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Viconia armor problem

FredNFredN Member Posts: 640
I am having a severe problem with Viconia. When wielding Crom Feyr she can, of course wear any armor. When holding any other weapon, she cannot wear anything at all! Now, she has an unmodified strength of 10. Ankheg Plate Mail supposedly only needs a strength of 8, but wearing this makes her too encumbered to even move. The same is true for splint mail, chain mail ... even studded leather, which only needs a strength of 6, totally immobilizes her. What the heck is going on here?

Comments

  • Permidion_StarkPermidion_Stark Member Posts: 4,934
    FredN wrote: »
    I am having a severe problem with Viconia. When wielding Crom Feyr she can, of course wear any armor. When holding any other weapon, she cannot wear anything at all! Now, she has an unmodified strength of 10. Ankheg Plate Mail supposedly only needs a strength of 8, but wearing this makes her too encumbered to even move. The same is true for splint mail, chain mail ... even studded leather, which only needs a strength of 6, totally immobilizes her. What the heck is going on here?

    Is she carrying a lot of potions? I regularly give too many to Imoen and find she can't move at all (unless she puts them in a potion case which mysteriously makes them weightless).
  • FredNFredN Member Posts: 640
    Hmm, I haven't realy checked her extraneous items. I'll have go check and see. I'll grab any items she really doesn't need and stuff them in my bag of holding.
  • FredNFredN Member Posts: 640
    edited September 8
    She is carrying little or no extra weight. With a strength of 10, her carrying capacity is 70 lbs. Studded leather apparently weighs ... 35 lbs? Can that be right? She apparently can wear no armor except enchanted robes?? This can't be! It makes her almost useless in combat if she needs to melee. Well, OK, she is fine wielding Crom Feyr, but I specifically wanted her to use the upgraded Mace of Disruption when we go confront Bodhi. But now there seems to be no way she can do that unless she goes without armor entirely. Not being a warrior, she can't even use potions of giant strength.
  • Permidion_StarkPermidion_Stark Member Posts: 4,934
    She certainly should be able to wear Ankheg Plate Mail. Maybe she is just pissed off at you for taking Crom Faeyr off her and is refusing to do anything until you give it back.
  • FredNFredN Member Posts: 640
    edited September 8
    >She certainly should be able to wear Ankheg Plate Mail.<
    You would think so, but apparently this is not the case. I am going to try various things. Verify file integrity, log on and off, sleep a few times ... the usual desperation measures. If all else fails, there is a Girdle of Stone Giant strength available in Suldanessellar, although we won't be there for a while.
  • lroumenlroumen Member Posts: 2,561
    Carry weight is all clothing, weapons and inventory. She is probably wearing too.many heavy items or her backpack is too full.
  • FredNFredN Member Posts: 640
    edited September 8
    OK , it's worse than I thought. Imoen has the same carrying capacity as Viconia, and also cannot wear even leather armor without becoming immobile. Even Jaheira with a sterngth of 15 needs some strength boosting to wear any decent armor, although she isan't as bad off as the other two. She can still move, although at an encumbered pace. And as warrior, she can use strength potions. This is all starting to weird me out, but apparently this is an intentional design mechanic. I am going to go over everybody's inventory, and stuff as much as I can into the bag of holding, and stow any excess gear with the workhorses ... Dorn and myself. Edwin and Imoen are both packing strength spells also, although this spell doesn't last very long.
  • Permidion_StarkPermidion_Stark Member Posts: 4,934
    FredN wrote: »
    This is all starting to weird me out, but apparently this is an intentional design mechanic.
    I don't think that is an intentional design mechanic. If I were you I would go back to an earlier save and see where things start to go wrong. I assume it hasn't been happening all game?

  • FredNFredN Member Posts: 640
    > If I were you I would go back to an earlier save and see where things start to go wrong<
    I'll have to go back a ways and see what saves I have lying around. I may not have anything that far back. I suppose I could start the game from Chapter 1 again and see what Imoen and Jaheira look like at the start of SoA.
  • FredNFredN Member Posts: 640
    edited September 8
    OK at the start of the game, everyone has the same carrying capacity, but no one is encumbered. Probably because nobody has had time yet to accumulate a bunch of stuff. I am going to have to go through everyone's junk and pare it down as much as possible. But some of the items are just too useful to dump. Jaheira, for example is carrying 4 weapons. Belm, Water's Edge, Staff of Thunder and Lightning, and Impaler. All have different utility, depending on the circumstances. I have 4 swords, the Tuigen Bow and the Quiver of Plenty. Everybody has accumulated a bunch of gear, most of which is quite valuable under the right circumstances. Even Imoen has the Gesen Bow and the bracers of archery for those times when spells just don't cut it. Decisions, decisons. Jaheira, as a warrior, can at least use various strength potions when necessary. I will have to stock up on a bunch of those for emergencies.
  • KhyronKhyron Member Posts: 664
    I don't understand.. After all your time here, with the games and the posts you've made about your adventures, are you just now learning about carrying capacity?
  • FredNFredN Member Posts: 640
    edited September 8
    It never really was this evident before. We have sort of gone overboard accumulating gear on this run-through. Additionally. the composition of my party varied in the past. My half-orc berserker was teamed with Hexxat, Korgan and Dorn. All of them had more than adequate raw strength stats to enable them to use any armor, weapons and shields. Edwin, as a pure spell caster, didn't use heavy armor or weapons. This left only Viconia in need of a strength augment, so it was easy to give her a Girdle of this or that to pump her up. This is the first time I have had 3 of my party with less than adequate raw strength abilities.
  • TrouveurTrouveur Member Posts: 960
    Put the extra gear in the bag of holding.
  • FredNFredN Member Posts: 640
    edited September 8
    >Put the extra gear in the bag of holding.<
    Heh, been doing that. The container actually got filled up. As did my ammunition holder. Oh, and BTW, when Hexxat is in the party, her coffin functions as a second Bag of Hollding. Very convenient for storage.
  • atcDaveatcDave Member Posts: 2,702
    This among the reasons I never accumulate junk. And even so, Imoen and Aerie typically are weight critical the entire game. Most often, Aerie has the Bag of Holding, and every extraneous object goes there immediately. On my current run I have a single class cleric with a 10 strength who will wear chain mail until the party gets its fourth strength device (because I have three melee types, the strongest of whom is Keldorn with 17 Strength).
    But yeah, that’s part of why I think Dorn is a total cheat. No low level character should ever have a 19 strength. They broke the system when they added half-orcs.
  • jmerryjmerry Member Posts: 4,139
    One note regarding characters with low carry weight: enchanted armor is usually significantly lighter than non-enchanted armor. It's one of the few reasons to use those items.

    But really, once you have a bag of holding, carry weight is trivial. You just put all the heavy stuff in the bag, and pull it out when needed. Remember, the game is always paused when you're in the inventory screen.

    Now, BG1? Carry weight matters in that campaign. You can't get a bag of holding, so bringing heavy stuff back to town to sell it is a challenge.
  • Humanoid_TaifunHumanoid_Taifun Member Posts: 1,093
    If you don't have a strength item for Viconia, a Strength spell (or a Potion of Strength) will work fine to get her to equip everything you want her to equip when walking into dungeons.
    When she engages the enemy, she's going to raise her Strength to 25 anyway, so unless you want her to swing Crom Feyr, she should only wear the weakest strength enhancing item you have. Something like the Gauntlets of Ogre Power, the Girdle of Hill Giant Strength or ideally: Mauler's Arm. (just switch it out for her real equipment while she's preparing her buffs before jumping into action).
    Bags of Holding are the obvious solution to your general problem, of course.
    But the next unfortunately necessary lesson is already awaiting you:
    Somehow keep order within your overloaded bags and figure out a way to find the things you need, when you need them.
  • FredNFredN Member Posts: 640
    edited September 9
    >But yeah, that’s part of why I think Dorn is a total cheat.<
    Actually, a lot of the NPCs break the mold. I tried rolling up a half--orc only to discover I could not be a Paladin or Blackguard; for player characters these professions have to be human.
    1) Dorn's personal quest path gets him unique gear, namely the Visage and the Abyssal Blade.
    2) Viconia is a Drow; she is physically weak but has the usual Drow magic resistance. Drow is not an available race for a player character.
    3) Mazzy is a halfling warrior, but has some Paladin-like powers, such as laying on hands.
    4) Jaheira has some abilities beyond the usual Druidic ones, like using Harper's Call to raise the dead. She is also a half-elf Fighter/Druid, a combination that is not possible for a Player character.
    5) Hexxat is a Vampire; no further comment needed.
    6) Jan Jannsen has his weird cyber-punk techno gear.
    7) Aerie is an ... Avriel (whatever the heck that is) cleric/mage, who has had her wings cut off? That's just freaky.
    The Designers had no problem bending the rules to create unique NPCs.
    Post edited by FredN on
  • atcDaveatcDave Member Posts: 2,702
    I don’t really object to any of those minor variations. That is all totally in keeping with D&D tradition. Any and *every* PnP game will eventually pick up quirks. DMs rule on things, make interpretations, or deviate for story/character reasons within their own world. Some of these may become new standards that a DM will apply equally across their setting (I happen to allow Halfling Paladins). Others will be one-offs. Exceptions that exist only for one specific character or one specific circumstance (the most by the book DM I ever gamed with, allowed one half-elven Paladin to exist because it fit the character).
    But half-orcs become a cheat in a CRPG specifically because they *can* have a 19 Strength right out of the gate, almost every player *will* give them a 19 Strength right out of the gate. And Dorn makes everything worse by actually having the 19 Strength.
    There are several such things in these games, that I as a DM would simply never allow. Sorcerers are a cheat, they break the spell economy (the ability of the DM to ration certain spells). And I think Dorn is a massive, cheesy cheat for the reasons mentioned. Extra bad since he was added late (I just mod him out of my game, even though he’s easy enough to ignore). But he’s more irksome since he’s an EE addition, not in the original game. Ditto for Hexxat.
    I think Mazzy, Jaheira and Aerie have exactly the sort of quirks most PnP DMs would in fact allow in their worlds. Their quirks do not bother me at all. Jan and Victoria would depend more on the setting. Some DMs are fine with their sorts of weird, some would not allow. Again, I’m fine with that.

    Sorry, but always come at these things as a PnP guy. Those things that look unbalancing to me, especially when they are late additions, always look like a red flag.
  • Humanoid_TaifunHumanoid_Taifun Member Posts: 1,093
    @FredN Half-elves are the only race in Baldur’s Gate that can multiclass as Fighter/Druids, so Jaheira’s legit in that regard. (She does get her own spell, Harper’s Call.) You might be thinking of Aerie—elves can’t be Cleric/Mages in BG2. Avariel can, but that sub-race isn’t in the game.

    @atcDave Dorn’s Strength is huge in BG1, but in BG2 it’s more a convenience than a big deal. You can bump it to 20 (21 with save-scumming) or just throw on a belt. Better to use the permanent boosts to push your PC to 23–24. And with his cleric buffs, Dorn’s swinging at 25 Strength anyway. (Unless you banish his patrons for that sword and dump him. Always cracks me up that, for a guy scarred by betrayal, he doesn’t lose it when you stab him in the back like that.)
  • FredNFredN Member Posts: 640
    edited September 9
    .....Someone pointed out that Viconia can effectively pump up her strength by casting DUHM. While this is the case, the spell's duration is fairly short, as are the Mage strength spells from Imoen and Edwin. Outside of combat, she would still be walking around heavily encumbered. Jaheira doesn't even have this option. When wearing Full Plate mail, Jaheria is also encumbered, although not nearly as badly as Viconia ... base strength 15 vs 10. However, I did find an effective resource.
    .....Regular Plate mail weighs less that Full Plate. Wearing this rather than Full, Jaheria is unencumbered. While her AC drops from -9 to -7, this is still pretty good, and will easily work just fine for most combats. Edwin needs no armor, and really, neither does Imoen. I was just trying to gild the lily there by giving her leather armor. She can use her bow just fine without any such thing; her spells and cloak give her a decent enough AC, and she won't be in the front line anyway.
    .....This leaves Viconia as the only team member who could really benefit from a strength enhancement item, so I can have her be the one to wear the Girdle of Hill Giant strength. This will permit her to use the +2 Mace of Disruption rather than Crom Feyr when we go up against Bodhi. This is crucial, since the Mace protects against Bodhi's rather nasty level drain, which Crom Feyr, nice weapon though it is, does not. This means that we can have 3 people pounding away at her with no risk of being drained: Dorn, Viconia and myself while berserk. Give all three oil of speed, and she is toast.
  • Humanoid_TaifunHumanoid_Taifun Member Posts: 1,093
    The Strength spell lasts 1 turn (one minute) per level, up to a maximum of 20 minutes at level 20. That's plenty.
    DUHM, as a combat spell, also has an acceptable duration. It has a short recasting time, and Viconia isn't going to be using Fighter HLAs, so she should be able to reapply it quickly. (also, I'm sure you just didn't mention them, but just in case they really slipped your mind, she also wants to cast Holy Power and Righteous Magic)

    Also, I am surprised that you despite the late game, don't have Improved Haste yet.
  • FredNFredN Member Posts: 640
    edited September 9
    Ah, it looks like I miscalculated the spell duration for the mage strength spell. It's not 1 turn, it's 1 turn per level of the caster, which is a fair duration. Duhm is still only 1 turn; but that's 10 melee reounds, which isn't too terrible. I have to admit I never considered Holy Power; I have gotten so used to casting DUHM for Viconia, I totally fotgot about it. My bad! As for Improved Haste, I have had the Bracers of Blinding Strike for a while, and I had Edwin learn the actual spell. At his level it will last 20 melee rounds, which should be adequate. But I also have 2 dozen Oils of Speed, which lasts for an hour. I would use one of those in a situatuion where I am expecting multiple hostile encounters in a short period of time.
    Post edited by FredN on
  • atcDaveatcDave Member Posts: 2,702
    @Humanoid_Taifun I suppose that’s a fair observation; since this is the BG2 category I would agree. Dorn is not such a gratuitous cheat here. Any character with an original 18 strength can have a 19 in BG2 (although again, as a PnP DM I would only allow the manual to raise strength by a single bracket. So your cleric with an 18 strength who used the book, would end up with an 18/01). But the bigger point being, by BG2 there are many, multiple ways of enhancing strength, especially for a warrior.
    So my point is mostly for BG1, a 1st level character with a 19 strength is a cheat!
  • lroumenlroumen Member Posts: 2,561
    edited 5:36AM
    Only a /01 increase is a harsh rule. Wouldn't you consider 18/01 to 18/26 to get to the next beneficial bracket? At least the tome would give some benefit then, right? I think iwd does that, right?
  • DinoDinDinoDin Member Posts: 1,654
    FWIW, there's multiple strength boosting items in the game and it's absolutely worth it to give one to her. Especially since many evil-aligned parties will have Korgan, where Crom is better. She does quite well having a bunch heavy gear tossed on her, not just plate but a big shield, sometimes a heavy flail, etc. And the strength will help a tick with her sling attacks, which you should absolutely be doing between every spellcast.

    She can actually be a better candidate for a permanent strength boosting item than even your fighters in the party, since they can boost strength via potions. One last option for Viconia are the red strength boosting potions, which gets you to 18, generally enough for whatever you need, and last four hours of game time.
  • DinoDinDinoDin Member Posts: 1,654
    atcDave wrote: »
    But half-orcs become a cheat in a CRPG specifically because they *can* have a 19 Strength right out of the gate, almost every player *will* give them a 19 Strength right out of the gate. And Dorn makes everything worse by actually having the 19 Strength.
    There are several such things in these games, that I as a DM would simply never allow. Sorcerers are a cheat, they break the spell economy (the ability of the DM to ration certain spells). And I think Dorn is a massive, cheesy cheat for the reasons mentioned. Extra bad since he was added late (I just mod him out of my game, even though he’s easy enough to ignore). But he’s more irksome since he’s an EE addition, not in the original game. Ditto for Hexxat.

    Interesting discussion. I've never considered Dorn to be much of a cheat in BG1, even though I've grown to use him alot in any evil campaign. That has more to do with the quality of the 2H sword than Dorn himself. I dunno, his pips are not perfectly spent, the extra point in 2H style doesn't grant much of a bonus, and you could really use that pip for a ranged or blunt weapon, so as to have three true options by the endgame.

    Funny note, but Dorn, along with all the EE companions, don't seem to have coded in the one-shot rule that keeps you from dying from one hit when at full health. Makes a big difference for frontline characters in early BG1. He also never really gets great defenses in BG1 relative to other fighters. He can never become the kind of tanky, speed footed butcher at the frontline like Kagain, Shar-Teel or even some of the good characters like Yeslick, Ajantis or even Khalid. I realize there are ways to commit alot of resources to him -- dex and con potions, to achieve this, but that's just it. He requires a big investment.

    Like I said, I use him alot in any evil run, but he doesn't feel essential to the party like Kagain does, never felt OP to me.
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