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A Tale of Hope - BG1 Original Saga playthrough

Permidion_StarkPermidion_Stark Member Posts: 4,901
It has been a while since I played Baldur's Gate 1 and I thought I would give the original saga a spin for old time's sake. I'm playing a completely unmodded game (unless you count using an IWD portrait and voice set for my charname) and it will be a no re-load run.

I decided to play as a paladin. One of the good things about being a paladin is that it doesn't take long to roll a pretty impressive set of stats:

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I then swapped them around until I got this character:

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I put two pips in large swords, one in axes and one in spiked weapons:
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And here she is standing outside the Candelkeep Inn, wearing the traditional swimsuit and long evening gloves, ready to start her adventure:
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I named my character Hope, partly because I hope this time she will survive and partly because the IWD voice set I am using includes the line 'I'm prepared . . . I hope.' I think of her as an earnest young woman who wears a perpetual worried frown and who treats life like it's a test rather than an adventure. She is painfully aware that she is not very smart. Certainly she is nowhere near as clever as her happy-go-lucky friend Imoen. But on the plus side she is a lot more law-abiding than her light-fingered companion.

Anyway, it is now time to head into the inn and do some shopping (personally I am not sure I would want to frequent a pub that sold weapons to its customers but I guess they do things differently on the Sword Coast).
Post edited by Permidion_Stark on

Comments

  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    edited April 27
    'Heya, it's me, Imoen.' Some people (misanthropes, ne'er-do-wells and monkey-spankers for the most part) claim to find those words grating but they are music to my ears and I never tire of hearing them.

    betsyzmp3556.png

    We are now a party of two. Hope has gained 345 experience from fetching and carrying and Imoen has got 9 experience, presumably from turning down beds or possibly cleaning the stables:

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    Now our two young heroes are equipped and ready for action:

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    Post edited by Permidion_Stark on
  • atcDaveatcDave Member Posts: 2,638
    edited April 26
    Looks like an excellent start!

    It’s been a LONG time since I’ve looked at those original screens, it’s disorienting how much things have moved around.
  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    atcDave wrote: »
    Looks like an excellent start!

    It’s been a LONG time since I’ve looked at those original screens, it’s disorienting how much things have moved around.

    It does look very different doesn't it. I'm very fond of the original game though and it is great to be playing with the original sprites again.
  • atcDaveatcDave Member Posts: 2,638
    I liked a lot of the original look, I think of it as more medieval but less fantasy than the current look. But I think I would miss the speed of the EE too much!
  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    atcDave wrote: »
    I liked a lot of the original look, I think of it as more medieval but less fantasy than the current look. But I think I would miss the speed of the EE too much!

    The speed hasn't bothered me so far. But then, I have only just left Candlekeep!
  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    edited April 27
    Hope is still somewhat shaken by the death of her foster father and by the after effects of having been hit by the Realms' least powerful Flame Arrow:

    iw9l34oc8pzc.png

    She and Imoen return to the site of the previous night's ambush and proceed to loot the corpse of Gorion (it's what he would have wanted - probably) but all they find is a letter that tells them very little, a dagger and a handful of gold. Shortly after they run into a wolf, which on the Sword Coast is a vicious animal that attacks on sight and at this stage in the adventure is more than capable of prematurely ending a no-reload run. Fortunately, Imoen's short bow and Hope's trusty longsword see them victorious:
    xkea3btkdyke.png

    Things then start looking up for our dynamic duo because by pure luck and not because I knew it was there, Imoen finds a diamond hidden in the bole of a tree:
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    And things get even better because they then meet a couple of helpful fellows who offer to travel with them. To many they might seem a bit suspicious but Hope is happy to accept any help she can get. This means she fails to cast Detect Evil upon them. But then she isn't very bright and Xzar says as much:
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    Hope also forgets that she is supposed to be meeting Khalid and Jaheira at the Friendly Arm Inn and agrees to go to Nashkel with her new-found-friends.
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    So now we are a party of four:
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    Post edited by Permidion_Stark on
  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    edited April 27
    With Xzar and Monty guiding their steps Hope and Imoen started heading for Nashkel via Beregost. Hope happened to find what appears to be a magic ring hidden in a rock:
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    But before she could try it on she found herself attacked by another wolf. Fortunately, her new comrade Xzar was able to display his mastery of the arcane arts by casting Larloch's Minor Drain at it.
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    The party then headed south and after defeating a lone Xvart and a couple of Gibberlings they entered the pleasant town of Beregost and were treated to one of the original cutscenes, which brought back many happy memories:
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    Post edited by Permidion_Stark on
  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    Arriving in Beregost at night the party found themselves accosted by some fine-looking strumpets:
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    However, they resisted temptation and did not dally with these damsels of the dark and instead headed on into Feldepost's Inn, where they were able to gain 900 xp by calming a fellow called Marl, who had been spoiling for a fight:
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    They then took a bit of a detour heading east out of the town where they met an elf ranger named Kivan. They weren't sure whether to take him in the party but the fact that he sounded like Clint Eastwood swung the decision and so our merry band was up to five by the time they took the road south to Nashkel. At this point they were attacked by a couple of angry ogrillons (note to self: Google 'what is an ogrillon?' I have been playing the game for close to thirty years and I have never bothered to find out).
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    On the body of one of the creatures Hope found a letter that, with no thought of a reward, she felt she must deliver. Imagine her surprise when this simple act of charity resulted in her gaining a magical ring! But alas, our heroine proved to be butter-fingered as well as not very bright and promptly dropped the ring on the floor:
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    Fortunately, Hope noticed the loss of the ring before leaving and was able to pick it up and bestow it on her little friend Imoen to help keep her safe from the perils to come.
  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    On the journey south we are plagued by hobgoblins, kobolds, gibberlings and even a ghoul. The sole Flaming Fister we encountered didn't seem remotely up to the job of keeping the roads safe for decent folk. Still, we arrived in Nashkel unscathed and were then able to enjoy my favourite cutscene in BG1:
    3vy34i1xz0bg.png
  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    edited April 27
    Weary from their journey Hope and her party headed into the Nashkel Inn only to find themselves accosted by a bounty hunter named Neira. Fortunately, Xzar's use of Larloch's Minor Drain and Imoen's use of her Wand of Magic Missiles prevented her from casting her Hold Person spells and she was taken down without too much trouble.
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    The party gained 650 xp plus a Helm of Infravision, which does nothing at all in the game but which for some reason is still worth 400 GP.
    Proceeding through Nashkel, a big-boned chap named Oublek mistook Hope for the famed bounty hunter Greywolf. Being a law-abiding type Hope set Oublek right and turned down a reward she had not earned:
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    Hope then engaged in a long and tedious conversation with Noober, the village idiot.
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    This earned the party 400 xp, which is the same experience as you would get for killing 57.1428571 kobolds, which makes the conversation seem a might less wearisome. Sadly, the experience gained did not allow anyone to level up. A shame because leveling up by talking to Noober always pleases me.
    Hope then went wandering through the farmers' fields until she, totally by chance, happened upon a hole in the ground that contained a set of Ankheg plate armour and a pearl. Hope didn't much fancy wandering round dressed in the carapace of a big insect so she gave the armour to Kivan because he is a ranger and the colour suited him. She was hoping that he would still be able to use stealth while wearing the armour, especially since it weighs no more than a set of studded leather, but sadly his stealth button was disabled as soon as he donned it.
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  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    Thoughts so far on playing the Original Saga

    I am enjoying the run so far and haven't run into any problems. I know people say that the walking speeds are very slow in the original game but I honestly haven't noticed this. The screen does feel small and this does mean your field of vision can feel a bit constrained but I am playing withe the 'auto-pause on sighting an enemy' function engaged so I haven't run into any problems so far.

    The most noticeable difference is that you cannot pause the game on the inventory screen so you have to make sure everyone is properly equipped before going into battle. If you need to pass someone a healing potion there is no way to pause the game mid-fight in order to do it. However, I don't mind this, it just means you have to plan ahead a bit. And to be honest at this point in the game all the fights are the same: I send Hope, my tank, ahead to engage the enemy while the rest of the party rains down missiles from a distance. It's not subtle but it is effective.

    Another noticeable thing is that the stacking limits are very tight. You can only put twenty arrows in a slot, which means much of my archers' inventories are taken up with spare arrows. Throwing daggers (which Xzar is using) are even worse, with only ten to a slot.

    Finally, there is no indication of the number of charges left in a magic item. Imoen has been merrily firing Magic Missiles from her wand but I have no idea how many she has left. I think the only way to find this out is to go to a store and see how much they would be willing to buy the wand for. I have a feeling that each charge equates to 25 GP but I may be misremembering that.

    Finally, finally, stores are far more particular about what they will buy than I had remembered. For example, Taerom Fuiruim at the Thunderhammer Smithy in Beregost will buy jewels but won't be jewelry. Weirdly, he is also unable to identify a ring of protection, and it feels like that would be stock-in-trade to such as him.
  • atcDaveatcDave Member Posts: 2,638
    I do remember the original stacking limits were tough to play with! Unlimited stacking from Tweaks mod is something I’ve long used. And yeah, I remember that about the limitation of merchants too!
    Although the Identify doesn’t sound right? Are you sure you have enough money when you tried?
  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    atcDave wrote: »
    I do remember the original stacking limits were tough to play with! Unlimited stacking from Tweaks mod is something I’ve long used. And yeah, I remember that about the limitation of merchants too!
    Although the Identify doesn’t sound right? Are you sure you have enough money when you tried?

    I'm pretty sure I had the funds to pay for the spell but there is always a chance I messed up. I have got another unidentified Ring of Protection +1 (the one from Mirianne in Beregost) so I will go back later to check.
  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    Hope and her party, all of whom were still first level, now started wandering about looking for easy xp. First they helped a little chap named Albert find his lost doggie:
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    This netted them 1000 XP, which seems a lot but then I guess you don't run into denizens of the Nine Hells every day of the week. Unfortunately, this was still not enough to level anyone up, so they then paid a visit to the Nashkel carnival, where Imoen gained enough XP to reach level two by helping to kill the Amazing Oopah, who is able to survive exploding into chunks but not being filled full of arrows:
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    Unfortunately, Imoen only got a 2 (+2 for her CON 16) on her hit die roll and so still only has 12 Hit Points. She decided to put all her skill points into Find Traps because we will eventually have to head to the Nashkel Mines and even though I have played often enough to be fairly certain where the traps are, Imoen is still going to have to spot them.
    The next encounter proved that my memory of the game is not as good as I thought because I wandered into the wrong tent at the carnival and found myself walking unprepared into a battle with Zordral the wizard. I had intended to leave this until I had a character who could cast Remove Fear because I knew he would start by casting Horror. The encounter went as I feared it would. Yellow circles appeared around Hope, Imoen and Montaron and they started running around like headless chickens. Meanwhile, Xzar did make his saving throw but was next to useless because he had used up all of his spells on Oopah the exploding ogre. He was reduced to casting Chill Touch from a scroll, a spell I had never bothered to cast before and wasn't sure how to use. I kept trying to target it on Zordral not realising that Xzar had to cast the spell first then make a separate attack once his hands had turned blue. Fortunately, Kivan kept his head and saved they day by hitting ZXordral with a crit that did 20 damage.
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    Next we went wandering in the gibberling infested hills to the east of the Nashkel mines where we happened to find a Ring of Fire Resistance hidden in a crevice in the rock face. I think this is one of the most useful magic items in BG1 since it gives you 40% resistance to fire and fire damage seems very common. I think this is the only one of the hidden items that I discovered myself when first playing the game so it always feels nice to go back and find it again:
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    Soon after, Hope suffered the embarrassment of almost getting killed by a couple of Gibberlings:
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    Having sucked down a Potion of Healing and killed off the last of the 'grass monkeys' Hope and her party happened on Lena, a damsel in distress, and agreed to carry her wounded lover to the Friendly Arm Inn to be healed. Why she wanted us to take Samuel, a deserter from the Flaming Fist, all the way north, towards the Flaming First stronghold, when we could have taken him to the temple in Nashkel, where soldiers from Amn are on patrol is one of those mysteries that may never be resolved:
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    Hope, weighed down by Samuel's almost lifeless body, was heading back north when she was accosted by 'some geezer dwarf'. Despite her misgivings about talking to strangers in the wilderness she decided to tell him her complete life story and he rewarded her candour by presenting her with a scroll of protection from magic, which was nice of him. She will now doubtless carry this for the rest of the game but never get round to using it.
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  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    The party hauled Samuel's body north to the Friendly Arm in and were rewarded with a very nice movie and some impressive music:
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    They then took a bit of an unusual detour and head over to Peldvale:
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    There they met Viconia, a drow damsel in distress.
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    Allowing Viconia to join the party not only provided them with a much needed cleric but also gave Hope the chance to murder a member of the Flaming Fist without having to face any consequences. This is something you don't often get to do as a paladin so Hope made the most of her opportunity. And as an added bonus she also leveled up by doing it. Result!
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    Viconia looks like she will be a valuable asset to the party even if she is only just strong enough to wear the armour she stripped from the corpse of the Flaming Fister:
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    When she leveled Hope got lucky and rolled a 10 on her hit die so she now has 28HP:
    i1jb7vs2aonm.png
  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    edited April 30
    atcDave wrote: »
    I do remember the original stacking limits were tough to play with! Unlimited stacking from Tweaks mod is something I’ve long used. And yeah, I remember that about the limitation of merchants too!
    Although the Identify doesn’t sound right? Are you sure you have enough money when you tried?

    I went back to the Thunderhammer Smithy and checked whether old Taerom Fuiruim could identify a Ring of Protection +1 and he definitely can't. Nor could he identify the Golden Pantaloons that Imoen has filched:
    t1b9gbyu8g0u.png
    Post edited by Permidion_Stark on
  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    Thoughts so far on playing the Original Saga - 2

    I'm still enjoying this playthrough and haven't run into any glitches. The only things I really miss so far are gem bags and scroll cases because your inventory can fill up pretty quickly.

    I had also forgotten that the original saga has no 'rest until healed' option (or if there is one I can't find it) and it came as a bit of a surprise when I had rested for eight hours and some of my party were still looking distinctly unwell. It did at least remind me that I need to rent the fancy rooms when you are staying at an inn because you heal faster if you do.
  • atcDaveatcDave Member Posts: 2,638
    I’m pretty sure there was a “rest until healed” option you could toggle in settings/gameplay? I’m not 100% sure, it has been a while!

    Funny about the Identify, I really don’t remember that, but then I guess I always had someone who could identify stuff in the party.

    Your paladin recruited Viconia? A priestess of Shar! I get she’s only average in intelligence, but you play her like she’s extremely low wisdom! She has “Detect Evil” for a reason….
  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    atcDave wrote: »
    Your paladin recruited Viconia? A priestess of Shar! I get she’s only average in intelligence, but you play her like she’s extremely low wisdom! She has “Detect Evil” for a reason….

    Hope thinks there is a good in everyone. And I enjoy the banter of the evil characters so I am allowing her to recruit them at the beginning of the game because I know they will all leave when her reputation gets too high.

    I wanted Viconia in the party because I enjoy hear her bickering with Kivan. They sound like they are either going to kill each other or get a room. Unfortunately, I had forgotten how infrequent the banters are in the original game and Viconia said precisely one thing to Kivan before my reputation hit 18 and she stalked off in a huff, never to be seen again:
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  • atcDaveatcDave Member Posts: 2,638
    edited May 2
    Fair enough. But won’t you loose Viconia as your paladin’s reputation goes up?
  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    atcDave wrote: »
    Fair enough. But won’t you loose Viconia as your paladin’s reputation goes up?

    Unfortunately yes. She lasted about an hour and then she and Montaron left at the same time (Xzar had already died when I got ambushed by an odd combination of Gibberlings and Hobgoblins). My plan had been to let Montaron go on a thieving spree, get caught stealing and lose reputation that way so that I could keep them for a while. But I had forgotten to do it and I lost them both. Interestingly, Kagain agreed to join even though my reputation was already 20 and only left when I would have gained another reputation point if I wasn't already maxed out.

    I have now got Branwen in the party and, being True Neutral, she complains as much as the evil characters did about the choices Hope is making. Branwen seems unusually talkative - presumably because she is not happy - and at the end of every fight informs me: "Our actions are not those of warrior born".

    I maybe shouldn't have gone completely unmodded for this run because I would generally use the tweak that allows you to keep evil characters regardless of reputation. I am also missing Chatty Imoen by @AstroBryGuy because so far she has been almost totally silent. Practically the only thing she has said is "yawn I'm gettin' a little sleepy".
  • atcDaveatcDave Member Posts: 2,638
    I like the *look* of the original game very much, at least the stone UI was so cool. But yeah, I like most of the game play aspects of the EE better (not to mention speed and stability!). And I really love a lot of mods.
    I do recall, on very first play, having Jaheira then Branwen for healing, and getting tired of all the complaining so finally created my own NG cleric.
    Obviously Minsc and Dyna would fill some holes here. Xan wouldn’t be too hard to get to.
  • AerakarAerakar Member Posts: 1,084
    Those old screens bring back memories from summer 2000 and the first time I spun those discs up!
  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    atcDave wrote: »
    I like the *look* of the original game very much, at least the stone UI was so cool. But yeah, I like most of the game play aspects of the EE better (not to mention speed and stability!). And I really love a lot of mods.
    I do recall, on very first play, having Jaheira then Branwen for healing, and getting tired of all the complaining so finally created my own NG cleric.
    Obviously Minsc and Dyna would fill some holes here. Xan wouldn’t be too hard to get to.

    I'm avoiding picking up Minsc and Dynaheir until later (possibly much later!) because once I have picked them up I find it hard to kick them out. The same goes for Khalid and Jaheira but I will have to pick them up before I do the Nashkel mines or they will disappear completely.

    At the moment I have got Garrick in the party because someone has to kiss Shoal the Nereid and he seems the ideal fall guy. I have also just recruited Ajantis, someone I never normally bother with but it was him or Safana and you have to draw the line somewhere.
  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    Aerakar wrote: »
    Those old screens bring back memories from summer 2000 and the first time I spun those discs up!

    They are great aren't they. I'm really enjoying bringing back memories of when I first played the game. Mind you, I haven't gone fully authentic; I'm playing the version that comes packaged with BG:EE that you can get from GOG.com. So there is no swapping of discs or waiting for screens to load.
  • atcDaveatcDave Member Posts: 2,638
    Hah, yeah Safana is a lot. I had her on my current run for the SoD portion, I can only imagine “Gerold” was terrified of her.
    I like Ajantis, but he’s one I rarely have spot for.
  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    atcDave wrote: »
    Hah, yeah Safana is a lot. I had her on my current run for the SoD portion, I can only imagine “Gerold” was terrified of her.
    I like Ajantis, but he’s one I rarely have spot for.

    I was surprised when Safana turned up in SoD. She's comfortably my least favourite of the original npcs. Personally I would have preferred to keep Imoen but if we had to have an alternative thief I would have gone for Alora or even a dual-classed Shar-Teel.
  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    Back to the Tale of Hope.

    Shortly after Viconia joined the party encountered a talking chicken named Melicamp.
    tps2n1wplyx5.png
    I find this particular fetch and carry quest to be one of the most frustrating in the game. The rewards can be great (2000 xp for carrying a chicken across one map is a pretty solid return) but there is a good chance you end up with nothing at all. Fortunately for me, Thalantyr's antichickenator spell worked this time. I got the experience and three of the party leveled up at once:
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  • Permidion_StarkPermidion_Stark Member Posts: 4,901
    edited May 9
    My Original Saga playthrough has come to a rather inglorious end. It was all going smoothly, everyone was up to about level 5, when I decided to return to Peldvale to go hunting Black Talon Elites so I could load up with +1 arrows and arrows of ice. However, the party was fatigued when I arrived so I decided to rest. We were soon awoken by a mob of about ten bandits. Given the level of my party this shouldn't have been a problem but unfortunately Garrick panicked (it was definitely him not me). Even though Dynaheir had a Wand of Sleep to hand and so was about to send most of them to the land of nod Garrick decided that to be on the safe side he should also make use of his Wand of Fire that he picked up while we were culling ankhegs. Unfortunately, he misjudged the blast radius (it was much bigger than I remembered) and managed to kill Imoen. At least I think it was him that killed her. It might be that a couple of the bandits also scored critical hits on her. Either way she was dead and I was so annoyed with myself that I decided to abandon the run.
    ppf3zjzqldrz.png
    I loved playing the original game again. For my money it looks a lot better than the reboot. I much prefer the original sprites and I would give up dual-wielding to get rid of mirroring any day of the week.

    I'm now working on an EET set up that will use mods to try to restore the original look of the game as far as possible. And on my next run I won't be letting Garrick anywhere near a Wand of Fire!
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