Trying to understand garbled text messages after installing too many mods
shevy123456
Member Posts: 273
So when I install lots of mods - recently more than 60 - some of the mods seem
to overwrite text areas, which leads to nonsense talks such as Aerie talking like
a drunk dwarf or something. This happens not only in discussions between
characters, but also in bugged item descriptions, where the item is suddenly
showing like a sentence from a (random?) dialogue. It also shows up in NPCs,
where suddenly rather than the name of the NPC, a full sentence is shown,
though sometimes that full sentence is also garbled rubbish nonsense.
I don't have this always, but from about 60 mods, I think 2 mods now have
this problem, and I also think mod installation order has something to do
with it, because when I changed the installation order, different mods seem
to have broken items (or rather, items with wrong descriptions). For instance,
the golem build mod now has this issue. A few months ago I consistently
got that problem with the small cliffkey mod. But I know that the golem build
mod works fine - I played through it a month ago, without any garbled
messages or issues.
I don't know the inner workings of the game engine to understand how this
is caused; and how to avoid it, but from thinking a little, I believe the game
engine must store text in a strange way, e. g. not necessarily confined to a
mod but somewhere globally, and then other mods overwrite into that
area (or put that area elsewhere). My biggest problem is that I do not
fully understand HOW this is caused. If I could isolate this to this or that
mod causing problems (or weidu) then this may simplify finding how this
issue comes about.
Where are these texts stored in the game engine? Is it possible to
keep a separate backup, aside from weidu, and then e. g. use that
to restore to a prior pristine state?
to overwrite text areas, which leads to nonsense talks such as Aerie talking like
a drunk dwarf or something. This happens not only in discussions between
characters, but also in bugged item descriptions, where the item is suddenly
showing like a sentence from a (random?) dialogue. It also shows up in NPCs,
where suddenly rather than the name of the NPC, a full sentence is shown,
though sometimes that full sentence is also garbled rubbish nonsense.
I don't have this always, but from about 60 mods, I think 2 mods now have
this problem, and I also think mod installation order has something to do
with it, because when I changed the installation order, different mods seem
to have broken items (or rather, items with wrong descriptions). For instance,
the golem build mod now has this issue. A few months ago I consistently
got that problem with the small cliffkey mod. But I know that the golem build
mod works fine - I played through it a month ago, without any garbled
messages or issues.
I don't know the inner workings of the game engine to understand how this
is caused; and how to avoid it, but from thinking a little, I believe the game
engine must store text in a strange way, e. g. not necessarily confined to a
mod but somewhere globally, and then other mods overwrite into that
area (or put that area elsewhere). My biggest problem is that I do not
fully understand HOW this is caused. If I could isolate this to this or that
mod causing problems (or weidu) then this may simplify finding how this
issue comes about.
Where are these texts stored in the game engine? Is it possible to
keep a separate backup, aside from weidu, and then e. g. use that
to restore to a prior pristine state?
0
Comments
Reason is that the texts and descriptions in the game are called by string reference numbers, and these numbers stay fixed in a save game, but the actual string at that number can change if you install mods differently.
If you see scrambled texts in a newly started game, then it's a bug.