want to mod fireball trap level 4 of durlag's tower to make it less annoying
sarevok57
Member Posts: 6,002
in BG:EE Mods
in all honesty this fireball is more annoying than anything, once you pass it, it continues to go off every 6 six seconds, even when you are not near it, and even if you arent even in the tower itself
then only thing that seems to disable this trap is beating the demonknight and getting teleported out
does anyone know what scripting language i can use for the fireball script so when im not near the trap it won't go off? so far the script is;
IF
True()
THEN
RESPONSE #100
ForceSpellPoint([3185.1152],RED_FIREBALL) // SPWI957.SPL (Fireball)
Wait(6)
END
i would like to add something to the "IF" line as in; if party in area or some such, have trap go off as normal, when party not in area, dont have trap go off
for easy reference this trap is located in AR0513 and the script is GTFB3.bcs
then only thing that seems to disable this trap is beating the demonknight and getting teleported out
does anyone know what scripting language i can use for the fireball script so when im not near the trap it won't go off? so far the script is;
IF
True()
THEN
RESPONSE #100
ForceSpellPoint([3185.1152],RED_FIREBALL) // SPWI957.SPL (Fireball)
Wait(6)
END
i would like to add something to the "IF" line as in; if party in area or some such, have trap go off as normal, when party not in area, dont have trap go off
for easy reference this trap is located in AR0513 and the script is GTFB3.bcs
0
Comments
Yeah, Epic Thieving does make that trap disarmable, though it requires 110 Find Traps to disarm.