I mixed Parametr 1 and Parametr 2 for the main healing and the over-time healing had to be fixed. I've decided to use a healing opcode with a delay duration for that. I tested both items in the game now and they work fine.
Caught another bug that might be caused by Rediscovery. The travel time from Kuldahar to other areas of the map seem greatly shortened. I don't remember it being 12 hours to travel from Kuldahar to the Severed Hand in vanilla.
EDIT: For reference, I reinstalled IWDEE with other mods minus Rediscovery and the travel times went back to normal.
I... dunno? I don't think I changed anything, regarding that, but I also think it shouldn't be exactly that huge of a deal. I may look at it at some point.
When I got the snake egg, I really thought that this would be used in the Arboretum. I'm very disappointed that it isn't...
Perhaps give us an option to ask Valestis whether he wants it? Gotta need some predators in a biosphere. Maybe also give an option to put down the egg as an evil character when Valestis is gone?
Sorry, but I'm not planning on adding anything like that. You can only take to Kuldahar's sanctuary. This mod expands Kuldahar, planting snake eggs in places like Severed Hand isn't something I'm doing with this mod.
I am currently playing IWDEE and have installed a series of quest mods you are responsible for.
So far, I have mostly experienced "The Rediscovery of Kuldahar," and I like it very much as it gives the opportunity to further discover Kuldahar. In general, it feels like a well-blended mod, and there is only one thing that stood out which I want to give feedback on, in hopes it may find your approval. It is something minor, but it may improve consistency.
IWD has many clickable objects on its maps that offer more information when the player sees and clicks them. As someone who likes roleplaying, these informative and sometimes mysterious details help set the mood for me. I would love to see such a feature for Upper Kuldahar and the Lower Clearing.
All in all, thank you very much and well done! (Please @ me if you respond to my message, as I do not have this thread bookmarked.)
Hi, @Incrementis -- sorry, but I'm not adding any more content for this mod. The Rediscovery is available in 5 different languages, and any changes would require me to update all language versions. Besides, I think I am happy with the shape of the mod. I do not exactly consider such info regions to be that vital. The number of interactions there are now (both with characters and the environment) is what I was aiming for.
Comments
EDIT: For reference, I reinstalled IWDEE with other mods minus Rediscovery and the travel times went back to normal.
Perhaps give us an option to ask Valestis whether he wants it? Gotta need some predators in a biosphere. Maybe also give an option to put down the egg as an evil character when Valestis is gone?
I am currently playing IWDEE and have installed a series of quest mods you are responsible for.
So far, I have mostly experienced "The Rediscovery of Kuldahar," and I like it very much as it gives the opportunity to further discover Kuldahar. In general, it feels like a well-blended mod, and there is only one thing that stood out which I want to give feedback on, in hopes it may find your approval. It is something minor, but it may improve consistency.
IWD has many clickable objects on its maps that offer more information when the player sees and clicks them. As someone who likes roleplaying, these informative and sometimes mysterious details help set the mood for me. I would love to see such a feature for Upper Kuldahar and the Lower Clearing.
All in all, thank you very much and well done! (Please @ me if you respond to my message, as I do not have this thread bookmarked.)
Thank you in advance for understanding. Cheers!