Okay I am doing quite well with the four, now in the vale of shadows.
Especially dwarven defender is very strong .
Where do I get some magic ammo from?
Which are the most important arcane spells in the beginning to mid game?
When is the right time to go to the expansion areas, when do you go there?
tia
When is the right time to go to the expansion areas, when do you go there?
tia
U can follow Hjolder in Kuldahar and go to Lonelywood anytime, but then U should complete the quite difficult Burial Isle before returning back. On the other hand, U'll get tons of non-combat XP in Lonelywood and Barbaric Camp. 👈
Comments
Archer --> elf with Dex=19, F/M/C an Sorcerer --> half-elves. 👈
Which kit (if any) would you give to the F/M/C?
Berserker's Rage is useful in some fights, so Berserker/Mage/Cleric. 👈
Dwarfen Defender
Fighter/Cleric(halforc)
Fighter/druid(halforc due to a mod)
Sorcerer
Should I bother with ranged weapons?
Or should I replace one of the diviners with a triple class?
It's okay imho. Maybe use @Balrog99 idea: a true neutral Sorcerer with Rabbit as a familiar (useful to detect/disable traps). 🐇
Which kit should I give to a Fighter/cleric?
Do I even need a full arcane caster?
Avenger is strong enough. 😎
Especially dwarven defender is very strong .
Where do I get some magic ammo from?
Which are the most important arcane spells in the beginning to mid game?
When is the right time to go to the expansion areas, when do you go there?
tia
U can follow Hjolder in Kuldahar and go to Lonelywood anytime, but then U should complete the quite difficult Burial Isle before returning back. On the other hand, U'll get tons of non-combat XP in Lonelywood and Barbaric Camp. 👈