Some bugs
kotophey
Member Posts: 97
1) Arcane spell 'Enchant weapon' erroneously forbidden for Invoker (legacy of BG?). It must be forbidden to Necromancer.
2) Arcane spell 'Color Spray' works incorretly - target that fall uncocious awaken when struck. In spell description especially stated that target that knocked unconscious 'do not awaken when struck'.
PS here my fixes. Unzip that acrhive into 'override' folder with installed game.
2) Arcane spell 'Color Spray' works incorretly - target that fall uncocious awaken when struck. In spell description especially stated that target that knocked unconscious 'do not awaken when struck'.
PS here my fixes. Unzip that acrhive into 'override' folder with installed game.
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4) Newly created monk character that starts HoW campaign has some equipment that he can't wear (i.e. helm) and without specific class equipment.
in the BG games if an enemy is unconscious or asleep they will remain so even if struck
in the IWD series, any "resting" enemy will be awaken after the first hit, so its not so much a bug in the fact that they are supposed to stay down, its a bug in the description of the spell ( no doubt the spell description is just copy pasted from the BG series spell )
No it it's not. No offense, but try to carefully read the description of how this spell works.
The spell 'Sleep' - works correctly, but 'Color Spray' does not.
I've already fixed that, then it's up to Beamdog.
Edit. Google translate!
Edit#2. Grammar
that is why i was saying, what probably happened is that they just copy pasted the bg version of the spell over to IWD without realizing that in IWD "sleep" effects works differently
but i just checked both versions and the IWD description is indeed specific and different that the BG version, so again my assumption for the bug was because usually sleep effects only last until a creature is struck, very interesting
I am glad that you and I have come to an understanding each other. Cheers!
My assumptions:
Dispite she is a marilith she can't see thru invisibility (apropriate script is missing), possible due to this a bug in her behavior script will occure - she try use spells, can't 'see' her enemy and try repit all cycle again from begining.
'Contingency'
'Chain contingency'
'Spell Sequencer'
'Spell Trigger'
a bug may occur if one of the selected spells is a 'Enchanted weapon' spell.
In this case, the spell will work by old fashioned way - it will offer to create a selected enchanted weapon +3 in caster/target inventory instead enchant a existing weapon by +3.
https://forums.beamdog.com/discussion/comment/1166544#Comment_1166544
First, thank you for this 'quick fix. I looked on this spells in NI, but my knowlege of 'Infinity Engine' is very limited and i am couldn't fix it myself.
Second, do you know to where one may post about new found bugs, just to avoid duplications and for more productive 'reports'? Earlyer it was theme on reddit, but now i just don't know
Edit. Spelling.
No way to know if something has been reported with the new system, or even see other peoples reports.
I get it. Beamdog like this 'get off from us with these of your bugs'. Well...
Ok, thank you for your answer anyway
That said, thank you, @kotophey , for all your ongoing reports. They are very helpful!
Do not take everything that i said earler too personally, this is more a joke than seriously.
You (and you personally) are great, you have been supporting these games for so many years so such a dedication worth to be praised and respected.
Cheers!
*Sleep
*Confusion
*Rigid Thinking
*Chaos
*Feeblemind
Here my fix. Unpack zip into 'override' folder with intalled game.