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[MOD] Loretakers - a quest mod for BG1EE

AciferAcifer Member Posts: 176
edited June 1 in BG:EE Mods
In collaboration with @LavaDelVortel , it is with great joy that I am presenting our next mod:


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"The knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have." - Alaundo the Wise

Loretakers is a quest mod for BG1EE and EET.

It takes place in the city of Baldur's Gate and adds new areas, new enemies and new quests to the game.

We plan to continue the story in later parts for Shadows of Amn and Throne of Bhaal. However, there is currently no release date set for the upcoming episodes. Accordingly, this mod serves as the prelude to a planned series of expansions.

Features:
❖ A new 2-level dungeon beneath the city of Baldur's Gate
❖ New monsters
❖ New items
❖ Challenging battles
❖ Approx. 1-2 hours of playing time
❖ Language: English
❖ Recommended character level: Level 6+

How to play the mod:
❖ You do NOT need to start a new BG1EE game.
❖ You should load a savegame before you entered BG city.
❖ The adventure starts in the central area of Baldur's Gate, at Oghma's shrine north of the marketplace.

This mod is for BG1EE and EET, not for BGT.

Download:
https://www.baldurs-gate.de/index.php?resources/loretakers.68/

Readme:
https://www.baldurs-gate.de/acifer/Loretakers_Readme.pdf

Screenshots:
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Credits:
Mod authors: Acifer & @LavaDelVortel
English version: @megrimlock
EET compatibility: subtledoctor and Priest of Gond
Beta testing: OiseauRebelle, Soul
Special thanks: argent77 , Morywen
Post edited by Acifer on

Comments

  • LavaDelVortelLavaDelVortel Member Posts: 2,762
    Oh, it's good to see this one released! It was pretty cool to work on this with you, @Acifer :) Enjoy, everyone.
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,378
    Awesome. Well done and many thanks to the both of you.
  • SanctiferSanctifer Member Posts: 106
    Congrats on the release !
  • DuronDuron Member Posts: 137
    YES! And don't need to start from start, can add to existing game before passing cloakwood. Love that. My current run is at Tazok so can't wait to test this
  • AciferAcifer Member Posts: 176
    Thank you all for your amazing feedback!

    The mod updates to V 1.1 with compatibility to EET

    Changelog Version 1.1:
    - EET compatibility - by subtledoctor and Priest of Gond - a big thank you!
  • Skull_BearerSkull_Bearer Member Posts: 72
    I just finished it! An excellent mod, I really loved it!
  • AciferAcifer Member Posts: 176
    Thank you very much! I'm glad you like the mod!
  • LawfulStupidLawfulStupid Member Posts: 43
    Enjoyed the mod. It was nice to have another area to explore. If possible, could you provide some clues regarding the old man and the riddle quest? I haven't been able to figure that one out.
  • TrouveurTrouveur Member Posts: 566
    edited July 11
    Enjoyed the mod. It was nice to have another area to explore. If possible, could you provide some clues regarding the old man and the riddle quest? I haven't been able to figure that one out.
    the riddle is meant to tell you at which location and at which time you should go
    I finished this mod yesterday, I was expecting a great mod from Acifer and Lava, and I wasn't disappointed.
    This mod adds a BG2 style new dungeon in chapter 5, with original areas, new monsters, interesting fights, dialogs, riddles, and balanced items.
    My surname here is Trouveur, french translation of Finder, from Finder Wyvernspur, so when I saw the hand with a fang symbol I knew who was involved.
    I noticed sometime fog of war was revealed for areas not yet accessible, I don't know if it is intended.
    Also, I was surprised by some monsters behind a grid, I play no reload so it was tricky to rescue Coran.
    Difficulty wise the final battle can be hard, but there is clues to how to prepare for it if resolving all the riddles.
    A well designed mod, a great must have for BGEE. Now I hope a follow up in B2EE is planned.
    Thank you for this great mod !
    I'm wondering if there is a use for some items, like
    the Brain Mate, the opened sphere, the qualith rune panel and the damaged books ?
    Also, I tried
    to create a potion with a skull, an healing potion and a pearl with the altar but nothing happened ? Did I miss something ?
  • AciferAcifer Member Posts: 176
    Thank you very much for your feedback! I'm glad you both enjoyed the mod.
    If possible, could you provide some clues regarding the old man and the riddle quest? I haven't been able to figure that one out.
    Yes, the old man's riddle is difficult. You should consider the following words, besides the hints Trouveur has already mentioned:
    Luck, lady, fountain, moonlight.
    Trouveur wrote: »
    My surname here is Trouveur, french translation of Finder
    Oh! I would never have guessed that! What a funny coincidence. :)
    Trouveur wrote: »
    I'm wondering if there is a use for some items
    No, not at the moment. However, one of my beta testers suggested the excellent idea of
    making the sphere a container for Ioun stones or gems. I plan to update this later, even though there aren't very many Ioun stones in BG.

    Trouveur wrote: »
    I noticed sometime fog of war was revealed for areas not yet accessible, I don't know if it is intended.
    Sadly, this is an engine limitation. I can't block the line of sight completely, so at some points other corridors shine through.
    Trouveur wrote: »
    Also, I was surprised by some monsters behind a grid, I play no reload so it was tricky to rescue Coran.
    That is intended. >:)
    After all, what should happen to you from a monster locked on the other side of a cage unless you look it straight in its eyes? o:)

    Trouveur wrote: »
    Also, I tried to create a potion but nothing happened ? Did I miss something ?
    This is also a bit tricky, as there are two altars. I assume you tried to use the central altar for this. However, you have to use the one in the priest's chamber in the north, where the Obliviax were located.

  • TrouveurTrouveur Member Posts: 566
    Thank for the answers. :-)
    I liked being surprise in a dungeon, it really gives the feeling of constant dangers. I was always on my guard during the exploration.
    I'm pretty sure I tried on both altars, I will try again then.
  • masteralephmasteraleph Member Posts: 272
    Windows Defender is quarantining Loretakers for the following issue:

    Trojan:Script/Wacatac.H!ml

    Any idea what's going on there?
  • AciferAcifer Member Posts: 176
    Unfortunately, there is a long tradition that Windows defender in particular considers WeiDU.exe to be malware. I downloaded and scanned Loretakers on several PCs just now and got no reports with various antivirus programs. Virustotal also considers the file to be safe.
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