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[mod] Xikâsz's Grove of Chaos

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  • paladin84paladin84 Member Posts: 87
    Ok, make sense. Meanwhile I translated the mod into Russian. Can you update the mod with the Russian translation, please? It can be taken from here: https://github.com/abalabokhin/GroveOfChaos_rus, just these files: https://github.com/abalabokhin/GroveOfChaos_rus/tree/main/translations/russian and changed tp2 file: https://github.com/abalabokhin/GroveOfChaos_rus/blob/main/GroveOfChaos.tp2
    Thank you, in advanced.
  • Dalmir_The_DarkDalmir_The_Dark Member Posts: 64
    I believe you cannot on one hand offer a story in which you refer lore introduced with Ravenloft, and on the other hand offer nothing and leave literally anything for player to guess, because that would cause a barrier for those that know nothing about Ravenloft and the Domains of Dread. Furthermore...

    I personally enjoyed the backstory and references to the layout and structure of Ravenloft. While I could understand that it might have used terms that players and DMs might use to describe the setting and not necessarily be the way an in-world character would speak, it did not break immersion for me, especially since I am not that familiar with the Ravenloft setting. The conversations with Xikâsz felt natural and I genuinely felt like I was learning more about where he came from. I'd like to see more Ravenloft adventures incorporated into the IE games.

  • LavaDelVortelLavaDelVortel Member Posts: 3,044
    Thanks!

    The translation is now included in the mod.
    I'd like to see more Ravenloft adventures incorporated into the IE games.

    I know you saw the series, but those that feel the same should try out The Dreadful Tales series.
  • Kensei_xXxKensei_xXx Member Posts: 314
    edited November 23
    Hey Lava,

    Just wanted to report a small issue when recruiting Xikasz;
    When you have to deal the last time with him in the cave and he follows you downstairs, his script for surrendering isn't triggered when his HP drop low enough. He's just standing there doing nothing but taking punishment. I think you somehow connected the script to the area, where you're facing him?
    However, recruting him on the upper floor works without any flaws.
    Post edited by Kensei_xXx on
  • LavaDelVortelLavaDelVortel Member Posts: 3,044
    Yeah, I will fix it at some point. I think he wasn't supposed to leave the area.
    To others,: please, don't try to lure him out of his area.
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