[mod] The Journey to the Whin Hill
LavaDelVortel
Member Posts: 2,859
The Journey to the Whin Hill is an IWD-style adventure for BG2EE, in which you are sent to find a man in a new area known as the Whin Hill. However beware, as the place is known to be a home for wyverns, but... that's not the only threat you will find there. Also... why would anyone live in such a place? Find out, by visiting this new area and following the path under the hill.
There is also a bonus component: the mod includes a secret optional companion you may add to your game: Afu-Zuuvi, a chaotic neutral cleric/thief. He has less content than fully-fledged companions, but still includes a few short talks with the PC, 1 banter talk with each BioWare / Beamdog NPC in SoA and 1 in ToB. He also includes some interjections, a personal kit, soundset and a couple of items. You may also install basic player-initiated dialogues (an optional component).
This release is a part of Winter Releases 2022 organized by Weasel Mods!
Download
Forums
Winter Releases 2022 thread
Special thanks to @Dalmir_The_Dark for all his work on this mod!
There is also a bonus component: the mod includes a secret optional companion you may add to your game: Afu-Zuuvi, a chaotic neutral cleric/thief. He has less content than fully-fledged companions, but still includes a few short talks with the PC, 1 banter talk with each BioWare / Beamdog NPC in SoA and 1 in ToB. He also includes some interjections, a personal kit, soundset and a couple of items. You may also install basic player-initiated dialogues (an optional component).
This release is a part of Winter Releases 2022 organized by Weasel Mods!
Download
Forums
Winter Releases 2022 thread
Special thanks to @Dalmir_The_Dark for all his work on this mod!
Post edited by LavaDelVortel on
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Comments
@Endarire -- it's a nice way of saying there are more enemies and less dialogue and you will need to get through those enemies to reach something / someone you need to find. So like most IWD areas. So take your weapons, as you'll need to fight some creatures on the way.
The mod may actually remind my IWD quest mods: so they are smaller than let's say Athkatlan Grounds or CoI mods, simpler, and has more enemies.
The IWD style will suit Minsc… More swords and all.
Perfect timing too -- I'm just about to start the SoA + ToB stages of my current run.
Thanks again LavaDeVortel! I don't think I'd still be playing this game without your excellent mods. Much appreciated.
Anyway, I'm glad you had some fun. As I said, it's just a small quest, but some may like that little journey and the people you meet along the way
Er, a human is lost here: how do I get to the Whin Hill location? I've found NPC in Government District, but I can't find Whin Hill on the world map (I'm using worldmap mod).
You may still use the console to jump there:
C:MoveToArea("L#AF01")
Ah, okay, thank you for the quick reply
And I'll say it again: your mods are awesome)
Upd: I've found location on the map XD
On the huge map - Whin Hill near Icewind Dale. North part of the map. Traveling hours - 24 hours. Sorry for my English - it's not my native.
Savegame: https://easyupload.io/ej8p16
1. opening L#AFSTA with Near Infinity, and swap to "edit" tab
2. find a state entry that says "OR(2) Global("L#AFMainQuest","GLOBAL",1) Global("L#AFMainQuest","GLOBAL",2) !Dead("L#AFDRA")"
3. change it to "OR(2) Global("L#AFMainQuest","GLOBAL",1) Global("L#AFMainQuest","GLOBAL",2)"
I think that may fix it for you locally.
The new version is up.
2) It's odd that the dragon has a shop, but it doesn't drop any of these items on himself. An evil player would revel on this kind of stuff; and the fixed amount of 5k gold is odd, considering that you can buy his stuff...
Neither Ribald drops all his items when you kill him or any other shop keeper :P Drow merchants in Ust Natha don't drop their items when you kill them, too. I think only Limha does that and I bet she wouldn't drop something you sold her (it's most likely fixed drop, too, or some IWD2 thing). The shop items are not stored in the .cre file, shop files are something separate, dialogue simply opens a specific store with a command, but none of these creatures/keepers actually has these items, that's how the engine works. Plus, it would be extremely OP if such merchants dropped all their wares like that.
Imagine the dragon can store it in its own pocket dimension and keeps just some of his gold around.
and you provided. Thankee! Alleluia!
> that true? I have found no such person
The NPC will show up on the top left or top part when you enter the government district (from the north).
If the NPC is not there, either the mod is not installed, or perhaps some other mod caused issues, but as
Lava wrote this is more likely to be explained if the mod has not been installed. When I install it - and I often
have TONS of issues - the NPCs is also there to start the quest.
The statue idea with the NPC is pretty cool. I did not keep that companion in the team because it seemed to
weak, so perhaps it could get one more semi-useful unique ability, but the idea is pretty nice. Some of the
items are also must-buy items. I always have an itch to kill the dragon though ...