Skip to content

Why Shar-Teel is Arguably the Best NPC in BG1

HaHaCharadeHaHaCharade Member Posts: 1,643
There's a lot of posts already on Shar-Teel if you want to take a look historically on this board. A lot of folks likely pass on recruiting this gruff, evil dame during most playthroughs, if not putting her to the sword first.

But she shouldn't be ignored. She's one of the best NPCs for a morally ambiguous party, without question. If she's done right. And by done right, I mean dual-classing properly.

Shar-Teel can obtain grand-mastery in a weapon in BG:EE - that weapon being Longsword or Dagger. You simply have to dual-class her at level 6 Fighter, to make her a 6/9 Fighter Thief. This makes her a highly effective companion - imo one of the best in the game.

Be warned - This will take a LONG time for her to do. But it's fun, you tend to cap on EXP quickly anyway in this game, so why not? I've included the steps below to get Grand Mastery in Longsword or Dagger with Shar-Teel (your choice) --


1) Obtain Level 6 Fighter


2) Begin Dual-Class to Thief - As a Thief you get Two initial Weapon Pips. Do NOT pick Long Sword or Dagger for her initial selections. Choose two completely different weapons. If you choose Long Sword or Dagger, on the initial Thief Dual, it'll mess up Grand Mastery. Trust me here. I personally choose either Crossbow or Bow (she's a great secondary archer), and also a melee weapon. Which one? For me - Scimitar. You get a great +3 one from Drizzt she can use for a long time as a nice primary weapon that she can still backstab with, and even dual-wield with. These will be EXTRA weps she gets, APART from her Grandmastery wep. Cool huh?


3) Once you hit Level 3 Thief -- After leveling up for third level thief as normal (hitting level up button, getting HP for that level), you must no longer complete level up for any levels after that. That's right, just leave that little "+ sign" on her portrait for the long haul. She's done until completing her dual class. If you complete any level up after 3 before completing the dual class, you'll not be able to get Grandmastery. So level up normally to 3 thief, then stop.


4) Once you hit 110,000 XP as a Thief, now you can take the huge leap from Level 3 Thief to Level 9! Your Dual-Class is complete!


5) Enjoy your 5 pips in Longsword or Dagger, and all your other stuff!


What do these choices above mean?... Chosing to Dual her to Fighter at 6 sacrifices the extra attack a Level 7 fighter gains, but this is nulified by the extra attack per round (APR) gained by obtaining Grandmastery in a weapon. She also gains a Back Stab Multiplier, taking her to x4. She is an absolutely lethal character when dual-classed properly, and without question is the best Thief combination in the game. Imoen can't compare - and if you are playing evil, with choices like Edwin/Baeloth - you don't need another mage anyway. You already have the two best in the game.

So what weapon do you choose? I tend to do Longswords and equip her with Varscona and The Burning Earth . Other people like Daggers and equip her with the OP Dagger of Venom and a Heart of the Golem. It's really a personal preference thing. More damage up front (long swords) vs quicker attacks and a prospect for poison (daggers).

So there you are! Give her some +4 Mithril Chain to make her a backstab machine, and watch her shine -- in combat or in assassin mode. :)

Comments

  • MelicampMelicamp Member Posts: 243
    This is AMAZING !

    I am going to try this on my next playthrough !

    Thanks!
  • HaHaCharadeHaHaCharade Member Posts: 1,643
    edited October 1
    Melicamp wrote: »
    This is AMAZING !

    I am going to try this on my next playthrough !

    Thanks!

    I had help with this solution on this board, and a lot of trial and error to get it right.
    Enjoy!
  • ZaxaresZaxares Member Posts: 1,293
    Shar-Teel actually kills a hobgoblin by backstabbing him in the comic too, so you could actually consider her Fighter/Thief dual-classing as somewhat canonical. ;)
  • jmerryjmerry Member Posts: 2,945
    I've done this build more than once. Both times, she ended up first in the party in kill XP - ahead of my protagonists. She has, among other things, taken out Karoug in a single round with no help - backstab with the Burning Earth sword, follow up with a normal hit.

    One thing to watch out for - Shar-Teel's combat script doesn't know how to use thief abilities. Unless you mod it, she won't be able to automatically hide or automatically search for traps.
    Also, I highly recommend taking at least one other thief with you if you build Shar-Teel this way. Her stealth focus means that she's not going to be very good at the traditional dungeoneering skills of Open Locks and Find Traps. Having multiple thieves to split the skill focus between makes things a lot easier to handle.
  • lroumenlroumen Member Posts: 2,418
    I expect by then you have the shadow armor and the boots of stealth. You should have points for other skills.
  • jmerryjmerry Member Posts: 2,945
    edited October 3
    Some points. And Shar-Teel is human with only 17 dexterity, which isn't a lot of bonus points. She starts at 15/10, so she needs 175 points between skill investments and gear to reach 100/100. You have 240 skill points by the end of the game, and that's not enough to master the essential dungeoneering skills of OL/FT (which start at 20/5 for her) as well. So you're best off adding another thief and splitting up the skills. Also, boots of speed are really useful on a backstabber, because getting to your targets or getting out of the danger zone after a stab matters a lot. Skill investments from the two full runs I've used her in:

    Wee Cant Spell:
    - Magpie (halfling F/T protagonist with 19 starting Dex): Open Locks, Find Traps, Set Traps.
    - Shar-Teel: Hide in Shadows, Move Silently, Detect Illusion

    Dorn It:
    - Montaron: Open Locks, Find Traps, stealth
    - Shar-Teel: Hide in Shadows, Move Silently, Set Traps

    And both times, I've chosen to give the stealth boots to the other thief. Because sometimes I want to start a fight with two backstabs. Better to boost the less stealthy character than to have the more stealthy character rely on them.
    I often have multiple thieves in other runs as well; when I don't have such a focused backstabber, I'm more likely to split skills differently. Why not have one thief that can open locks and a different thief that can find traps?
    Post edited by jmerry on
  • HaHaCharadeHaHaCharade Member Posts: 1,643
    edited October 3
    jmerry wrote: »
    I've done this build more than once. Both times, she ended up first in the party in kill XP - ahead of my protagonists. She has, among other things, taken out Karoug in a single round with no help - backstab with the Burning Earth sword, follow up with a normal hit.

    One thing to watch out for - Shar-Teel's combat script doesn't know how to use thief abilities. Unless you mod it, she won't be able to automatically hide or automatically search for traps.
    Also, I highly recommend taking at least one other thief with you if you build Shar-Teel this way. Her stealth focus means that she's not going to be very good at the traditional dungeoneering skills of Open Locks and Find Traps. Having multiple thieves to split the skill focus between makes things a lot easier to handle.

    I was able to get her at 9th level thief to

    95 Find Traps
    90 Move Silently
    95 Set Traps.

    This is before the tome increase to 18 on Dex (which I use on her... I know, blasphemy right? Most use it on your main for BG2 import but whatever works)... which I think will max those three out.

    Open locks on a Thief is pointless in most parties. Especially with multiple 19 strength characters in the party to force... 95% of locks I'd say (Dorn, Kagain with Big Fisted Belt, etc). And the knock spell for the 5% that can't be forced.

    With maxed Move Silently but a lower Hide in Shadows, she isn't absolutely perfect on stealth, but she can still hide pretty darn easily and effectively. Also couple that with Baeloth and Invis 10' Radius with multiple castings a day, she's pretty stealthy. Set Traps is a guilty pleasure... and pretty cheesy.

    Shar-Teel is my only party thief. Though, I also leveled up Imoen to 100 on Pick Pocket. I park her outside like Baldur's Gate, run through pick pocketing everyone when needed then ditch her for Shar-Teel again lol.
  • HaHaCharadeHaHaCharade Member Posts: 1,643
    lroumen wrote: »
    I expect by then you have the shadow armor and the boots of stealth. You should have points for other skills.

    Right, I have no issues dungeoneering with her, at all.
  • HaHaCharadeHaHaCharade Member Posts: 1,643
    Zaxares wrote: »
    Shar-Teel actually kills a hobgoblin by backstabbing him in the comic too, so you could actually consider her Fighter/Thief dual-classing as somewhat canonical. ;)

    haha nice!
  • lroumenlroumen Member Posts: 2,418
    Generally I only have one dedicated thief for all roles with all the bonus gear. Speed I then get from potions or spells. It rarely gets debuffed in bg1
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,169
    I did the level 7 dual, and didnt level up after thief level 3…. The down time was a bummer, but she sure shined when she GM’ed in swords and had the extra 1/2 apr
  • HaHaCharadeHaHaCharade Member Posts: 1,643
    I did the level 7 dual, and didnt level up after thief level 3…. The down time was a bummer, but she sure shined when she GM’ed in swords and had the extra 1/2 apr

    Are you saying you dualed her at 7 and got GM? That's not doable. Or did you mean to put 6? See following, I've also tested this multiple times -- Yes the downtime is brutal, but its worth it lol.

    https://forums.beamdog.com/discussion/64190/shar-teel-dual-class-question-grandmastery-no-longer-obtainable
Sign In or Register to comment.