Patch 8193.32 for NWN:EE: Apple M1 support, Performance Improvements & more
JuliusBorisov
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A new patch comes to Neverwinter Nights: Enhanced Edition today!
?Apple M1 support
?♀️Performance Improvements
?♂️Curated Content: A Hunt Through The Dark series by Markus Schlegel
?️Scriptable UI for module authors
?More bug fixes!
Check out the full patch notes here.
?Apple M1 support
?♀️Performance Improvements
?♂️Curated Content: A Hunt Through The Dark series by Markus Schlegel
?️Scriptable UI for module authors
?More bug fixes!
Check out the full patch notes here.
13
Comments
Thanks.
TR
I'm having difficulty finding any documentation on this. I've figured out that it must be enabled in the config file directly, and that once selected with Ctrl, creatures can be made to move with Shift-Click. Is there anything else I can do with this?
...M1 support for Baldur' s Gate ?
...please
However, since the patch they are speaking like Daleks, kinda strangled sound. Could be the patch as it was fine the evening before.
Need to test a little more though as one of my modules with voicing from me still seems fine. Not sure if there’s a different way of handling stock NPC lines as opposed to user built lines using a microphone. I remember before an audio issue with the “oal” file which I gather deals with audio so Beamdog may know how to handle this.
...so will it be a M1 "AppleSilicon" patch for Baldur's Gate ?
Could you start a separate thread for anything to do with future Baldur's Gate issues? This is for NWN:EE and performance issues on it. Thanks. Maybe here -?
@JuliusBorisov , any thoughts on the audio issues. I think I remember the file I talked about in a previous post as "Open Audio Language"? Done some more testing and it seems all the ones where I have voiced something using iMac mics are fine but anything using stock voice sets (?) is distorted. Would an audio file from Aielund be of any use? Acts 1+2 audio for characters' voices was fine. Now it is pretty bad.
The Enhanced Editions of BG & other IE games should be working on M1 (their iOS versions, anyway). There are no immediate plans for the native support of M1 for those games.
The GOG and Beamdog Client builds are being uploaded.
Nothing about the audio issues yet ?
https://store.steampowered.com/news/app/704450/view/2867095129573993897
I notice it more in the curated Aielund although this isn't the worst example. It's just the bit I'm on at the moment. There is some on Spartan the dragon's short bit ( maybe that's a feature? ) but you can hear it in then Elven king welcome.
Seems to be whenever voice sets are used ? No problem with user input in the form of sound files.
Edit: Surprisingly, the Helmed Horror on the 4th level of the Host Tower still cant navigate to the door it needs to open, but immediately face plants a wall.