@mieliedie That’s for BG2:EE, the one in my first post is for BG:EE. The file is no longer hosted though. Gus may have a copy. I think both are generally the same. If anything I would like Gus to add more to each.
@mieliedie, no probs. I will see if I can do it today, otherwise it is likely tomorrow.
@Allanon81, I re-uploaded the BG1EE modfile in the thread mentioned. It wont expire now as it is in my Google Drive. It may disappear later wwhen 2.6.x is released, although probably unlikely as there will still be the 32 bit systems being looked at.
My plan at this stage for is to create a couple of modfile packages for 2.5.x with updated mods that can flow through the trilogy (with and withour SCS), remove all the others. Unsure really as we just have to see what the demand for 2.5.x stuff is...
2.5.x Modfiles considered at the moment are:
one set dialog based,
one set kit based,
???, and
a package which are essentially mods pre-installed but don't touch the dialog.tlk. You can just create an override folder and copy them into it based on what you want - very simple stuff though and no additional text based mods...
HI @mieliedie, attached (over three posts) are the requested modfiles (well almost...). Enhanced Power Gaming Scripts refused to install in any of the games and I didn't have time to fault find as yet. You can however add scripts quite easiler to the game (other than this one which adjust a little more). If you look at @sarevok57's scripts as an example, all you need to do with those is to unpack the file into
Before using these, make sure that you remove the game's access to the vanilla dialog.tlk (for all games). There are often conflicts (shows as invalid entries) and this would be the first step in solving.
I am guessing that you are aware of how to install the mods as it sounds like you have used some before. If I guessed wrong, let me know and I can elaborate.
Each of the modfile's WeiDU.log is also attached.
Due to time, I haven't actually been able to test these, so if you have any problems, let me know and I can fix. Once I have the modfile configured, it is very easy to redo.
@Gusinda Good day everyone. I just found this thread and saw there were issues trying to install my ai scripts. Were these issues on a pc version of the game, or when trying to convert for android?
Hi @morpheus562, I sent you a PM with the error messages but as also mentioned in the PM text, it all works as it should with the current version (5.5.1) of your mod.
Thanks for following up.
Gus
Edit: I notice a second part to the Q... It was when installing to a PC version of the game.
@Gusinda good to hear it is working as it should now without errors. v2.3 was a long time ago with many changes since to spell tracking, which appears from the logs you sent to be the root cause of the issue. Please let me know if there are any other issues that pop up or if you would like to see any new features. Thank you!
Comments
All the best
Gus
1. https://www.nexusmods.com/baldursgate/mods/7?tab=images
2. https://www.gibberlings3.net/mods/other/enhanced-powergaming-scripts/
3. https://www.gibberlings3.net/mods/tweaks/tweaks/ (All components except Imoen Avatar Change,
Nalia Avatar Change,
Viconia Skin Color Change, Icewind Dale Casting Graphics, Remove Helmet Animations, Reveal Wilderness Areas Before Chapter Six, Make Cloakwood Areas Available Before Completing the Bandit Camp, Breakable Nonmagical Armor, Helms, and Shields, Reveal City Maps, Reputation Resets at Beginning of BG2, Female Edwina, Shut Up "You Must Gather Your Party ..." (Weimer), Disable Non-Hostile Rest Spawns, Disable Romances, Change Jaheira to Neutral Good Alignment, Change Korgan to Neutral Evil Alignment) Please install multiple romance option and remove XP Cap too.
4. https://www.gibberlings3.net/files/file/874-pp-celestials/
5. https://www.gibberlings3.net/files/file/733-level-one-npcs/
6. https://www.gibberlings3.net/mods/quests/ascension/
7. https://www.gibberlings3.net/mods/tweaks/scs/
8. Command Console
No need to rush, Thanks a bunch @Gusinda GBU ?
https://forums.beamdog.com/discussion/75535/mod-request-android#latest
I've tried yours bro, yeah it's very good but I feel something is still missing there ?
This one right? (463mb unpacked)
@Allanon81, I re-uploaded the BG1EE modfile in the thread mentioned. It wont expire now as it is in my Google Drive. It may disappear later wwhen 2.6.x is released, although probably unlikely as there will still be the 32 bit systems being looked at.
My plan at this stage for is to create a couple of modfile packages for 2.5.x with updated mods that can flow through the trilogy (with and withour SCS), remove all the others. Unsure really as we just have to see what the demand for 2.5.x stuff is...
2.5.x Modfiles considered at the moment are:
one set dialog based,
one set kit based,
???, and
a package which are essentially mods pre-installed but don't touch the dialog.tlk. You can just create an override folder and copy them into it based on what you want - very simple stuff though and no additional text based mods...
All the best
Gus
Android/data/com.beamdog.baldursgateiienhancededition/files/
to end up with
Android/data/com.beamdog.baldursgateiienhancededition/files/scripts
Before using these, make sure that you remove the game's access to the vanilla dialog.tlk (for all games). There are often conflicts (shows as invalid entries) and this would be the first step in solving.
I am guessing that you are aware of how to install the mods as it sounds like you have used some before. If I guessed wrong, let me know and I can elaborate.
Each of the modfile's WeiDU.log is also attached.
Due to time, I haven't actually been able to test these, so if you have any problems, let me know and I can fix. Once I have the modfile configured, it is very easy to redo.
BG2EE Modfile
Happy Gaming
Gus
BG1EE-SOD Modfile and WeiDU.log
Happy Gaming
Gus
BG1EE Modfile and WeiDU.log
Happy Gaming
Gus
I'm gonna try it and let you know asap.
Thanks for following up.
Gus
Edit: I notice a second part to the Q... It was when installing to a PC version of the game.