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[MOD] Loretakers - a quest mod for BG1EE

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  • AciferAcifer Member Posts: 327
    Thank you! I'm glad you liked the mod!
  • evildevil97evildevil97 Member Posts: 99
    I usually don't comment right after playing a mod, but that had to be the most well-designed mod dungeon I've played. Absolutely terrific.
  • AciferAcifer Member Posts: 327
    It's great to know you're enjoying the mod – I really appreciate your feedback!
  • JanWJanW Member Posts: 42
    Wow, excellent mod, like original BG2 content level excellent.
  • SourSour Member Posts: 159
    A small text correction. The word "being" should be replaced with "be".

    tr9724s.jpg
  • SourSour Member Posts: 159
    AZjL9it.jpg
    The first reply option. You should replace the word "do" with "can".
  • AciferAcifer Member Posts: 327
    edited March 28
    Thank you! I'm preparing a new update at the moment, so your suggestions come in very handy. :)
    JanW wrote: »
    Wow, excellent mod, like original BG2 content level excellent.
    Thank you very much - I'm glad you enjoyed the mod!
  • SourSour Member Posts: 159
    No problem. I've got the first map finished and I will run through the rest of the mod tomorrow. If I find any more small issues I will post them this weekend.
  • SourSour Member Posts: 159
    I finished the mod and didn't find any bugs or any more grammar issues.
  • AciferAcifer Member Posts: 327
    The mod updates to version 1.5 and moves to GitHub:

    https://github.com/AciferBG/Loretakers

    Thanks to all contributors for this version!
  • ZorutarZorutar Member Posts: 51
    @Acifer Just a quick question — if I want to see all your mods, is this GitHub the best place to look, or do you have your own website where you showcase them? Thanks for the info.
  • AciferAcifer Member Posts: 327
    edited March 31
    Zorutar wrote: »
    @Acifer Just a quick question — if I want to see all your mods, is this GitHub the best place to look, or do you have your own website where you showcase them? Thanks for the info.
    At the moment, GitHub is the best place. I will gradually upload all my mods on GitHub. The only mod missing at the moment is Dark Tidings.
    I plan to set up a small website of my own in the foreseeable future. Unfortunately, I have no idea how to create a homepage, so it may take some time.
  • hawkseeker20_04hawkseeker20_04 Member Posts: 38
    edited April 29
    It's been some days since i finished this mod and i had a great time dungeon delving, it really gave off some Eye of the Beholder I vibes
    Because You explore a sewer network that hides a dark secret, there even was a Death Tyrant near the end! I really didn't expect that.

    So overall, i'm excited for the sequel in and i was wondering if it will help connect BG2 with BG3 a little better? *CONTAINS SPOILERS OF BG3*
    Since the Loretakers we're using the facade of Moander to manipulate it's followers and use them for their own agenda, i wonder if in the end of the sequel they will allude to a plan of using the Dead Three's powers to retake Baldur's Gate with the Motherbrain and complete their conquest of all Faerun.
    Post edited by hawkseeker20_04 on
  • AciferAcifer Member Posts: 327
    The mod updates to version 1.8 with a Spanish version

    Changelog:
    • added Spanish translation by AlleyV, thank you!
    It's been some days since i finished this mod and i had a great time dungeon delving, it really gave off some Eye of the Beholder I vibes
    So overall, i'm excited for the sequel in and i was wondering if it will help connect BG2 with BG3 a little better
    Thank you, I am glad you enjoyed the mod!
    I have to admit that I never played BG3 completely, so there won't be any direct references to BG3. However, I am aware of the events that take place in BG3 and will not introduce anything contradictory in Loretakers 2.
  • SourSour Member Posts: 159
    edited June 21
    I played through this again and have no crashes or bugs to report. The last line of dialog in the screengrab below could use a correction.
    ZjFoz5l.jpeg
    I'll be waiting for you down there.
  • AciferAcifer Member Posts: 327
    Thank you, this will be fixed with the next update!
  • andyfoxandyfox Member Posts: 7
    Greetings everyone!
    Please tell what doing wrong.
    Collected the skull, the healing potion, the pearl — put everything on the altar where the mad priest was.
    But nothing happens...
  • TrouveurTrouveur Member Posts: 993
    Are you trying to open a door or create a potion?
  • andyfoxandyfox Member Posts: 7
    Trouveur wrote: »
    Are you trying to open a door or create a potion?

    Trying to make a potion.
  • TrouveurTrouveur Member Posts: 993
    I had the same problem at my first try. There are two altars in this dungeon. You're probably not on the right one.
    I don't remember their exact locations sadly.
  • andyfoxandyfox Member Posts: 7
    edited August 7
    Trouveur wrote: »
    I had the same problem at my first try. There are two altars in this dungeon. You're probably not on the right one.
    I don't remember their exact locations sadly.

    Tried it on the altar by the tree and in this one:
    jl9jz40vr442.png
    Post edited by andyfox on
  • AciferAcifer Member Posts: 327
    You need to place the items on that particular altar:

    acz5na157idj.jpg
  • andyfoxandyfox Member Posts: 7
    edited August 7
    Acifer wrote: »
    You need to place the items on that particular altar

    Thanks a lot! The potion worked.
  • andyfoxandyfox Member Posts: 7
    Please tell one more thing — where to look for the supreme keeper of knowledge?
  • AciferAcifer Member Posts: 327
    andyfox wrote: »
    where to look for the supreme keeper of knowledge?
    He's in the same area.
    Trouveur wrote: »
    I had the same problem at my first try. There are two altars in this dungeon. You're probably not on the right one.
    Thank you for this feedback! I'll add a map note in the next version once the player gets the note.
  • andyfoxandyfox Member Posts: 7
    edited August 7
    Acifer wrote: »
    andyfox wrote: »
    where to look for the supreme keeper of knowledge?
    He's in the same area.
    Searched both locations completely and don't know where else to look...
    tc0r5cblzuoz.png

    f37llpzb56br.png
    Post edited by andyfox on
  • AciferAcifer Member Posts: 327
    edited August 7
    @andyfox : Would you please put the two screenshots in a spoiler tag?

    The priest you are looking for is
    in one of the pods next to the Elder Brain transceiver.
  • andyfoxandyfox Member Posts: 7
    Thanks for help, the mod is complete.

    P. S. Screenshots are hidden under the spoiler.
  • AciferAcifer Member Posts: 327
    Thank you, I'm glad it worked out!
  • TrouveurTrouveur Member Posts: 993
    Hi, I just finished again this mod in my current run (version2.2), this time with EET.
    I noticed some foes seem to use the BG2 loot table instead of the BG1 one : the
    wererat mage and the greater basiliks
    . Notably, they gave me some level 7 and 8 mage spells.
    I also had some incorrect strings this time, I don't know if it is a small incompatibility with EET / SCS or an install order problem.
    4j8mja42f6jb.jpg
    mhdn2a5d0eu5.jpg
    Here is my weidu.log just in case :
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EEFIXPACK/SETUP-EEFIXPACK.TP2~ #0 #0 // Core Fixes: Alpha 2
    ~EEFIXPACK/SETUP-EEFIXPACK.TP2~ #0 #2 // Game Text Update: Alpha 2
    ~EET/EET.TP2~ #0 #0 // EET core (resource importation): v14.0
    ~EET/EET.TP2~ #0 #100 // Create desktop shortcut: v14.0
    ~BUBB_REVERT_PATHFINDING/BUBB_REVERT_PATHFINDING.TP2~ #0 #0 // Bubb's v2.6.6.0+ Pathfinding Revert: 1.1
    ~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.11.0-alpha
    ~EEEX/EEEX.TP2~ #0 #1 // Experimental - Use LuaJIT (can help stuttering): v0.11.0-alpha
    ~EEEX/EEEX.TP2~ #0 #2 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.11.0-alpha
    ~EEEX/EEEX.TP2~ #0 #3 // Enable empty container module - Highlight empty containers in gray instead of cyan: v0.11.0-alpha
    ~EEEX/EEEX.TP2~ #0 #4 // Enable hotkey module - Edit override/B3Hotkey.lua to create advanced spell hotkeys: v0.11.0-alpha
    ~EEEX/EEEX.TP2~ #0 #5 // Enable scale module - Customizable UI scaling factor: v0.11.0-alpha
    ~EEEX/EEEX.TP2~ #0 #7 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.11.0-alpha
    ~INFINITY_UI/INFINITY_UI.TP2~ #0 #0 // Install Infinity UI++ Core Component: v0.96
    ~INFINITY_UI/INFINITY_UI.TP2~ #0 #1 // Add Transparent Tooltip Background: v0.96
    ~INFINITY_UI/INFINITY_UI.TP2~ #0 #2 // Update several strings in Dialog.tlk: v0.96
    ~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v5.1
    ~BLACKHEARTS/SETUP-BLACKHEARTS.TP2~ #0 #1 // Install Blackhearts for "BGEE" or "EET including BGEE and BG2EE": v2.03
    ~BLOODANDFAITH/BLOODANDFAITH.TP2~ #0 #0 // Blood and Faith Installation: 1.0
    ~LORETAKERS/SETUP-LORETAKERS.TP2~ #0 #0 // Loretakers V 2.2: V 2.2
    ~THECALLING/THECALLING.TP2~ #0 #0 // The Calling: Mage - The Cursed Bracers: v6_WIP_test_build_04232025
    ~THECALLING/THECALLING.TP2~ #0 #10 // The Calling: Fighter - Expanded Gnoll Fortress: v6_WIP_test_build_04232025
    ~THECALLING/THECALLING.TP2~ #0 #61 // The Calling: Shaman - The Dream -> Use color in dialogue text: v6_WIP_test_build_04232025
    ~THECALLING/THECALLING.TP2~ #0 #70 // The Calling: Monk - Restoring Saiai no Hito: v6_WIP_test_build_04232025
    ~THECALLING/THECALLING.TP2~ #0 #80 // The Calling: Thief - The Bargain: v6_WIP_test_build_04232025
    ~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: v1.0_250831
    ~BST/SETUP-BST.TP2~ #0 #20 // Adapt Palace Fight with Regard to Doppelganger Invasion -> Place More FF soldiers into the Palace if Revealed: v1.0_250831
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v8
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v8
    ~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v8
    ~C#ANOTHERFINEHELL/C#ANOTHERFINEHELL.TP2~ #0 #0 // Another Fine Hell - Optional Ending for SoD and BGII Closure: Alpha_230919
    ~C#ANOTHERFINEHELL/C#ANOTHERFINEHELL.TP2~ #0 #2 // PC's and Imoen's chest in Palace should have their content: Alpha_230919
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #10 // Imoen 4 Ever in SoD: Imoen Remains in Group in Korlasz' Dungeon: v11.4
    ~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v11.4
    ~SODRTD/SODRTD.TP2~ #0 #80 // SoD - Stat-based observations and quest options from Lauriel's Themed Tweaks Mod: 5.0
    ~SODRTD/SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 5.0
    ~SODRTD/SODRTD.TP2~ #0 #10 // Consistency Changes to Game Dialogues: 5.0
    ~SODRTD/SODRTD.TP2~ #0 #20 // Officers Are Aware: 5.0
    ~SODRTD/SODRTD.TP2~ #0 #30 // Give PC Informed Reply Options: 5.0
    ~SODRTD/SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 5.0
    ~SODRTD/SODRTD.TP2~ #0 #50 // Add Officers Reactions: 5.0
    ~SODRTD/SODRTD.TP2~ #0 #60 // Additional Info Points: 5.0
    ~SODRTD/SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 5.0
    ~SKIECOST/SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v6.3
    ~BLOODIEDSTINGSOFBAROVIA/BLOODIEDSTINGSOFBAROVIA.TP2~ #0 #0 // The Bloodied Stings of Barovia - a dark Ravenloft adventure for Baldur's Gate 2 EE: v2.5
    ~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #0 // The Dreadful Tales: Juniper and the Stone Leech - companion and a quest mod for BG2EE ToB: v1.8.1
    ~JUNIPERANDTHESTONELEECH/JUNIPERANDTHESTONELEECH.TP2~ #0 #1 // The Dreadful Tales: Juniper and the Stone Leech - Player-Initiated Dialogues for Juniper: v1.8.1
    ~TIDINGS/SETUP-TIDINGS.TP2~ #1 #0 // Dark Tidings: 2.8
    ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.1.0
    ~THRONEOFTHEMADGOD/SETUP-THRONEOFTHEMADGOD.TP2~ #1 #0 // Throne of the Mad God V 1.6: V 1.6
    ~CANDLEKEEP_REVISITED/CANDLEKEEP_REVISITED.TP2~ #0 #0 // Candlekeep Revisited: BG1 Prologue Expansion
    ~CANDLEKEEP_REVISITED/CANDLEKEEP_REVISITED.TP2~ #0 #1 // Candlekeep Revisited: BG1 Expanded Starting Sequence
    ~CANDLEKEEP_REVISITED/CANDLEKEEP_REVISITED.TP2~ #0 #3 // Candlekeep Revisited: New Portraits for Arkanis, Canderous, Deder, Mordaine, Osprey
    ~GODCALL/SETUP-GODCALL.TP2~ #1 #0 // Call Of The Lost Goddess V 2.5
    ~GODCALL/SETUP-GODCALL.TP2~ #1 #50 // Install portraits for the major NPCs of the mod
    ~GODCALL/SETUP-GODCALL.TP2~ #1 #200 // Install AI voiceover for major NPCs of the mod (mostly in English)
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: v11
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: v11
    ~CRUCIBLE/CRUCIBLE.TP2~ #0 #1 // Install Crucible -> Fully Voiced NPCs using AI: v4.4.1
    ~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v3.6
    ~JAHEIRAFRIENDSHIP/JAHEIRAFRIENDSHIP.TP2~ #0 #0 // Jaheira Friendship for BG2/BG2EE: v1.3
    ~MINSCFRIENDSHIP/MINSCFRIENDSHIP.TP2~ #0 #0 // Minsc Friendship for BG2 and ToB: v1.3
    ~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: v2.7
    ~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: v5.0
    ~WINGS/SETUP-WINGS.TP2~ #0 #0 // Wings for BG2:EE
    ~WINGS/SETUP-WINGS.TP2~ #0 #1 // Restore missing banters?
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #10 // Icewind Dale Casting Graphics (Andyr): v11
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #20 // Commoners Use Drab Colors: v11
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #90 // Expanded Polymorph Self: v11
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #190 // Increase Spear Damage: v11
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #50 // Bard Class Update: Add IWD Bard Songs: v11
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #180 // Bard Class Update: Selectable Bard Songs for Jesters and Skalds: v11
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #71 // Druid Class Update: Allow Elves to be Druids: v11
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #100 // Paladin Class Update: IWD Abilities and Skills: v11
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #160 // Paladin Class Update: Use IWD Spell Progression: v11
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #110 // Ranger Class Update: Tracking -> Change Tracking for all rangers and ranger kits: v11
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #170 // Ranger Class Update: Use IWD Spell Progression: v11
    ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #120 // Thief Class Update: Evasion -> Add evasion to thieves and all thief kits: v11
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #0 // Base Cleric Changes (required for all components): 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #1 // Use Kits' Colors: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #4 // Install kit: Battleguard of Tempus: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #5 // Install kit: Strifeleader of Cyric: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #6 // Install kit: Nightcloak of Shar: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #7 // Install kit: Alaghor of Clangeddin: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #8 // Install kit: Hoodwinker of Baravar: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #9 // Install kit: Fastpaw of Baervan: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #10 // Install kit: Watcher of Helm: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #11 // Install kit: Stormcaller of Talos: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #12 // Install kit: Dawnbringer of Lathander: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #13 // Install kit: Holy Justice of Tyr: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #51 // Install kit: Truesword of Arvoreen: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #57 // Aerie, the Fastpaw of Baervan: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #58 // Quayle, the Hoodwinker of Baravar: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #59 // Glint, the Hoodwinker of Baravar: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #60 // Yeslick, the Alaghar of Clangeddin: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #61 // Tiax, the Strifeleader of Cyric: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #62 // Anomen, the Watcher of Helm: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #63 // Branwen, the Battleguard of Tempus: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #64 // Viconia, the Nightcloak of Shar: 1.9.8.2
    ~DEITIESOFFAERUN/DEITIESOFFAERUN.TP2~ #0 #77 // Mazzy, the Truesword of Arvoreen: 1.9.8.2
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #241 // Revised Bhaalpowers -> Only standardize the Bhaalpowers' casting time: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #217 // Bard songs break invisibility -> All Bard songs break invisibility: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #262 // Altered XP rewards from locks, traps and scrolls -> No XP rewards from locks, traps and scrolls: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.53_TotoR
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53_TotoR
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #150 // Remove "+x" From Unique Item Names: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3151 // Remove Annoying Visual Effects from Equipped Items -> Remove all of the above: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1062 // Breakable Iron Non-Magical Shields, Helms, and Armor -> Shields and helms break, armor progressively degrades and breaks: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1257 // Move NPCs to Convenient Locations: Alora, Eldoth, Quayle, Shar-Teel, Tiax, and Viconia: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1352 // Karoug Weapon Vulnerability Adjustments -> NPCs With Wolfsbane Charm Can Harm Karoug: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> PnP restrictions: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP table: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP table: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP table: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2732 // Alter Druid Spell and Level Progression Tables -> Use IWD druid level progression changes with pnp druid/cleric spell table: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2580 // Alter Wisdom-Based Divine Bonus Spell Table -> Use PnP/PsT Table: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes [sarevok57]: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2562 // Expand Usable Monk Equipment -> Allow Monks to Wear Helmets and Use Staves: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2620 // Make Certain Creatures Immune to Backstab/Sneak Attack [Luke]: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2650 // Make Grease ignitable [Luke]: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2670 // Limit Resting Mechanic [Luke]: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3012 // Maximum HP Creatures [the bigg] -> For party-joinable NPCs only: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3390 // Automatic Use of Ranger Tracking Skill: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3400 // Restored Loading Hints: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3411 // Explicit Cast Warnings -> Mage, priest, and innate spells only: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3420 // More Sensible Cowled Wizards [Luke]: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3450 // More Sensible Fireshield [Luke]: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3460 // More Sensible Blade Barrier [Luke]: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3480 // More Sensible Morentherene [Luke]: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC Pairs to Separate: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4212 // Adjust Nalia's Thief Level -> To Thief level 7: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4220 // Delay Neera's Appearance in Beregost -> Delay until the Nashkel mines are cleared: v18
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4230 // Increase Yoshimo's Trapsetting Ability: v18
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #7 // House Tweaks: Rebalanced Attacks Per Round Progression
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #13 // House Tweaks: Warrior HLAs
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Improved Dialogues (BG:EE)
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #15 // House Tweaks: Not-So-Indestructible Rats
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #16 // House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE)
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #17 // House Tweaks: Cloak of Dragomir only decreases stats in daylight
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #26 // House Tweaks: Soundset Tweaks for Anomen and Sarevok (BG2:EE)
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #38 // House Tweaks: Backstab With Any Weapon
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #39 // House Tweaks: Ankheg and Dragonscale Armor Count as Medium Armor
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #35 // House Tweaks: Remove all 'Hide in Shadows' Voice Cues
    ~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2500 // Add 9 new arcane spells: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2520 // Revised elementals and elemental summoning: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2900 // Move or modify some overpowered magic items: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3022 // Replace many +1 magic weapons with nonmagical "fine" ones -> Fine weapons are affected by the iron crisis: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3040 // Reduce the number of Arrows of Dispelling in stores -> Remove Arrows of Dispelling from stores: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // More Appropriate-Speed Bears: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4093 // Decrease the rate at which reputation improves -> Reputation increases at about 1/4 the normal rate: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4135 // Revised resting: resting in the wild uses up provisions: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4145 // Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4161 // Increase the price of a license to practise magic in Athkatla -> License costs 15,000 gp: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4171 // Increase the price asked by Gaelan Bayle -> Gaelan wants 60,000 gold pieces: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4216 // Remove unrealistically convenient ammunition from the game -> Only remove nonmagical ammo from random containers: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4230 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved BG Textscreens: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7150 // Improved Carsa/Kahrk interaction: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 35.21
    ~REMASTERED_SPELL_ICONS/REMASTERED_SPELL_ICONS.TP2~ #0 #0 // Install Remastered Spell Icons Core Component: v1.0
    ~REMASTERED_SPELL_ICONS/REMASTERED_SPELL_ICONS.TP2~ #0 #1 // Use IWD:EE Colors (Green icons for summoning spells): v1.0
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2052 // XP for killing creatures -> Decrease to 50%: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2061 // XP for quests -> Decrease to 75%: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2070 // Party XP for quests distributed individually: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3010 // PnP spell scroll caster levels: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3050 // One time area spawn points (no respawning): 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4020 // Higher framerates support: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
    ~ZG_IWD_VOICES/ZG_IWD_VOICES.TP2~ #0 #0 // Icewind Dale Voice Pack for EE 2.6+: 1.2.0
    ~ZG_NWN_VOICES/ZG_NWN_VOICES.TP2~ #0 #0 // Neverwinter Nights Voice Pack for EE 2.6+: 0.5.0
    ~ZG_PST_VOICES/ZG_PST_VOICES.TP2~ #0 #0 // Planescape Torment Voice Pack for EE 2.6+: 1.3.0
    ~ZG_BGNPC_VOICES/ZG_BGNPC_VOICES.TP2~ #0 #0 // Baldur's Gate NPC Voice Pack for EE 2.6+: 0.3.1
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