the chest with a magic lock at the shadow guild
glados
Member Posts: 30
i was wondering what's the deal with this chest
this is shadow guild. i completed the mae var quest and looted everything here. then i joined bodhi and this area was renewed - the fog of war returned and everything had loot again. but this specific chest became unavailable. it was looted before i joined bodhi, after the reset there is a magic lock. i think it worked like that in original game too. but i was wondering is there any way to open this chest? what's inside?
this is shadow guild. i completed the mae var quest and looted everything here. then i joined bodhi and this area was renewed - the fog of war returned and everything had loot again. but this specific chest became unavailable. it was looted before i joined bodhi, after the reset there is a magic lock. i think it worked like that in original game too. but i was wondering is there any way to open this chest? what's inside?
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It does, however, have a key. The Shadow Thief Cellar Key opens it.
What's inside? One piece of random treasure.
This lock, with its difficulty of exactly 100, cannot be picked regardless of skill. And that means Knock doesn't work either.
it's interesting though that that chest had lockpicking 100, my thief surpassed it but obviously couldn't do anything without having a key. i think in these games if you need a specific key, you can't lock pick no matter what, even if your skill is 1000
You don't necessarily need a thief but I'd agree that having one capable of opening all locks and disarming all traps is a huge quality of life boost.
As for locks with 100 difficulty that is correct. They are generally things that the devs didn't want players accessing before knowing about them or being on the correct quest step etc. Having said that the chest in question in this thread seems to have 100 difficulty as a plain old mistake more than anything.
A lock with a difficulty of over 100 can be opened by sufficiently high Open Locks scores. These are exceedingly rare, though not entirely absent - there's one in the Saradush prison.
Similarly, a trap with a disarm difficulty of exactly 100 can't be disarmed by the thief skill. Most such traps aren't flagged to be detectable, but there is that one crushing wall trap in Spellhold ... which goes off on the thief if you try to disarm it. Rude.
that's bg1 in a nutshell, i remember my first run when i sold some quest items, used tome needed to save a kid from shark temple, etc)
oh i see. interesting thanks you!