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Want to try a small party and need help

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  • Sloty1984Sloty1984 Member Posts: 147
    I use a mod to remove all traps and locks, because it is to tedious to me.
    Considering that I dont need a thief.
    How would you build a party in my situation?
  • Sloty1984Sloty1984 Member Posts: 147
    Help please someone?!
  • YigorYigor Member Posts: 811
    Sloty1984 wrote: »
    Help please someone?!

    I already suggested U the trio F/M/C, Dwarven Defender and Totemic Druid. 👈
  • Sloty1984Sloty1984 Member Posts: 147
    And if I also want a sorcerer?
    What is the advantage of a totemic druid?
  • Sloty1984Sloty1984 Member Posts: 147
    edited September 2023
    Which weapons would you suggest for F/M/C and DD?
    can I replace the totemic with a fighter/druid?
  • YigorYigor Member Posts: 811
    Sloty1984 wrote: »
    And if I also want a sorcerer?
    What is the advantage of a totemic druid?

    Totemic Druid is very useful only if U start from scratch on HoF difficulty (cuz of Summon Spirit Animal available starting from level 1). Otherwise, U can take a Sorcerer instead. 😎
  • YigorYigor Member Posts: 811
    edited September 2023
    Sloty1984 wrote: »
    Which weapons would you suggest for F/M/C and DD?
    can I replace the totemic with a fighter/druid?

    DD weapons: Axe and Hammer (up to High Mastery). There are throwing axes in the game. 🪓

    F/M/C weapons: Mace and/or Flail + Sling. 😎
  • Sloty1984Sloty1984 Member Posts: 147
    If I dont start from level one Hof (I want to play on Insane without HOF) which classes would you suggest me to take?
  • YigorYigor Member Posts: 811
    Sloty1984 wrote: »
    If I dont start from level one Hof (I want to play on Insane without HOF) which classes would you suggest me to take?

    F/M/C, Dwarven Defender and Dragon Disciple (Sorcerer's Kit) looks fine to me. 😎
  • Sloty1984Sloty1984 Member Posts: 147
    edited September 2023
    What proficiencies would you give them?

    And which sorcerer spells are important?
  • YigorYigor Member Posts: 811
    Sloty1984 wrote: »
    What proficiencies would you give them?

    And which sorcerer spells are important?

    Hmm, I'd suggest weapon+shield for F/M/C and Dwarven Defender. There are good shields in the game. 🛡️
  • Sloty1984Sloty1984 Member Posts: 147
    Isnt dual wielding stronger?
    And what are the strongest sorcerer spells?( I know I am repeating, but no one reapeated to this question until now?)
  • Sloty1984Sloty1984 Member Posts: 147
    Which are some of the most useful spells for a F/M/C?
  • Sloty1984Sloty1984 Member Posts: 147
    edited September 2023
    Is the dwarven defender the most efficient tank or could I do without it?

    Options are Berserker or Undead Hunter or Barbarian?
  • Sloty1984Sloty1984 Member Posts: 147
    Which is the most efficient tank?
  • YigorYigor Member Posts: 811
    Too many questions, just choose something and play already! 😺
  • Sloty1984Sloty1984 Member Posts: 147
    I just started playing .
    Where do I get a throwing axe?
  • YigorYigor Member Posts: 811
    Sloty1984 wrote: »
    I just started playing .
    Where do I get a throwing axe?

    It seems that there is a throwing axe +2 in the Dragon's Eye, High Torturer chamber. 👈
  • Sloty1984Sloty1984 Member Posts: 147
    At which level do you suggest starting heart of fury with a 4 man party?
    It should not be uber hard but challenging.
  • YigorYigor Member Posts: 811
    edited September 2023
    Sloty1984 wrote: »
    At which level do you suggest starting heart of fury with a 4 man party?
    It should not be uber hard but challenging.

    If U have already started, U can't switch to HoF (U should restart a new game with imported characters). 👈

    Continue to play on Insane, it's already quite challenging. Some parts of the game are uber hard on HoF even with level 30 chars (and U can't switch from HoF to easier modes). ☠️

    P.S. If U still wanna play and survive on HoF, I'd suggest a party of level 15+ (and of level 30 ⚡ in some parts like Trials of the Luremaster). 😎
  • Sloty1984Sloty1984 Member Posts: 147
    Can you give me some tips on early cleric and druid spells?
  • YigorYigor Member Posts: 811
    Sloty1984 wrote: »
    Can you give me some tips on early cleric and druid spells?


    The most useful divine spells 🧚:

    Level 1: Armor of Faith, Cure of Light Wounds, Entangle, Sanctuary.
    Level 2: Barkskin, Charm Person or Mammal, Draw upon Holy Might, Hold Person, Find Traps.
    Level 3: Animate Dead, Call Lightning (outside), Cure Medium Wounds, Summon Insects, Glyph of Warding, Holy Smite / Unholy Blight.
  • YigorYigor Member Posts: 811
    U can also look at my solo F/M/C run on HoF:

    https://forums.beamdog.com/discussion/82665/purely-necromantic-f-m-c
  • Sloty1984Sloty1984 Member Posts: 147
    I am a little disapounted with the fighter/druid .
    how can I make him or her the most efficient?
  • YigorYigor Member Posts: 811
    Sloty1984 wrote: »
    I am a little disapounted with the fighter/druid .
    how can I make him or her the most efficient?

    I'd suggest to use F/D as a summoner and a backline slinger. 😎
  • Sloty1984Sloty1984 Member Posts: 147
    When will I find a Stoneskin scroll?
  • YigorYigor Member Posts: 811
    edited September 2023
    Sloty1984 wrote: »
    When will I find a Stoneskin scroll?

    Hmm... I don't remember now, there is a real problem with mage scrolls in IWD. You can go with Hjollder from Kuldahar to Lonelywood (the Heart of Winter extension), buy magic scrolls there and come back. However, in this case, you should somehow complete the very difficult Burial Isle. 💀 On the other hand, you will get tons of non-combat XP, while completing quests in Lonelywood and Barbarian Camp. 😎
  • Sloty1984Sloty1984 Member Posts: 147
    Which of the items in Kuldahar are worth buying?
  • YigorYigor Member Posts: 811
    edited September 2023
    Sloty1984 wrote: »
    Which of the items in Kuldahar are worth buying?

    Bag of Holding and all mage scrolls. If you go into the Vale of Shadows, you need also a blunt weapon vs skeletal undead and a magical (at least, +1) weapon vs Greater Shadows, Mummies etc. 👻
  • Sloty1984Sloty1984 Member Posts: 147
    What do you think about this four man party:
    F/M/C tank due to mage defensive buffs, mace sling dual wield later
    Dwarven defender Main tank, axes and hammers later dual wield
    Sorcerer with mostly damaging and disabling spells
    Archer with longbow
    which races would you give them?
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