100% absolute non-detection?
Bracchus
Member Posts: 41
I keep reading mixed answers to this. There's posts around the internet that claim that a stealthed thief wearing Cloak of Whispers is 100% immune to mage or priest true seeing/sight. True or false? If true, what enemies in BG2EE can see through this? If memory serves me correctly that cloak with Stealth has failed already against certain Kuo-Toans with innate detection that bypasses this, and maybe a dragon or 2. I'm basically looking for backstabbing purposes using Hexxat against regular mages not immune to backstabs in SoA and ToB EE v2.5.16.6. Normally I use Keldorn as my anti-mage guy but I want to try something different for an evil party .
Ongoing edit: Add Wandering Horrors in watcher's Keep to list of creatures that see through stealth+cloak of whispers
Ongoing edit: Add Wandering Horrors in watcher's Keep to list of creatures that see through stealth+cloak of whispers
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I suspect that, even after I explain it, it will be a complicated and immensely confusing thing...
In these games, Non-Detection protects against effects that dispel illusions, but not against enemies that see through invisibility. The spell True Sight/True Seeing, for some reason, doesn't let the character see through illusions; it just dispels illusions, so Non-Detection protects against it. But Kuo-Toans can see through invisibility; they can get past Non-Detection.
Enemies/potential enemies in BG2EE that see through invisibility:
- Dragons
- Fiends
- Kuo-toa
- Liches and demiliches
- Mists
- Balthazar and his elite monks
- Hive Mothers
- Unseeing Eye
- Dopplegangers, Irenicus, Sarevok, Eltan, Aran, and Ellesime from the first pocket plane challenge.
- The alternate version of yourself from the pocket plane challenges
- Slayer from the pocket plane challenges
- The Ravager and its Bone Blades from the pocket plane challenges
- Death Shade (summoned by the Deck of Many Things)
- Degardan from Edwin's quest
- Eye of the Dead (fight Iycanth or mess with his eggs to see)
- Melissan
- Fell Cats
- Rilmani (Planar creatures)
- Flaming Skulls (technically a Lich, but you might not think of them that way)
- Elder Orbs in Hell
- Enslaved Genie in Hell
- Wraith Sarevok in Hell
- Nyalee
- Skeleton Cleric and Skeleton Mage in Nyalee's glade
- Master Wraith
- Fire Troll
- Dermin, Ertof, and Reviane from Jaheira's quest
- Nishruu (but not Hakeashar)
- Summerheigh from Dorn's quest
- Ghostly characters (Thief, Ghostly Monk, Rabi'ah, etc.) from Hexxat's quest
- Culak and Umolex from Hexxat's quest
- Overseer Akuda, Alorgoth, Overseer Azmadi from Rasaad's quest
- Sendai (the real one only)
- Mithykyl
- Arkanis Gath (the one that kills you if you betray the Shadow Thieves in chapter 2/3)
- Irenicus on the Tree of Life
- Rune Assassin
- Demon Wraith and Slave Wraith (technically fiends, but it's not obvious at a glance)
- TorGal
- Beholder (the one you fight for Phaere)
- Greater Werewyvern
- Yaga-Shura
- Chinchilla
Some non-hostile creatures that the game really wants to be able to see you have this ability too, like messengers or the guards that roust you if you try to sleep outside in a town. I've included the ones you can pick a fight with through dialogue in the list above.
Some of the categories that broadly have detection lack it in some specific cases - the demons that Irenicus brings with him in Hell, Poison Mist, Crimson Death.
Spoilered for length. There are a few broad groups, and a bunch of one-offs.
Most enemies that see through invisibility can be backstabbed if you can distract them; I've landed stabs on kuo-toa before. There are also some enemies that are immune to backstabs; beholders, dragons, golems, and oozes are the main groups.
Non-Detection protects you from spells that specifically try to remove invisibility, namely spells like Detect Invisibility and Invisibility Purge.
Non-detection from the spell is removed by "illusion killer" spells, namely spells like Detect Illusions, Oracle, and True Sight/True Seeing. It also offers no protection at all from these spells.
The Cloak of Non-Detection is where it gets tricky. It is one of the only forms of protection that actually works, to an extent, against illusion killer spells. First of all, it does not protect illusions not related to invisibility (such as Mirror Image and Blur) from being removed. It also does not protect most forms of magical invisibility from being removed. The illusion killer spells will remove all effects that are from the illusion spell school, or have the secondary type listed as "illusionaryprotections", regardless of the presence of the cloak. The vast majority of invisibility effects (including from magical items) in the game fall into either one or both of these categories, so there are only a select few effects that are not removed while the cloak is being worn. I will now attempt to list the invisibility effects that are not removed by illusion killer spells:
Unless I missed some, all other player usable invisibility effects are removed by the illusion killer spells, even with the cloak of non-detection equipped. Note that in vBG2 there may have been one or more additional invisibility effects (such as the Ring of Air Control) that the cloak would protect from the illusion killer spells. In BG2:EE however, all but the above effects are susceptible while wearing the cloak. Naturally, if you don't wear the cloak, the above invisibilities will be removed too. I skipped over many enemy only effects when making the list, because they cannot realistically be combined with the cloak.
Also, as previously stated in this thread, various creatures automatically see through invisibility. Nothing can protect you from those...