Skip to content

[mod] The War of Bloom and Rot

LavaDelVortelLavaDelVortel Member Posts: 3,042
ban-myco.png

The War of Bloom and Rot is a quest mod that introduces a new quest of a significant size. Explore twenty new areas and face powerful enemies as you try to return from the underground system of caves. To leave, you may need to stop a war between the myconids and another, powerful entity--hungry and with a plan of eradication of everything and everyone on her way.

The quest begins after you find Krilag, kill him, and read a journal that he has. It shall reveal a new area, and your adventure should start there. The quest was created with experienced adventurers in mind - while it is possible to set off to the new area right after Krilag's death, it may be easier after leaving the Wyrm's Tooth area.

Special thanks to @argent77 and Soul for their help while working on this.

Download
Forum

Comments

  • BenofAvalonBenofAvalon Member Posts: 8
    Great news!
    I've enjoyed all your other mods, so I'm sure this will be a treat as well! :)

    I've already downloaded and installed it, but I have planned a playthrough of Icewind Dale I & II this coming winter; so it's great to know I have something new to explore on my playthrough. :)

    Furthermore, I am moving to Greenland in the beginning of the new year, so my new surroundings will be perfect for these two games! <3
  • LavaDelVortelLavaDelVortel Member Posts: 3,042
    Thanks! I tried to make a bigger quest this time, it's probably one of my biggest mods for IWDEE. There may be more talks in The Rediscovery of Kuldahar, but this one has more areas, enemies and it's almost like a bit smaller and optional chapter to explore.

    I truly hope you'll like it :)
  • megrimlockmegrimlock Member Posts: 101
    Whoa. New IWD run incoming!
  • LavaDelVortelLavaDelVortel Member Posts: 3,042
    I hope you'll have fun! I put a lot of effort in this mod, I wanted to add some late-game adventure to IWD for a while now :)
  • jasteyjastey Member Posts: 2,892
    Congratulations!
    It's a new month, there is a new Lava mod! :p
    No, seriously, I bow to your productivity.
  • AciferAcifer Member Posts: 337
    You did it! If that's what I think it is, it's freakin' awesome. I've already downloaded it and took a look at it, it looks fantastic. One of the most ambitious mods for IWD I've ever seen.
    Congratulations!
  • jmaeqjmaeq Member Posts: 94
    Congratulations, Lava!! This is a phenomenal accomplishment. I cannot wait to download this for my next very overdue run through of IWD! :)
  • LavaDelVortelLavaDelVortel Member Posts: 3,042
    Thank you!

    v1.1 is up! It includes a French translation by @deratiseur
  • Kensei_xXxKensei_xXx Member Posts: 313
    edited November 15
    Recently finished this one on my current Icewind Dale playthrough and must say, great experience Lava, very well done. Good story and writing, really nice terrain setting, along with the soundsetting gives a great underdark atmosphere. Especially the graphics of the myconid cave are superb.
    I also like the different kinds of new enemies and the boss fights at the end. Encounters and Bossfight could have been a little bit tougher for me, but as usual, that depends. I'm playing on heavy modded and so had lots of experience and items when starting the quest. And I'm also used to SCS and Tactics. So difficulty might be quite ok for non "tactical" players.

    The only suggestion I would make is, to maybe add some kind of shop to the area, so that you can sell the vast amount of items, you're getting during the battles in the caves. I was lacking a bag of holding and had therefore a bit of a hassle managing all the stuff.

    Apart from that, great Mod :)
  • LavaDelVortelLavaDelVortel Member Posts: 3,042
    Recently finished this one on my current Icewind Dale playthrough and must say, great experience Lava, very well done. Good story and writing, really nice terrain setting, along with the soundsetting gives a great underdark atmosphere. Especially the graphics of the myconid cave are superb.
    Thanks! While it's located more like between the surface and the Underdark, rather than in the Underdark itself, I wanted it to feel partially like it, while also not including drow, so I'll still take it as a compliment!
    I also like the different kinds of new enemies and the boss fights at the end. Encounters and Bossfight could have been a little bit tougher for me, but as usual, that depends. I'm playing on heavy modded and so had lots of experience and items when starting the quest. And I'm also used to SCS and Tactics. So difficulty might be quite ok for non "tactical" players.
    Yeah, I am not someone who enjoys too difficult fights and I never use SCS or Tactics myself, and it was also tested by someone who prefers the original difficulty.
    The only suggestion I would make is, to maybe add some kind of shop to the area, so that you can sell the vast amount of items, you're getting during the battles in the caves. I was lacking a bag of holding and had therefore a bit of a hassle managing all the stuff.
    While I know this may be a bit upsetting for some, the lack of real shop is intended. You are away from normal people, those you encounter aren't really interested in items, neither, so it is up for you to decide which you are going to take and which you'll need to leave behind. You probably won't be able to keep all the +1/+2 items and sell them later on. Playing with my mods can already get you somewhat rich and I wanted to limit that at least a tiny bit here.
    Apart from that, great Mod :)
    I'm glad you still enjoyed it!
Sign In or Register to comment.