Death Fog doesn't unsummon Nishruu/Hakeashar with SCS
KorbenDallas
Member Posts: 29
I'm playing on a modded install, using the latest version of BG2EE and SCS; I am not using spell revisions mod. The Death Fog spell description says, "...Death Fog will also instantly kill all summoned creatures, regardless of their Hit Dice and immunities." And the wiki says it bypasses MR; and demons, planatars, and devas are gated/plane shifted so they wouldn't get unsummoned.
But why not Nishruu/Hakeashars? Is this SCS behavior, or a bug? Does the Death Spell unsummon them?
I tested Death Fog on the priest spells: Conjure Animals, Arial Servant, and Animate Undead (the large skeleton warriors) and they were all unsummoned with Death Fog. A Nishruu and Hakeashar were not. These creatures are extremely annoying, and I realize there are other ways of dealing with them like dropping charged items to the ground or casting Protection from Normal Weapons, but I'm unsure why they can't be unsummoned with Death Fog. (And maybe the Death Spell also?)
I attached a screenshot showing the test I did with my install, this is The Crooked Crane litch encounter, with SCS on hardcore difficulty. The litch summoned two Hakeashars, a Sword Spider, and I summoned one Nishruu for the test. In this test the Sword Spider got unsummoned even though it doesn't show in the log, yet the Hakeashars and Nishruu were not. I did a separate test after this without any enemies, and summoned a Nishruu and threw a Death Fog over it and it happily sat there through the duration of the spell.
But why not Nishruu/Hakeashars? Is this SCS behavior, or a bug? Does the Death Spell unsummon them?
I tested Death Fog on the priest spells: Conjure Animals, Arial Servant, and Animate Undead (the large skeleton warriors) and they were all unsummoned with Death Fog. A Nishruu and Hakeashar were not. These creatures are extremely annoying, and I realize there are other ways of dealing with them like dropping charged items to the ground or casting Protection from Normal Weapons, but I'm unsure why they can't be unsummoned with Death Fog. (And maybe the Death Spell also?)
I attached a screenshot showing the test I did with my install, this is The Crooked Crane litch encounter, with SCS on hardcore difficulty. The litch summoned two Hakeashars, a Sword Spider, and I summoned one Nishruu for the test. In this test the Sword Spider got unsummoned even though it doesn't show in the log, yet the Hakeashars and Nishruu were not. I did a separate test after this without any enemies, and summoned a Nishruu and threw a Death Fog over it and it happily sat there through the duration of the spell.
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The description for Summon Nishruu says they are immune to all magic except for the Death Spell. Though I couldn't find any documentation in the SCS readme, after the tests I did today and what I read about vanilla I'm coming to the conclusion that SCS made changes to the creature to match its description, that it can only be unsummoned/instantly killed by a Death Spell. This is aggravating since the description of Death Fog says the opposite and the description of that spell wasn't changed in SCS.
Magical swords are also immune to acid, so they survive. Fiends and celestials don't have the "summoned" gender and are exempt. With SCS, djinns and efreets are also exempt. All in all, very few high-level summons are vulnerable to instant elimination with Death Fog, in the SCS ruleset.
The vulnerability to Dispel/Remove Magic is still there with SCS - but it's restricted to the wizard and priest spells. Inquisitor dispels don't work.
Regarding Dispel Magic and Remove Magic on the Nishruus/Hakeashars, I thought my party might be at a high enough level for it to work but apparently that wasn't the case.
So this explains why it didn't work when I tested it. I summoned a Nishruu, clicked the Dispel/Remove magic spell, then clicked the creature, and neither spell auto-killed it, and nothing happened to it. When I looked through the archives about this I assumed they meant directly targeting meant to click on the creature instead of AoE; but apparently it wasn't.