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I've recently expanded my PC game library, but I've been pretty limited to playing games that have allowed pausing, so far. I've really enjoyed how the pausing mechanics in the Infinity games and Neverwinter Nights work, at least, for single player. The entire world is paused and I'm able to queue an action (or a few) before unpausing. In a few of the other games that I've played, the screen will darken or a menu opens up. While I'm not as fond of these, their pause mechanic pauses their entire worlds, too. I'm learning, though, that there are mainstream single player games that don't allow pausing. Others have a pausing mechanic, but it will only pause a very small area within their worlds. In these games, quitting out to the main menu is the only possible way to actually pause the world. I'm curious to hear other thoughts about the topic.
Is pausing the world in PC games important to you?