Road to 2.6 | Is the Baldur's Gate II 2.6.3.0 Patch Ready to Release?
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,754
Patch 2.6 is close to release!
Steam Beta 2.6.3.0 for Baldur's Gate II: Enhanced Edition is available now for public testing!
Based on your feedback on Build 2.6.2.0, we've added some fixes and removed a few regressions. HUGE thanks to everyone testing these games and helping us make this patch a success.
IMPORTANT:
Patch 2.6 will NOT be the last patch for Baldur's Gate II: Enhanced Edition
System Requirements have changed:
Minimum: Windows 7, 8.1, 10 64-bit, OS X 10.9, Ubuntu 18.04 or equivalent
TEST OBJECTIVE: Start questing! Is the patch good enough to release?
How to Participate
WHAT CHANGED SINCE THE LAST BETA
We won't move forward with a 2.6 Patch release until we hear feedback from enough Windows, Linux & macOS players for each Infinity Engine Title:
- Baldur's Gate: Enhanced Edition
- Baldur's Gate: Siege of Dragonspear
- Baldur's Gate II: Enhanced Edition
- Icewind Dale: Enhanced Edition
*Note: We're focusing on Windows macOS & Linux now, but stay tuned for details on the 2.6 Patch for Android & iOS!
Join the Beta & Vote Below!
Testing Status:
6/20 Windows Players
1/3 Linux Players
0/3 macOS Players
Steam Beta 2.6.3.0 for Baldur's Gate II: Enhanced Edition is available now for public testing!
Based on your feedback on Build 2.6.2.0, we've added some fixes and removed a few regressions. HUGE thanks to everyone testing these games and helping us make this patch a success.
IMPORTANT:
Patch 2.6 will NOT be the last patch for Baldur's Gate II: Enhanced Edition
- Patch 2.6 will not fix every issue— but we hope to make further improvements in future
- Here's what in the patch: 2.6 Patch Items
System Requirements have changed:
Minimum: Windows 7, 8.1, 10 64-bit, OS X 10.9, Ubuntu 18.04 or equivalent
- Please check your device meets the updated System Requirements before testing
- Make sure your device supports 64-bit games
TEST OBJECTIVE: Start questing! Is the patch good enough to release?
How to Participate
- Playthrough some quests & VOTE on the release
- Tell us about *new bugs (the beta shouldn't add any issues) - comment below!
- Tell us about major issues affecting saves, visuals, sound & quality - comment below!
How to opt-in & verify you're using the correct version
- Tell us about *new bugs (the beta shouldn't add any issues) - comment below!
- Tell us about major issues affecting saves, visuals, sound & quality - comment below!
How to opt-in & verify you're using the correct version
- Please make sure you're using a clean (unmodded) install. Clear your override folder before testing the beta build
- In your Steam Library, Right-Click Baldur's Gate II: Enhanced Edition and choose “Properties”
- Click on the Beta Tab
- Choose the road_to_2.6 in the drop down menu
- If you don't see the road_to_2.6 in the drop down menu, please restart Steam
- In-game, on the main menu, you will see that the build is 2.6.3.0
WHAT CHANGED SINCE THE LAST BETA
All Games | Green lines no longer visible in various places
All Games | Interrupting client character creation causes bad state
All Games | Debug Console should now support up/down arrow keys to select previously executed commands
All Games | Nearest Neighbor Scaling should now behave as expected
BGIIEE | German text translations should now be readable when selecting audio
BGIIEE | Fixed issue where Remove Spell function did not work without specific game settings
BGIIEE | Fixed issue with soundsets assigning sound index randomly
All Games | Interrupting client character creation causes bad state
All Games | Debug Console should now support up/down arrow keys to select previously executed commands
All Games | Nearest Neighbor Scaling should now behave as expected
BGIIEE | German text translations should now be readable when selecting audio
BGIIEE | Fixed issue where Remove Spell function did not work without specific game settings
BGIIEE | Fixed issue with soundsets assigning sound index randomly
We won't move forward with a 2.6 Patch release until we hear feedback from enough Windows, Linux & macOS players for each Infinity Engine Title:
- Baldur's Gate: Enhanced Edition
- Baldur's Gate: Siege of Dragonspear
- Baldur's Gate II: Enhanced Edition
- Icewind Dale: Enhanced Edition
*Note: We're focusing on Windows macOS & Linux now, but stay tuned for details on the 2.6 Patch for Android & iOS!
Join the Beta & Vote Below!
Testing Status:
6/20 Windows Players
1/3 Linux Players
0/3 macOS Players
- Road to 2.6 | Is the Baldur's Gate II 2.6.3.0 Patch Ready to Release?10 votes
- Windows | Yes, release the patch!80.00%
- macOS | Yes, release the patch!  0.00%
- Linux | Yes, release the patch!10.00%
- No, it's not ready! (Please explain)10.00%
Post edited by JuliusBorisov on
5
This discussion has been closed.
Comments
When you shapechange between two different non-natural forms, you will lose effects from equipped items.
I know you said this is a code issue, but for the time being, you might want to consider the idea of either using opcode #53 (p2=0) or setting op135's parameter2 to 1 (Appearance only).
Also for the record, here's another feature of op135: When the `resource` field is empty, it will also remove any item in SLOTS(34|SLOT_MISC19), the 'Magical Weapon Slot', whether or not it was supplying a polymorph effect. So the zero second B1-6.itm trick should be unnecessary...
I mean we waited quite a long time for the patch, a few days more won't matter now, right?
PS: There are also a couple of minor string suggestions open within the Translation Tool, so it would be great if someone could go through them and approve them before the release of 2.6.