Patch 8193.26 Launches for Neverwinter Nights: Enhanced Edition
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,754
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Greetings, dear players and creators!
Patch 8193.26 for Neverwinter Nights: Enhanced Edition arrives today! The update includes dozens of features and fixes — plus adds two epic adventures to our trove of curated community content!
PATCH HIGHLIGHTS
Check out the full patch notes on the blog!
Patch 8193.26 for Neverwinter Nights: Enhanced Edition arrives today! The update includes dozens of features and fixes — plus adds two epic adventures to our trove of curated community content!
PATCH HIGHLIGHTS
- New curated community content available! | Our new game launcher continues to grow! Two remarkable modules, Against the Cult of the Reptile God by Rich Barker, and Eye of the Beholder 1 & 2 by Rick Francis are now available to download with a single click!
- Curated community content now playable in Multiplayer | The new curated content UI is now available when running multiplayer games
- Polished fonts | Based on player feedback, we’ve spent some time improving font rendering!
- Renderer | Many more performance and stability/compatibility improvements
Check out the full patch notes on the blog!
14
Comments
"The Kur-Tharsu main gate is no longer difficult to attack"
However, after updating, I could not used these modded fonts anymore. The new fonts may look great for most people, but I need bold type...I hope we can customize it like before...
--- Edited---
The font file changed to the following now:
fnt_default_hr.ttf
fnt_maintext.ttf
---
It's great to see more and more community modules in the game now.
fnt_default_hr.ttf
fnt_maintext.ttf
The originals are in INSTALLDIR/ovr/
Edit: As of this post, the yellow "Update" button has reappeared for both builds. Thank you.
Please enjoy the game, and have a nice weekend.
you now get -
with this (and if I've been informed correctly) quite a few other tilesets. It apparently was a trick that was used "back in the day" to hide the grass etc. that was present when the models were edited from the (I suspect) Bioware originals. This means that there must be a number of modules that use such tilesets that are also impacted by this. And of course the original creators have all left NwN years ago.
TR
As far as the trick is concerned I personally have no real idea but to quote @Shadooow over on the vault -
TR
The issue is that the hak has a txi called aby01_grassrim01 with the entry "alphamean 1.0", which to me seems like an obvious error (it indicates to the engine that the texture is not transparent, the exact opposite of the desired behaviour.). It may actually cause some unintended behavior for content in 1.69 too, even if less noticable.
The solution is to just remove that file from the hak. If it's a widespread error however, we may have to work around it.
Thanks;
Grom
Are these patches only for pc/mac or for consoles (ps,xbox,switch) too?
Any patches for console version?
Or as with console versions of BG/IWD - no patches at all?