[mod] Snowytoes Hamlet
LavaDelVortel
Member Posts: 3,270
in IWD:EE Mods
There's a new IWD EE quest in town!

There are many secrets buried under the snow of Icewind Dale, you may find a safe haven. Not just Kuldahar, but also smaller hamlets: like Snowytoes - a settlement of halflings who decided that even the freezing winds and wild animals wouldn't scare them away. Visit this place, talk to its people and see if you can help make their life a bit easier... because there is a strange power waking up under the snow in a nearby vale.
This one may remind you of Below & Below Inn. The place is calm, it's not a huge settlement, but... perhaps worth a short stay?
Thanks to AionZ / TheArtisan, CamDawg, Brokenkatana and Sam. for all their help!
DOWNLOAD
FORUM

There are many secrets buried under the snow of Icewind Dale, you may find a safe haven. Not just Kuldahar, but also smaller hamlets: like Snowytoes - a settlement of halflings who decided that even the freezing winds and wild animals wouldn't scare them away. Visit this place, talk to its people and see if you can help make their life a bit easier... because there is a strange power waking up under the snow in a nearby vale.
This one may remind you of Below & Below Inn. The place is calm, it's not a huge settlement, but... perhaps worth a short stay?
Thanks to AionZ / TheArtisan, CamDawg, Brokenkatana and Sam. for all their help!
DOWNLOAD
FORUM
0
Comments
Congratulations on yet another new mod, and thank you for spoiling us.
Enjoy! It's not huge, but I also felt the hamlet can't be too big, considering there are no big towns up north, just the Ten Towns. We already have Kuldahar that kinda change it.
Cheers!
Yes, quite enjoy my previous run with these MODs, the only remaining issue for me is I will miss something like SCS in IWD1, generally lack of challenges after gaining few levels...
Anyway just had a look on your website and discovered 3 MODs that were not available last year (during my previous run)... I probably have more reasons to replay now
I can't imagine how hard you are working for MOD everyday to come out with so many new MODs and the maintenance...truly impressive.
As for IWD - I don't remember if you tried out The Rediscovery of Kuldahar. It still remains my number 1 quest mod for IWD EE
The Rediscovery of Kuldahar
Snowytoes Hamlet
Hommet
I think I may replay IWD1 if I don't get jaded with current BG play-though, the new quest MODs look great, and I still remember I wanted to try some of your NPCs, and also Aura's Granma from Artisan
Combined with your other quests mods and L'Anna NPC, it's almost a new game.
If BG doesn't again hooked me, I will probably do a new IWD playthrough but this time with your evil NPC, to try some tempting choice in some quests...
As for difficulty, I used EET Tweak to reduce XP gains by 50%.
to Snowytoes. That can also result with... something
Also, note that there is more than one way to finish the main quest.
The journal entry for the quest book didn't update as finished when I completed the quest.
I will keep the item if I find it.
For the alternate way, I will try it with an evil party (with your NPC) in a next run. I don't think L'Anna would have agreed to did it this way
Paste here the journal entry that did not disappear
Snowytoes Hamlet walkthrough
I encountered an issue which I can't say if it was due to other mods or not, but it should be easy to confirm from your side if this is actually a bug in "Snowytoes Hamlet".
EDIT:
~SNOWYTOES/SNOWYTOES.TP2~ #0 #0 // Snowytoes Hamlet, a new area (IWD EE) -> Yes, but don't patch existing save games: v1.6
ISSUE:
Party can't leave area L#HA08. "Destination area" is set to "None" (sees screenshot):
BONUS-ISSUE:
This is a trivial typo.
I want to share some feedback as I finished this small mod of yours. I hope you will enjoy it, as I come with many things in tow.
First of all, the red portals in the pyramid seem a bit unclean. Here is an image to see what I mean:
So I thought to offer two alternatives which were created using NI filters within the BAM converter tool. If you like them, just grab them or tinker with the filter parameters yourself. I will leave the INI file for the filters here too and, of course, the altered BAM files.
This gif shows the first portal version(V1_L#HAPOR.BAM):
This gif shows the seond portal version(V2_L#HAPOR.BAM)
I assume that the result can be improved much more by using the original in-game portal, but it would take much more trial and time. So I lave you with that.
What I like in both versions is that the round patterns within the round frame look like tentacle suction cups, and the center somehow reminds me of the mouth of an octopus and its tentacles. Very fitting, in my opinion, for the dark pyramid's theme.
TYPOS:
Regarding the first encounter, I experienced the following, but keep in mind I use a lot of mods, so this may be hard to balance or even not worth it. I wrote my experience on the SHS Discord server with a bit of humor, so maybe you will like this feedback. Just don't take it too seriously.
Good morning,
This time it is a mod for IWDEE which resulted in cheese. The mod is called Snowytoes Hamlet, and it is a Weasel Mods creation. The art is gorgeous, the music is fitting, and it adds more life into IWDEE.
The fight, and this one with the spiders in particular, is a really tough one which led my level 7 party into a TPK (total party kill). There are a lot of them, they have magic resistance, are hard to hit, are immune to normal weapons, reduce strength by 5 with every hit, and to make things tougher, the area is small.
Oh, by the way, did I mention that you can't leave the area? Yes, this encounter is a nasty trap.
And while I am writing this, a little spider is directly crawling above my screen on the wall, mocking me for my weakness. What a coincidence. Let it reign terror against unwelcome guests in my room, I say.
So, I stopped roleplaying and started the old-school way: collecting meta-knowledge to build a beautiful invisible wall and in the center of it a tasty-looking cheese. I put my shaman in there with a magical throwing axe, spells, and spirit summonings. The spiders wasted the spirits with a few hits, but they were replaced easily and did hit occasionally.
And then something unexpected happened: a glitch. One damaged spider managed to slip into the circle, and things got serious, which were luckily solved with 2 bottles of invisibility.
In the end, the spiders couldn't reach the cheese. So, this masterpiece of a screenshot is called:
"Invisible equal Invincible!"
Huh, I suppose I am somewhat glad that the tar spider made you come up with this strategy!
Cheers!
That's a wonderfully creepy-looking portal, I must say.