I realise this is a general post of intent, rather than anything about future patches, but I'd like to reiterate some things I pointed out long, long ago and (AFAIK) have never been addressed in BG:EE. Admittedly, I haven't played in a few years now so if any of these have finally been sorted, let me know!
Miners in Nashkel Mines areas (AR5400, AR5401 ) shouldn't use 'miner slave' model. They aren't slaves (like in Cloakwood). They should just be commoners.
Ulgoth's Beard should be accessible first time only via a new area map exit on the Black Dragon Gate (AR0100) and placed NW above Baldur's Gate city on the world map. This will preserve the difficulty flow of the game without new players bumbling across the town too early, as well as line up with proper FR canon. The town has always been in the wrong place on the world map.
Exotic weaponry should be added to the merchant stock (AR4908) in the Nashkel Carnival (AR4900). There aren't really any other natural places for players who put points in things like katana/ninjato to get replacement weapons in the early game. It would at least make thematic sense that a travelling carnival would stock them, and as you've put the BG2 rules into BG1, this should be addressed.
The silver weapons available in the desk in the Wandering Eye's top deck (AR1504) should not be behind the hardest boss that they're useful against. It's too easy to arrive here without being able to beat Karoug and get stuck on the island. In fact, it makes little sense that lycanthropes would keep silver weaponry anywhere near by. Instead, I suggest that the sword and butter knife are moved to Dradeel's cabin (AR1505), perhaps even offered to you to help get his spell book back.
The door to AR4806 (Joseph's home) should not be locked. It discourages good-aligned players from finding the quest for Joseph's ring.
Lots of those things could have been "fixed", but thing is the original had those already and it was never addressed.
1. Never considered the sprites used by miners to be a specific "slave" sprite. Just a "dirty miner" sprite. Changing them to commoner sprites would make even less sense.
2. Part of the charm of BG is that you can go to areas not meant for your lvl and get wrecked.
3. Access to exotic weaponry (especially ones added in BG2) should have been better handled, yes. I seem to remember there being a mod that addressed this issue and placed more items in certain stores.
4. Another point that should have been better addressed. Should have removed the silver requirement thing entirely and done the werewolf/greaterwerewolf like in BG2 or implemented a workaround like the Tweaks Anthology does. As for the weapon placement, having useful items in awkwardly convenient places is a mainstay of rpgs.
5. You should not be barging into private homes anyway as a good aligned character unless you have a specific reason to do so. Better to have added an NPC that would tell you about it, like that guy in Beregost that can inform you about local quests.
Long time since I've been here but I just saw that a engine version is coming up which is amazing news. Not going to lie, my main interest is to see if the LoB saving throws will be fixed as I recall it being an engine bug causing an Integer underflow. I can't wait to finally play LoB like it was meant to be one day.
Thank you for working on those amazing games after all this time.
Infinity Engine 2.7.2.0 Beta Now Available on Android
Every hamster has his day. A long awaited update has arrived for Baldur’s Gate I & II and Icewind Dale: Enhanced Editions on Android: user accessible game data is now supported.
To try the new build, open the game’s Google Play Store page, scroll to Join the beta, and tap Join.
Patch Notes
By default, the games now import and export user files to a location visible to file browsers: \<root\>/Documents/\<game_name\> Example for BG1: \<root\>/Documents/BaldursGate1/
Key Behaviors
• Saving: New saves are exported to \<root\>/Documents/\<game\>/save/\<save_name\> These saves can be freely copied between Android and PC
• Deleting: Removing a save in game also deletes it from the Documents directory (if present)
• Adding files manually: Placing files in \<root\>/Documents/\<game\>/ triggers a folder picker on next launch
o This grants the game full read/write access
o Choosing the default Documents folder is recommended, but any allowed folder will work
o The selected folder becomes the permanent USER_DIR until the game is reinstalled
How USER_DIR Works
Once selected:
• On every launch, the game imports all files from USER_DIR into its internal data directory
• You can treat USER_DIR like the Documents folder on PC:
o Add saves to USER_DIR/save/ to make them appear in game
o Add custom portraits to USER_DIR/portraits/ for the game to use
o Add your modded files & mods to USER_DIR/override/ for the game to use
o Restart the game after adding files while it’s running
o Note: those directories won't exist until you create them and add files. The only one the game creates on its own is USER_DIR/save (and "mpsave", etc.) when a save is made in-game
• The game will not delete or overwrite internal saves based on changes in USER_DIR
o Delete saves through the in game menus
o Create new save folders if you want to modify a save
Important Fix
This update resolves a bug that caused incorrect permissions on \<root\>/Android/data/\<game\>, preventing access via PC or file browsers.
Existing installations with incorrect permissions cannot be repaired. You must uninstall and reinstall the game. Because uninstalling removes saves, export them first and copy anything important to a PC.
Android permissions vary by device and OS, and Android/data may still be inaccessible even after reinstalling. If you cannot access it via PC, the “Files” app by Marc apps & software is recommended. If all else fails, rely on the new import/export system using \<root\>/Documents/\<game\>.
When i click on the above links for the android store, only BG1 is the 2.7 version in the store. SoD and BG2 are both still 2.6. How do i get the new 2.7 versions of SoD and BG2?
When i click on the above links for the android store, only BG1 is the 2.7 version in the store. SoD and BG2 are both still 2.6. How do i get the new 2.7 versions of SoD and BG2?
Because there are 2 links to join (1 if you are on your device and 1 if you are just logged in to your Google account anywhere), please try to follow both links from your device and see if that breaks through for you.
To be honest, I'd prefer that the 'main' games just stay untouched. I mean, a patch for compatibility and such is fine... but modifying, adding content, etc., I hope not. I'd much rather Beamdog or whoever was working on a new Icewind Dale III, a 'Black Pits' version for Icewind Dale EE, or something like that.
After a deeper conversation about what caused the issue that Argent brought up, I hope you will release a fix for this and not leave a sunsetting game with this serious of a systematic bug. Please fix or patch quickly after your release!
About the folder structure around the /lang/ folders, it is a bit confusing, but the game does treat certain locations as special folders that it will read from on PC only:
But on iOS, there is no way for the user to do anything to the install:/ folder, unlike PC. The game is also looking for files under certain home:/ paths though, which is why you can still override files:
What might make things feel simpler is if you do your testing on PC by using the home:/ directory as well, which is your <user_path>/Documents/Baldur's Gate - Enhanced Edition/ folder. That should work the same way on PC/Mac and iOS
home:/override/ does not work for .tlk. The files should go under home:/lang/<lang_code>/dialog.tlk
-- lang/
-- en_US/
-- dialog.tlk
What you can do is copy the whole folder off the device onto your PC, then make edits to the files/subfolders on PC, then copy the whole thing back and overwrite (via iTunes).
About the changelog: all 2.6 PC improvements, all 2.7 PC improvements, plus iOS-specific fixes, like this file access thing.
Is Beamdog considering coordinating fixes and improvements for modability with the community? Quite a lot of stuff shouldn't be limited to to eex and community fixpacks.
Reading these forums I know people have been able to transfer mod music from macOS systems to iOS by using music.bg2data (and modifying songlist.2da and songlist.ids into /override respectively), but I’ve personally never been able to achieve getting music from mods to play in my modded BG2EE iOS games after installing mods on PC and then transferring files into iOS.
In BG2EE 2.5.16.0 I’ve exhausted every option that came to my mind when trying to transfer music from PC into iOS, and it never played, when trying to transfer with music.bg2data
Now in BG2EE 2.7.2.0 iOS beta I tried installing music directly by transferring files to
home:/music
but it doesnt play.
BG: EE 2.7.2 beta, iOS 26.4.2, iPad Air 5th Generation
I have all the currently available extras bought and installed. The Restore Purchases button is active, and clicking it brings up a purchases restored dialogue box. Is this the correct behavior?
Reading these forums I know people have been able to transfer mod music from macOS systems to iOS by using music.bg2data (and modifying songlist.2da and songlist.ids into /override respectively), but I’ve personally never been able to achieve getting music from mods to play in my modded BG2EE iOS games after installing mods on PC and then transferring files into iOS.
In BG2EE 2.5.16.0 I’ve exhausted every option that came to my mind when trying to transfer music from PC into iOS, and it never played, when trying to transfer with music.bg2data
Now in BG2EE 2.7.2.0 iOS beta I tried installing music directly by transferring files to
home:/music
but it doesnt play.
Indeed, unfortunately, it looks like the game is set up to only read music from one place, and that's the install:/music folder, which would not be moddable on mobile.
This would need some feature development to get working properly, so we'll add a ticket to our backlog. Thanks for bringing this up to our attention.
BG: EE 2.7.2 beta, iOS 26.4.2, iPad Air 5th Generation
I have all the currently available extras bought and installed. The Restore Purchases button is active, and clicking it brings up a purchases restored dialogue box. Is this the correct behavior?
Yes, the Restore Purchases button should always be clickable, as it's just a way to request that the game try and sync with Apple's purchase history. If the game finds the DLC was purchased, the "Buy" button should be greyed out.
Yes, i figured it out with some help from SHS forums. It can read from lang-en_Us.zip file. Inside that zip is folder lang/en_US/dialog.tlk. In BG2EE home folder is the lang zip with unzipped override (as well as sounds,portraits,etc.) folder. I have a small mod that is working just to see. Apparently the app can/may (I haven't fully tried yet) read a .zip file with extension changed from .zip to .bg2data (also for bg1data, iwddata). This is similar ii remember from modding Android years ago. I believe override,music,sounds can be individually zipped, then change .zip to .bg2data or whatever infinity game you're trying to mod.
Indeed, unfortunately, it looks like the game is set up to only read music from one place, and that's the install:/music folder, which would not be moddable on mobile.
This would need some feature development to get working properly, so we'll add a ticket to our backlog. Thanks for bringing this up to our attention.
BG: EE 2.7.2 beta, iOS 26.4.2, iPad Air 5th Generation
I have all the currently available extras bought and installed. The Restore Purchases button is active, and clicking it brings up a purchases restored dialogue box. Is this the correct behavior?
Yes, the Restore Purchases button should always be clickable, as it's just a way to request that the game try and sync with Apple's purchase history. If the game finds the DLC was purchased, the "Buy" button should be greyed out.
Just to see what might happen, I tapped the greyed-out Installed button in the above mentioned configuration. A Purchase in Progress dialogue box appeared, followed by an App Store purchase box. I clicked Cancel, but I have been able to repeat this behavior. This does not happen in the current release version, 2.5.16.6, where the Buy button is greyed-out and does not respond to being tapped.
BG: EE 2.7.2 beta, iOS 26.4.2, iPad Air 5th Generation
I have all the currently available extras bought and installed. The Restore Purchases button is active, and clicking it brings up a purchases restored dialogue box. Is this the correct behavior?
Yes, the Restore Purchases button should always be clickable, as it's just a way to request that the game try and sync with Apple's purchase history. If the game finds the DLC was purchased, the "Buy" button should be greyed out.
Just to see what might happen, I tapped the greyed-out Installed button in the above mentioned configuration. A Purchase in Progress dialogue box appeared, followed by an App Store purchase box. I clicked Cancel, but I have been able to repeat this behavior. This does not happen in the current release version, 2.5.16.6, where the Buy button is greyed-out and does not respond to being tapped.
Thanks. We'll investigate more and fix properly for the next build.
Only the lang-en_US.zip works for modding. Other zip folders don't get recognized (ie. override.zip). Is this a RAM issue or just not a feature for mobile?
The .bg2data file should be unzipped exactly as it is into the home:/ directory. However, prior to 2.7.2, there was a potential issue with how the game unzipped folders, so subfolders may not work at all. 2.7.2 should fix that issue.
But even better, 2.7.2 makes the home:/ directory user-accessible. That's the exact folder that will appear when using the Files app and viewing "On My iPhone" under Baldur's Gate II (or from a computer viewing the Files tab). So the much simpler approach now is to simply copy all the folders you want into that base directory, such as /save/, /override/, etc.
ex. <On My iPhone>/Baldur's Gate II/override/<files>
BG: EE 2.7.2 beta, iOS 26.4.2, iPad Air 5th Generation
I have all the currently available extras bought and installed. The Restore Purchases button is active, and clicking it brings up a purchases restored dialogue box. Is this the correct behavior?
Yes, the Restore Purchases button should always be clickable, as it's just a way to request that the game try and sync with Apple's purchase history. If the game finds the DLC was purchased, the "Buy" button should be greyed out.
Just to see what might happen, I tapped the greyed-out Installed button in the above mentioned configuration. A Purchase in Progress dialogue box appeared, followed by an App Store purchase box. I clicked Cancel, but I have been able to repeat this behavior. This does not happen in the current release version, 2.5.16.6, where the Buy button is greyed-out and does not respond to being tapped.
Thanks. We'll investigate more and fix properly for the next build.
Indeed, unfortunately, it looks like the game is set up to only read music from one place, and that's the install:/music folder, which would not be moddable on mobile. This would need some feature development to get working properly, so we'll add a ticket to our backlog. Thanks for bringing this up to our attention.
It would be really great to see support for custom music on iOS, since so many mods for BG2 include their own music tracks for quests, NPCs, romances, and other content. At the moment, these scenes play in silence on iOS, which unfortunately hurts immersion and makes the mod experience feel incomplete compared to other platforms.
It would be really great to see support for custom music on iOS, since so many mods for BG2 include their own music tracks for quests, NPCs, romances, and other content. At the moment, these scenes play in silence on iOS, which unfortunately hurts immersion and makes the mod experience feel incomplete compared to other platforms.
I second this. Due to not being able to play mod music, music including mods basically become unplayable for me on iOS. For example trying EET currently on iOS makes BG1 and SOD parts play out completely without music, which for me is not an option. This also applies to larger content mods, like Acifer’s great mods.
Comments
https://forums.beamdog.com/discussion/90612/who-the-hell-is-ilair-malavons-dome
1. Never considered the sprites used by miners to be a specific "slave" sprite. Just a "dirty miner" sprite. Changing them to commoner sprites would make even less sense.
2. Part of the charm of BG is that you can go to areas not meant for your lvl and get wrecked.
3. Access to exotic weaponry (especially ones added in BG2) should have been better handled, yes. I seem to remember there being a mod that addressed this issue and placed more items in certain stores.
4. Another point that should have been better addressed. Should have removed the silver requirement thing entirely and done the werewolf/greaterwerewolf like in BG2 or implemented a workaround like the Tweaks Anthology does. As for the weapon placement, having useful items in awkwardly convenient places is a mainstay of rpgs.
5. You should not be barging into private homes anyway as a good aligned character unless you have a specific reason to do so. Better to have added an NPC that would tell you about it, like that guy in Beregost that can inform you about local quests.
Thank you for working on those amazing games after all this time.
Every hamster has his day. A long awaited update has arrived for Baldur’s Gate I & II and Icewind Dale: Enhanced Editions on Android: user accessible game data is now supported.
To try the new build, open the game’s Google Play Store page, scroll to Join the beta, and tap Join.
Direct links
- BG:EE Open Testing:
Join on Android - https://play.google.com/store/apps/details?id=com.beamdog.baldursgateenhancededitionJoin on the web - https://play.google.com/apps/testing/com.beamdog.baldursgateenhancededition
- BGII:EE Open Testing:
Join on Android - https://play.google.com/store/apps/details?id=com.beamdog.baldursgateIIenhancededitionJoin on the web - https://play.google.com/apps/testing/com.beamdog.baldursgateIIenhancededition
- IWD:EE Open Testing:
Join on Android - https://play.google.com/store/apps/details?id=com.beamdog.icewinddaleJoin on the web - https://play.google.com/apps/testing/com.beamdog.icewinddale
- SoD Open Testing:
Join on Android - https://play.google.com/store/apps/details?id=com.beamdog.siegeofdragonspearJoin on the web - https://play.google.com/apps/testing/com.beamdog.siegeofdragonspear
Patch Notes
By default, the games now import and export user files to a location visible to file browsers: \<root\>/Documents/\<game_name\> Example for BG1: \<root\>/Documents/BaldursGate1/
Key Behaviors
• Saving: New saves are exported to \<root\>/Documents/\<game\>/save/\<save_name\> These saves can be freely copied between Android and PC
• Deleting: Removing a save in game also deletes it from the Documents directory (if present)
• Adding files manually: Placing files in \<root\>/Documents/\<game\>/ triggers a folder picker on next launch
o This grants the game full read/write access
o Choosing the default Documents folder is recommended, but any allowed folder will work
o The selected folder becomes the permanent USER_DIR until the game is reinstalled
How USER_DIR Works
Once selected:
• On every launch, the game imports all files from USER_DIR into its internal data directory
• You can treat USER_DIR like the Documents folder on PC:
o Add saves to USER_DIR/save/ to make them appear in game
o Add custom portraits to USER_DIR/portraits/ for the game to use
o Add your modded files & mods to USER_DIR/override/ for the game to use
o Restart the game after adding files while it’s running
o Note: those directories won't exist until you create them and add files. The only one the game creates on its own is USER_DIR/save (and "mpsave", etc.) when a save is made in-game
• The game will not delete or overwrite internal saves based on changes in USER_DIR
o Delete saves through the in game menus
o Create new save folders if you want to modify a save
Important Fix
This update resolves a bug that caused incorrect permissions on \<root\>/Android/data/\<game\>, preventing access via PC or file browsers.
Existing installations with incorrect permissions cannot be repaired. You must uninstall and reinstall the game. Because uninstalling removes saves, export them first and copy anything important to a PC.
Android permissions vary by device and OS, and Android/data may still be inaccessible even after reinstalling. If you cannot access it via PC, the “Files” app by Marc apps & software is recommended. If all else fails, rely on the new import/export system using \<root\>/Documents/\<game\>.
This would be cool and not so hard to do I guess... Edit: but not a must.
Because there are 2 links to join (1 if you are on your device and 1 if you are just logged in to your Google account anywhere), please try to follow both links from your device and see if that breaks through for you.
install:/lang/en_US/sounds
install:/lang/en_US/movies
But on iOS, there is no way for the user to do anything to the install:/ folder, unlike PC. The game is also looking for files under certain home:/ paths though, which is why you can still override files:
home:/movies
home:/characters
home:/portraits
home:/sounds
home:/scripts
home:/override
What might make things feel simpler is if you do your testing on PC by using the home:/ directory as well, which is your <user_path>/Documents/Baldur's Gate - Enhanced Edition/ folder. That should work the same way on PC/Mac and iOS
home:/override/ does not work for .tlk. The files should go under home:/lang/<lang_code>/dialog.tlk
-- lang/
-- en_US/
-- dialog.tlk
What you can do is copy the whole folder off the device onto your PC, then make edits to the files/subfolders on PC, then copy the whole thing back and overwrite (via iTunes).
About the changelog: all 2.6 PC improvements, all 2.7 PC improvements, plus iOS-specific fixes, like this file access thing.
home:/music
Is it supposed to work similarly in iOS?
Reading these forums I know people have been able to transfer mod music from macOS systems to iOS by using music.bg2data (and modifying songlist.2da and songlist.ids into /override respectively), but I’ve personally never been able to achieve getting music from mods to play in my modded BG2EE iOS games after installing mods on PC and then transferring files into iOS.
Same seemed to have been observed by another user in iOS modding thread here. No solution was posted when it was discussed 6 years ago.
https://forums.beamdog.com/discussion/comment/1122433/#Comment_1122433
In BG2EE 2.5.16.0 I’ve exhausted every option that came to my mind when trying to transfer music from PC into iOS, and it never played, when trying to transfer with music.bg2data
Now in BG2EE 2.7.2.0 iOS beta I tried installing music directly by transferring files to
home:/music
but it doesnt play.
BG: EE 2.7.2 beta, iOS 26.4.2, iPad Air 5th Generation
I have all the currently available extras bought and installed. The Restore Purchases button is active, and clicking it brings up a purchases restored dialogue box. Is this the correct behavior?
Indeed, unfortunately, it looks like the game is set up to only read music from one place, and that's the install:/music folder, which would not be moddable on mobile.
This would need some feature development to get working properly, so we'll add a ticket to our backlog. Thanks for bringing this up to our attention.
Yes, the Restore Purchases button should always be clickable, as it's just a way to request that the game try and sync with Apple's purchase history. If the game finds the DLC was purchased, the "Buy" button should be greyed out.
Thanks for the response, much appreciated.
Just to see what might happen, I tapped the greyed-out Installed button in the above mentioned configuration. A Purchase in Progress dialogue box appeared, followed by an App Store purchase box. I clicked Cancel, but I have been able to repeat this behavior. This does not happen in the current release version, 2.5.16.6, where the Buy button is greyed-out and does not respond to being tapped.
Thanks. We'll investigate more and fix properly for the next build.
But even better, 2.7.2 makes the home:/ directory user-accessible. That's the exact folder that will appear when using the Files app and viewing "On My iPhone" under Baldur's Gate II (or from a computer viewing the Files tab). So the much simpler approach now is to simply copy all the folders you want into that base directory, such as /save/, /override/, etc.
ex. <On My iPhone>/Baldur's Gate II/override/<files>
You’re welcome. I’m glad if I can be of help.
It would be really great to see support for custom music on iOS, since so many mods for BG2 include their own music tracks for quests, NPCs, romances, and other content. At the moment, these scenes play in silence on iOS, which unfortunately hurts immersion and makes the mod experience feel incomplete compared to other platforms.
I second this. Due to not being able to play mod music, music including mods basically become unplayable for me on iOS. For example trying EET currently on iOS makes BG1 and SOD parts play out completely without music, which for me is not an option. This also applies to larger content mods, like Acifer’s great mods.