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[v2.6] Ayden Project (BG:EE, BG:SoD)

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  • jasteyjastey Member Posts: 2,779
    @Keneth how do you ensure he doesn't leave due to rep? In the EEs the opcode 360 needs to be set. (I didn't know this at first.)
  • KenethKeneth Member Posts: 64
    jastey wrote: »
    @Keneth how do you ensure he doesn't leave due to rep? In the EEs the opcode 360 needs to be set. (I didn't know this at first.)

    Yeah, he's got opcode 360 on him. I suppose it might be possible it was removed. I'm not sure if I set the correct timing on it.

    @ofelia Did Ayden die at any point? Or did you perhaps use Ctrl + R to heal him?
  • ofeliaofelia Member Posts: 13
    Keneth wrote: »
    ofelia wrote: »
    after I hit 18 reputation, he just leaves the party without saying anything

    That's very odd. Ayden is designed to completely ignore reputation scores and morale breaks, so he should never leave the party unless told to do so.

    Are you using any other mods and, if so, which order did you install them in?

    Actually it might not be connected to reputation, I set it to 20 via asave editor and he didn't leave when I loaded the edited save and I've noticed sometimes he just leaves the party, I reload earlier save and then it's okay. I don't mind this workaround.

    Answering your question - I play a heavy modded game, I have several quest mods, several npc mods and items mods. I've installed them in the recommended way - like quests first, then npcs, then items. BUT I did install Ascallon quests pack later cause I found out that I had forgotten to install it before. Now I'm afraid to reinstall everything cause what if it might corrupt my saves or smth 😐
    So probably that's the issue
  • jasteyjastey Member Posts: 2,779
    Ascalon's Questpack adds small quests to the game, no worries, this is unrelated to it.
    All you might miss if you install it late is crossmod from other NPC mods.
  • KenethKeneth Member Posts: 64
    @ofelia Yeah, I don't think the questpack has any bearing on this either. If you have other mods installed, they might not play nicely though, especially if you didn't install Ayden last.

    If you want, I can check one of your save files to make sure Ayden still has the required effect on him to prevent him from leaving, but it sounds like it might be something else if you raised your rep manually and he didn't leave.

    What exactly happens when he leaves the party? Does he stick around or is he just gone?
  • ofeliaofelia Member Posts: 13
    Keneth wrote: »
    @ofelia Yeah, I don't think the questpack has any bearing on this either. If you have other mods installed, they might not play nicely though, especially if you didn't install Ayden last.

    If you want, I can check one of your save files to make sure Ayden still has the required effect on him to prevent him from leaving, but it sounds like it might be something else if you raised your rep manually and he didn't leave.

    What exactly happens when he leaves the party? Does he stick around or is he just gone?

    He sticks around and I can pick him up again

    here is my save file attached
  • KenethKeneth Member Posts: 64
    edited May 2023
    Yeah, it doesn't look like he has the required opcode on him, so the game forces him out of the party once your reputation gets too high. Either a mod removed it or I set the timing wrong and it got removed during gameplay. I updated the GAM file below by adding the opcode back on the CRE file. You can replace the one in your save folder with it if you want or you can just keep playing as it is if it doesn't bother you.

    I'll open a bug ticket for now until I can test this on my unmodded game.
  • ofeliaofelia Member Posts: 13
    edited May 2023
    Keneth wrote: »
    Yeah, it doesn't look like he has the required opcode on him, so the game forces him out of the party once your reputation gets too high. Either a mod removed it or I set the timing wrong and it got removed during gameplay. I updated the GAM file below by adding the opcode back on the CRE file. You can replace the one in your save folder with it if you want or you can just keep playing as it is if it doesn't bother you.

    I'll open a bug ticket for now until I can test this on my unmodded game.

    Thank you a lot for your help!
    I'll play using your file, cause sometimes I don't notice that Ayden left a party and then I can't find him and need to reload an earlier save, so it'll be great to play without this issue.
  • KenethKeneth Member Posts: 64
    No worries. Let me know if you encounter any more issues. Or, you know, just drop by to tell me you liked it and want more. I've been putting off v2.7 for a while now since interest died down. :D
  • EndarireEndarire Member Posts: 1,519
    You can do it, Ken!
  • UlkeshUlkesh Member Posts: 280
    Just to let you know, there are people like me simply waiting for the SoA and ToB part before starting. I'm doing the same for Skitia's npcs (waiting for skitia to release the version she hinted at).
  • KenethKeneth Member Posts: 64
    Ulkesh wrote: »
    Just to let you know, there are people like me simply waiting for the SoA and ToB part before starting.
    Yeah, there's people waiting for an EET release as well, but I currently have no release schedule for BG2 content. With how little free time I have these days, it'll probably be several years before I can do a full release.

    I would recommend doing a BG:EE+SoD run once v2.7 is released if you're interested in the mod, but there's nothing wrong if you wanna wait for the full story.
  • ofeliaofelia Member Posts: 13
    edited May 2023
    Keneth wrote: »
    No worries. Let me know if you encounter any more issues. Or, you know, just drop by to tell me you liked it and want more. I've been putting off v2.7 for a while now since interest died down. :D

    i'm playing switching between 10 saves with parties consisting of different npc from mods so it could be very long before I finish the game with this party :D But I will let you know
    and from my end - I definetely like Ayden and totally won't mind more
    I think alota people just playing and enjoing silently without writing on forums, especially some people who play russian version and are not good with english B)
  • KenethKeneth Member Posts: 64
    ofelia wrote: »
    I think alota people just playing and enjoing silently without writing on forums)
    Yeah, happy people generally stay silent, but it's always nice to hear that someone enjoyed your work. :)
  • UlkeshUlkesh Member Posts: 280
    Why do you recommend waiting for 2.7?

    Given what you wrote, I think I may try Ayden sooner (unless you tell me current version is not "fine").

    Cheers.
  • KenethKeneth Member Posts: 64
    Ulkesh wrote: »
    Why do you recommend waiting for 2.7?

    There's nothing wrong with the latest available version, aside from the known bugs, of course. If you want to try the mod sooner, feel free to do so. The more love (or hate) he gets, the better.

    v2.7 will mostly add SoD content and better integration with SoD stuff. If you don't care about SoD, then there's very little point in waiting for the next version. The events of his SoD questline will also be recounted in a cutscene in BG2 and the new items will be acquireable one way or another.
  • UlkeshUlkesh Member Posts: 280
    edited June 2023
    Installing Ayden one week from now. Any chance of this bug:

    Invocations may disappear from a warlock's repertoire if they are killed during cooldown.

    getting fixed in a week?
  • KenethKeneth Member Posts: 64
    Ulkesh wrote: »
    Any chance of this getting fixed in a week?

    No, but I've never actually noticed this happening. Warlocks are, by design, mostly backline characters, and with the regen and invisibility, it's not hard to keep them alive. Even if it were to happen, I'm fairly certain that all the missing invocations will return upon leveling up, so it's not a debilitating issue.

    It's scheduled to be fixed in 2.7 (if it's reproducible), but I haven't had a chance to work on it lately.
  • UlkeshUlkesh Member Posts: 280
    No worries. Thanks for the fast answer. Happy weekend.
  • KenethKeneth Member Posts: 64
    Sure. Let me know if you encounter any issues. :)
  • UlkeshUlkesh Member Posts: 280
    edited June 2023
    Where is ayden's gem to call him forth? Because I explored the whole Ulcaster without results.
    Post edited by Ulkesh on
  • KenethKeneth Member Posts: 64
    Ulkesh wrote: »
    Where is ayden's gem to call him forth? Because I explored the whole Ulcaster without results.
    There's a certain halfling trying to peddle it to you on the west side of Ulcaster surface area. If you've already told him to buzz off (as one generally does), he'll be in the nearby halfling village.
    How you get the gem from him is entirely up to you. Have fun. 😀
  • Kensei_xXxKensei_xXx Member Posts: 75
    Will there be by any chance an EET compatible Version of this awesome mod in the near future? :#;)
  • KenethKeneth Member Posts: 64
    Kensei_xXx wrote: »
    Will there be by any chance an EET compatible Version of this awesome mod in the near future? :#;)

    There is an open issue for that, but I am currently involved in other projects and not actively working on this. I do plan on continuing the work sometime next year and I might ask Skye to work on EET compatibility while I focus on BG2.

    So I guess it depends on how you define "near future"...
  • Kensei_xXxKensei_xXx Member Posts: 75
    edited December 2023
    Thanks for your fast respons. Good to hear, this project is still up and running.
    Next year sounds fair. Keep up the good work :smile:
  • UlkeshUlkesh Member Posts: 280
    Hello, I've finished the mod within BG1. It's a good one, and I would regret not seeing how it ends in BG2. Any plan to release it?
  • KenethKeneth Member Posts: 64
    Ulkesh wrote: »
    Hello, I've finished the mod within BG1. It's a good one, and I would regret not seeing how it ends in BG2. Any plan to release it?

    Thanks! The BG2 mod is still in the works. I have no projections for its release, but I can guarantee it'll come out eventually. In the meantime, I would greatly appreciate any criticism or suggestions you might have, so that I can make the mod even better (when my time allows for it). 😊
  • UlkeshUlkesh Member Posts: 280
    Only thing I didn't find that interesting was the
    imp just taking your money for you. In hindsight, it's not disappointing but the way it's pumped up makes you expect to get something "special". For a servant, I guess that there could be something else he could do, but I doubt that could be interesting within Baldur's gate frame - I don't even know what he should be doing
  • KenethKeneth Member Posts: 64
    Ulkesh wrote: »
    Only thing I didn't find that interesting was the ...
    I can't remember how much of this I revealed in BG1:
    While the Imp essentially acts as a bank for the player, allowing them to keep their money both in SoD and BG2 (mainly because I was irked by that), depositing gold to it essentially fuels the Blood War efforts in the devils' favor. The ramifications of that can be seen later in BG2 as you draw closer to ascension.
    In essence, there's quite a few innocent-looking mechanics and loose ends in the mod where I decided to play the long game, but that does make things feel a bit bland at times. I welcome any ideas on how to improve things.
  • UlkeshUlkesh Member Posts: 280
    I don't think I've read this.

    I saw the dome being built piece by piece (that was cool), but I would make it easier to reach via dialogues. Also I never used the recipes. How can you do it? It would be cooler if it was the IMP doing that for you, without you having to collect ingredients in shop. So at least he is already inserted organically and I would not say "the 5% he takes is nothing for the
    blood war; it's such a huge war that even 5% of 100k is nothing
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