Skip to content

[v2.6] Ayden Project (BG:EE, BG:SoD)

124»

Comments

  • LawfulStupidLawfulStupid Member Posts: 47
    Keneth wrote: »
    Does something specific need to occur in order to grant access to the Refuge? Or is that supposed to be available as soon as Ayden joins the party?

    You need to first unlock shadow walking (by feeding him cursed items) and then ask Ayden to take you somewhere special.

    Much appreciated, thank you. Next question. Ayden refused to teach my main CHAR his curse eating ability. Is there another way to learn that? Or is it (along with access to the Refuge, etc.) only available via Ayden? I'd love to be able to do that stuff.
  • KenethKeneth Member Posts: 65
    Next question. Ayden refused to teach my main CHAR his curse eating ability. Is there another way to learn that? Or is it (along with access to the Refuge, etc.) only available via Ayden? I'd love to be able to do that stuff.

    Unfortunately, that's not an ability you can learn. It's inherent to Ayden and how he grows in power (laterally) throughout the game. If others could use that ability, it would be even more broken than it already is. 😅
  • LawfulStupidLawfulStupid Member Posts: 47
    Hey Keneth. More questions. I was shadow walking and instead of my destination, ended up in this shadow city area where I had to fight some stuff. I assume that this was a Shadowfell random encounter, however, Ayden didn't have anything to say about this. Was this supposed to lead into any quest or something? If not, I feel that this deserves a little dialogue, I mean here we are minding our own business when we end up in some shadow city being attacked? "Ayden, what's up with this?" *crickets*, "Really? You have nothing to say about this?" *more crickets*, "Sigh!".
    Next, how many areas are available in the Refuge? I got the cauldron and the forge. Lured the mimic and the gem merchant dude pops in every so often. Ayden is level 10 and has eaten around a dozen cursed items. That being said, it's been awhile since anything more has happened. Is that it or did I miss a trigger somewhere? Thank you.
  • KenethKeneth Member Posts: 65
    I assume that this was a Shadowfell random encounter, however, Ayden didn't have anything to say about this. Was this supposed to lead into any quest or something? If not, I feel that this deserves a little dialogue

    There are (currently) no quests associated with the random encounters on the Plane of Shadow, so you didn't miss anything. I tried to make the random encounters as similar to the ones you get when traveling normally. No pomp or fanfare, just a quick combat and then you move on, but having Ayden comment on it, at least the first time it happens, is a good idea. I'll add it to the to-do list.
    Next, how many areas are available in the Refuge?

    The telescope area, the forge area, and the cauldron area are currently the only ones available. Additional areas will be unlockable in BG2, if I ever get around to finishing the damn thing.
  • LawfulStupidLawfulStupid Member Posts: 47
    Just finished the mod and really enjoyed it. I eagerly await the BG2 content. I do have a criticism/suggestion, however. Regarding the Dradeel encounter. I didn't care for being forced into a confrontation with him. I know that it's possible to avoid it by leaving Ayden outside, but that is a bit of meta gaming. Also, as Dradeel does make an appearance in the Spellhold, so being forced to kill him just doesn't sit right. If I might recommend another option. Instead of going straight to combat, perhaps offer the option for a member of the party to fight Ayden's patron in a duel (not to the death). If the PC wins, then Dradeel is spared. If the Shadow spirit dude wins, no one will intervene as Ayden kills Dradeel and the duelist loses some of his/her lifeforce or something? This could be manifested as a permanent lost of some hitpoints, perhaps? Anyways, just an idea. Enjoyed the mod regardless. Thanks for your hard work.
  • KenethKeneth Member Posts: 65
    Regarding the Dradeel encounter. I didn't care for being forced into a confrontation with him. Also, as Dradeel does make an appearance in the Spellhold, so being forced to kill him just doesn't sit right.

    His appearance later on the Isle as well as in BG2 was taken into account, so no need to worry about continuity. Dradeel is also a high-level follower of Selune, so Shar's will won't be satisfied by some sort of symbolic duel while Dradeel goes free to oppose her. Not to mention that Maagras isn't an entity the characters could oppose until well into ToB anyway.

    This event was meant to be frustrating for the player, but it's also there for you to better understand the position Ayden is in.
  • Kensei_xXxKensei_xXx Member Posts: 108
    edited November 28
    I really like this Mod so far.
    One Question that came into my mind while playing;
    did you ever consider making Aydens curse eater Ability class specific for your warlock kit? Or would you consider it for future updates?
    That would be a really nice stand alone feature for your class kit, in my opinion :)
  • KenethKeneth Member Posts: 65
    Kensei_xXx wrote: »
    did you ever consider making Aydens curse eater Ability class specific for your warlock kit?

    The curse eater ability is insanely strong, which is a major reason why it's limited to Ayden, and it's also not inherent to warlocks of any kind, as per D&D/FR lore. Ayden can do it because of story reasons and who he is, though the true nature of that won't be revealed until BG2.
Sign In or Register to comment.