their level range. Things like Intellect Devourers and Mind Flayers. There's tons of reasons to hate the game, but "low level kobolds slaying" is not one of them. Its also incredibly obvious that you have never fought smart kobolds. I recommend you look up "Tucker's Kobolds" sometime.

    On another note, I still don't like this concept for a hypothetical BG3. I NEVER pick the divine ending to ToB. All of my charnames stay mortal.

    With Mindflayers and other nasty creatures nerfed to be deadly as kobolds...
    Cahir wrote: »
    Again... I didn't see any kobolds on any of gameplay footages Larian showed so far. Stop with this silly argument, please.

    Again, when you make low level D&D you have two options

    A ) Kobold slaying campaign

    B ) Putting a CR 20 Balor in plane of fire against a lv 10 party and requiring a lot of gimmicky/meta knowledge to win like ToEE did

    Larian is picking ultra powerful mobs and nerfing then to low level. Which combines the worse of both aspects of low level gameplay.

    Do you know other game who did it? Sword Coast Legends. You can face liches at lv 6...
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,725
    If BG3 goes as I think it would go, we most likely will get divine-level combat in BG4. It's very premature to evaluate the BG3 campaign without even trying out Act 1.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    If BG3 goes as I think it would go, we most likely will get divine-level combat in BG4. It's very premature to evaluate the BG3 campaign without even trying out Act 1.

    LV cap on act 1 = 4. Meanwhile, on NWN1/2, you after the tutorial is on lv 3 and can reach mid level on end of chapter 1.
  • ThacoBellThacoBell Member Posts: 12,235
    @SorcererV1ct0r "Again, when you make low level D&D you have two options

    A ) Kobold slaying campaign

    B ) Putting a CR 20 Balor in plane of fire against a lv 10 party and requiring a lot of gimmicky/meta knowledge to win like ToEE did"

    This is objectively wrong.
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    ThacoBell wrote: »
    @SorcererV1ct0r "Again, when you make low level D&D you have two options

    A ) Kobold slaying campaign

    B ) Putting a CR 20 Balor in plane of fire against a lv 10 party and requiring a lot of gimmicky/meta knowledge to win like ToEE did"

    This is objectively wrong.

    A) True, in BG1 you also kill hobgoblins, orcs, ogres, skeletons, zombies, ghouls, ghasts, slimes, spiders, wyverns, basilisks, flesh golems, and some more. So it's hardly a "Kobold saying campaign".

    B) Noone will put CR20 balor in BG3, c'mon, be serious.
  • KamigoroshiKamigoroshi Member Posts: 5,870
    Cahir wrote: »
    B) Noone will put CR20 balor in BG3, c'mon, be serious.
    CR45 Balor Mindflayer fused with a Spelljammer ship, then? :p
  • DinoDinDinoDin Member Posts: 1,570
    A BG3 made immediately after ToB at high levels would have been fine.

    A BG3 made decades later where you start at an obscenely high level would be terrible. You're not going to hook a sufficient number of players with a game like that. I don't understand why people can't look beyond their own experiences and put themselves in another gamer's shoes. If you're playing an unfamiliar game where the opening fights are something like Abazigal or even worse, how is that going to be fun?
  • deltagodeltago Member Posts: 7,811
    DinoDin wrote: »
    A BG3 made immediately after ToB at high levels would have been fine.

    A BG3 made decades later where you start at an obscenely high level would be terrible. You're not going to hook a sufficient number of players with a game like that. I don't understand why people can't look beyond their own experiences and put themselves in another gamer's shoes. If you're playing an unfamiliar game where the opening fights are something like Abazigal or even worse, how is that going to be fun?

    If it’s decades later, and it doesn’t follow the same plot lines as the first two, it shouldn’t be called 3 period.

    Give 5 different developers a chance to pitch BG3, you’d probably get 12 distinctly different stories out of them. The one in this interview is just one of them. I personally don’t like it because it isn’t canon that Gorion’s Ward ascended, however, take this concept on its own, in its own IP, I personally think it is brilliant.
  • megamike15megamike15 Member Posts: 2,666
    i need to sere a stat sheet. but i'm pretty sure most players give up the taint at the end of tob more then becoming a god.
  • KamigoroshiKamigoroshi Member Posts: 5,870
    Dunno, the only times I let my characters remain mortal is when playing true neutral Druids. For every other class or alignment it's ascention time.

    It is not like the divine Bhaalspawn has to pick up Bhaal's Murder portfolio in order to remain a demigod. Otherwise Finder Wyvernspur, too, would be a god of rot and decay just lke Moander before him. There is realy nothing stopping the player character deity-to-be to seek out new portfolios in other parts of the multiverse more fitting to their alignment or personality. Which in turn would allow for excellent plot flexibility on such a hypothetical, non-Larian BG3.

    Luckily WotR's Mythic Paths are kinda like that. Albeit instead of becoming a deity people are able to become a gold dragon, an angel, a demon, a lich, a walking hive mind, a chaotic good outsider, a lawful neutral outsider and fey-like existence. That game even allows for renouncing all these paths and becoming a legendary mortal instead. So yeah, a similar approach with all kinds of divine portfolios would have been a fantastic conclusion of the ascended Bhaalspawn. :)
  • BallpointManBallpointMan Member Posts: 1,659
    edited August 2020
    DinoDin wrote: »
    A BG3 made immediately after ToB at high levels would have been fine.

    A BG3 made decades later where you start at an obscenely high level would be terrible. You're not going to hook a sufficient number of players with a game like that. I don't understand why people can't look beyond their own experiences and put themselves in another gamer's shoes. If you're playing an unfamiliar game where the opening fights are something like Abazigal or even worse, how is that going to be fun?

    This is a good point. 5th edition makes it even more complicated because there are no canon epic level rules in the game(that I'm familiar with), and a level 20 5e character is more nuanced (in general) that most equally leveled characters in 2.5, to say nothing of the staggering number of possible multiclass options.
    Post edited by BallpointMan on
  • DinoDinDinoDin Member Posts: 1,570
    edited August 2020
    deltago wrote: »
    DinoDin wrote: »
    A BG3 made immediately after ToB at high levels would have been fine.

    A BG3 made decades later where you start at an obscenely high level would be terrible. You're not going to hook a sufficient number of players with a game like that. I don't understand why people can't look beyond their own experiences and put themselves in another gamer's shoes. If you're playing an unfamiliar game where the opening fights are something like Abazigal or even worse, how is that going to be fun?

    If it’s decades later, and it doesn’t follow the same plot lines as the first two, it shouldn’t be called 3 period.

    Give 5 different developers a chance to pitch BG3, you’d probably get 12 distinctly different stories out of them. The one in this interview is just one of them. I personally don’t like it because it isn’t canon that Gorion’s Ward ascended, however, take this concept on its own, in its own IP, I personally think it is brilliant.

    My point was focused on the practical realities of making and selling games. Investing the resources to make combat, art, dialogues for an epic-level adventure isn't cheap. I dunno, I think studios might pitch diverse ideas about BG3 today but absolutely no studio would pitch this idea -- because it would be a sales disaster that would bury them.
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