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[mod] Snowytoes Hamlet

LavaDelVortelLavaDelVortel Member Posts: 3,270
There's a new IWD EE quest in town!

8qklwb85n6a6.png


There are many secrets buried under the snow of Icewind Dale, you may find a safe haven. Not just Kuldahar, but also smaller hamlets: like Snowytoes - a settlement of halflings who decided that even the freezing winds and wild animals wouldn't scare them away. Visit this place, talk to its people and see if you can help make their life a bit easier... because there is a strange power waking up under the snow in a nearby vale.

This one may remind you of Below & Below Inn. The place is calm, it's not a huge settlement, but... perhaps worth a short stay?

Thanks to AionZ / TheArtisan, CamDawg, Brokenkatana and Sam. for all their help! :)

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Comments

  • jasteyjastey Member Posts: 2,972
    Congratulations on the release!
  • LavaDelVortelLavaDelVortel Member Posts: 3,270
    Thank you! :)
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,388
    edited June 2022
    I have heard from an extremely reliable source that there where no mods for IWD… and that NPC mods where for 13 year old girls…. must be something I dreamt perhaps? :D .

    Congratulations on yet another new mod, and thank you for spoiling us.
    Post edited by StummvonBordwehr on
  • LavaDelVortelLavaDelVortel Member Posts: 3,270
    Haha! Sure.

    Enjoy! It's not huge, but I also felt the hamlet can't be too big, considering there are no big towns up north, just the Ten Towns. We already have Kuldahar that kinda change it.

    Cheers!
  • Ludwig_IILudwig_II Member Posts: 380
    I’m going to play IWD again, all thanks to your IWD mods Lava 😊 Congratulations and thank you
  • xiaoleiwenxiaoleiwen Member Posts: 250
    I don't really like iwd1 but with more and more mods released I feel interested again :)
  • LavaDelVortelLavaDelVortel Member Posts: 3,270
    With all these quest mods, companions, item packs, crossmod pack this gsme is starting to feel a bit more like BG2 with a bit more fighting and colder climate ;)
  • xiaoleiwenxiaoleiwen Member Posts: 250
    edited June 2022
    With all these quest mods, companions, item packs, crossmod pack this gsme is starting to feel a bit more like BG2 with a bit more fighting and colder climate ;)

    Yes, quite enjoy my previous run with these MODs, the only remaining issue for me is I will miss something like SCS in IWD1, generally lack of challenges after gaining few levels...

    Anyway just had a look on your website and discovered 3 MODs that were not available last year (during my previous run)... I probably have more reasons to replay now :D

    I can't imagine how hard you are working for MOD everyday to come out with so many new MODs and the maintenance...truly impressive.
  • LavaDelVortelLavaDelVortel Member Posts: 3,270
    edited June 2022
    Thanks! :) It is hard work, but then... updating stuff is even harder with that number of mods...
    As for IWD - I don't remember if you tried out The Rediscovery of Kuldahar. It still remains my number 1 quest mod for IWD EE :) (well, at least in my opinion) But working on Snowytoes was quite fun, too! As I said, it may remind my B&B Inn, perhaps mixed with Tale of Our Lady Dreamless.
  • xiaoleiwenxiaoleiwen Member Posts: 250
    It is still not available during my previous play-through, there are 3 I have not tried before:

    The Rediscovery of Kuldahar
    Snowytoes Hamlet
    Hommet


    I think I may replay IWD1 if I don't get jaded with current BG play-though, the new quest MODs look great, and I still remember I wanted to try some of your NPCs, and also Aura's Granma from Artisan :)
  • ThrasymachusThrasymachus Member Posts: 987
    Awesome!
  • FrenzgynFrenzgyn Member Posts: 81
    Nice!
  • ilduderinoilduderino Member Posts: 773
    Brilliant I'm always back here hoping, looking forward to trying this!
  • AerakarAerakar Member Posts: 1,130
    Great, thank you!
  • LavaDelVortelLavaDelVortel Member Posts: 3,270
    Thanks :)
  • TrouveurTrouveur Member Posts: 1,025
    Just did all the quests I could find in this hamlet, it was a great fun.
    Combined with your other quests mods and L'Anna NPC, it's almost a new game.
    If BG doesn't again hooked me, I will probably do a new IWD playthrough but this time with your evil NPC, to try some tempting choice in some quests...
    As for difficulty, I used EET Tweak to reduce XP gains by 50%.
  • LavaDelVortelLavaDelVortel Member Posts: 3,270
    There is the main quest (the one that unlocks the new area where the strange... building can be found), there are also others like the older man, meeting his family, one about mother and two sons, one about the symbol of Yondalla... One about finding a book, I think? BTW, you may also want to bring
    Applebane dagger, which is a random drop

    to Snowytoes. That can also result with... something ;)

    Also, note that there is more than one way to finish the main quest.
  • TrouveurTrouveur Member Posts: 1,025
    There is the main quest (the one that unlocks the new area where the strange... building can be found), there are also others like the older man, meeting his family, one about mother and two sons, one about the symbol of Yondalla... One about finding a book, I think? BTW, you may also want to bring
    Applebane dagger, which is a random drop

    to Snowytoes. That can also result with... something ;)

    Also, note that there is more than one way to finish the main quest.
    Thank you, I did them all.
    The journal entry for the quest book didn't update as finished when I completed the quest.
    I will keep the item if I find it. :)
    For the alternate way, I will try it with an evil party (with your NPC) in a next run. I don't think L'Anna would have agreed to did it this way ;) .
  • LavaDelVortelLavaDelVortel Member Posts: 3,270
    Thank you, I did them all.
    The journal entry for the quest book didn't update as finished when I completed the quest.
    I will keep the item if I find it. :)
    For the alternate way, I will try it with an evil party (with your NPC) in a next run. I don't think L'Anna would have agreed to did it this way
    There is no such crossmod, but if there was, then yeah, probably that's not something she would agree to :)

    Paste here the journal entry that did not disappear :)
  • TrouveurTrouveur Member Posts: 1,025
    Thank you, I did them all.
    The journal entry for the quest book didn't update as finished when I completed the quest.
    I will keep the item if I find it. :)
    For the alternate way, I will try it with an evil party (with your NPC) in a next run. I don't think L'Anna would have agreed to did it this way
    There is no such crossmod, but if there was, then yeah, probably that's not something she would agree to :)

    Paste here the journal entry that did not disappear :)
    Here it is :
    09pcfywsvbi3.jpg
  • LavaDelVortelLavaDelVortel Member Posts: 3,270
    thanks! :)
  • TrouveurTrouveur Member Posts: 1,025
    I also notice some spelling errors I think :
    xe6wpmh1geq2.jpg
    It should probably be "let him enter".
    hghaegqw4uxg.jpg
    It seems to me it should be "challenging" instead of "challanging".
  • LavaDelVortelLavaDelVortel Member Posts: 3,270
    Thanks!
  • inethineth Member Posts: 760
    I published a walkthrough on the wiki, that anyone can edit:

    Snowytoes Hamlet walkthrough
  • LavaDelVortelLavaDelVortel Member Posts: 3,270
    Hey! :) The mod can now be enjoyed in French - that's thanks to @deratiseur. Thank you!
  • IncrementisIncrementis Member Posts: 145
    edited October 28
    Good Morning LavaDelVortel,

    I encountered an issue which I can't say if it was due to other mods or not, but it should be easy to confirm from your side if this is actually a bug in "Snowytoes Hamlet".

    EDIT:
    ~SNOWYTOES/SNOWYTOES.TP2~ #0 #0 // Snowytoes Hamlet, a new area (IWD EE) -> Yes, but don't patch existing save games: v1.6

    ISSUE:
    Party can't leave area L#HA08. "Destination area" is set to "None" (sees screenshot):
    946naw695gav.png

    BONUS-ISSUE:
    This is a trivial typo.
    f5ifgx70fyd0.png
  • LavaDelVortelLavaDelVortel Member Posts: 3,270
    You're right! Later in the mod there is a different exit, so people could still play the mod. Perhaps they thought it's intended to be that way - perhaps they thought there is some force that is preventing them to leave. That would be fitting... Nevertheless, I just fixed the exit as well as the typo. Cheers!
  • IncrementisIncrementis Member Posts: 145
    Well hello again LavaDelVortel,

    I want to share some feedback as I finished this small mod of yours. I hope you will enjoy it, as I come with many things in tow.

    First of all, the red portals in the pyramid seem a bit unclean. Here is an image to see what I mean:
    There is a black background frame which seems unintentional, I assume.
    ln73ybwoqtmk.png

    So I thought to offer two alternatives which were created using NI filters within the BAM converter tool. If you like them, just grab them or tinker with the filter parameters yourself. I will leave the INI file for the filters here too and, of course, the altered BAM files.

    This gif shows the first portal version(V1_L#HAPOR.BAM):
    ywrrlbat0q0g.gif

    This gif shows the seond portal version(V2_L#HAPOR.BAM)
    khj6lpg6kglv.gif

    I assume that the result can be improved much more by using the original in-game portal, but it would take much more trial and time. So I lave you with that.
    What I like in both versions is that the round patterns within the round frame look like tentacle suction cups, and the center somehow reminds me of the mouth of an octopus and its tentacles. Very fitting, in my opinion, for the dark pyramid's theme.

    TYPOS:
    p7ddhjrnictj.png

    f10xwroye1b9.png



    Regarding the first encounter, I experienced the following, but keep in mind I use a lot of mods, so this may be hard to balance or even not worth it. I wrote my experience on the SHS Discord server with a bit of humor, so maybe you will like this feedback. Just don't take it too seriously.
    sj2whinydjrp.png
    Good morning,

    This time it is a mod for IWDEE which resulted in cheese. The mod is called Snowytoes Hamlet, and it is a Weasel Mods creation. The art is gorgeous, the music is fitting, and it adds more life into IWDEE.

    The fight, and this one with the spiders in particular, is a really tough one which led my level 7 party into a TPK (total party kill). There are a lot of them, they have magic resistance, are hard to hit, are immune to normal weapons, reduce strength by 5 with every hit, and to make things tougher, the area is small.

    Oh, by the way, did I mention that you can't leave the area? Yes, this encounter is a nasty trap.
    And while I am writing this, a little spider is directly crawling above my screen on the wall, mocking me for my weakness. What a coincidence. Let it reign terror against unwelcome guests in my room, I say.

    So, I stopped roleplaying and started the old-school way: collecting meta-knowledge to build a beautiful invisible wall and in the center of it a tasty-looking cheese. I put my shaman in there with a magical throwing axe, spells, and spirit summonings. The spiders wasted the spirits with a few hits, but they were replaced easily and did hit occasionally.

    And then something unexpected happened: a glitch. One damaged spider managed to slip into the circle, and things got serious, which were luckily solved with 2 bottles of invisibility.

    In the end, the spiders couldn't reach the cheese. So, this masterpiece of a screenshot is called:
    "Invisible equal Invincible!"
  • LavaDelVortelLavaDelVortel Member Posts: 3,270
    There is a black background frame which seems unintentional, I assume.
    Well, black boarder can be fixed by setting bleding in .are file :P But your version does look interesting, so perhaps I should indeed use it for this mod. I will probably update the mod tomorrow.

    Huh, I suppose I am somewhat glad that the tar spider made you come up with this strategy!

    Cheers!
  • LlewrenLlewren Member Posts: 101
    This gif shows the first portal version(V1_L#HAPOR.BAM):
    ywrrlbat0q0g.gif

    That's a wonderfully creepy-looking portal, I must say.
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