On macOS and Windows PCs, pressing X on the keyboard displays the current area number and x-y cursor coordinates in that area. It also works on iPads with working physically connected keyboards. Would it be possible to add that feature with wirelessly connected keyboards and/or via some sort of software operation in iOS/iPadOS versions as well?
With the next release, Intel x64 code will no longer be supported.
The problem I raise is this: the Baldur's Gate installer must be universal, not just the game itself. Otherwise, it won't be possible to install it on new computers that don't have Rosetta 2!
Will the installation also be Apple Silicon?
I got this modpack to work with no PC on iOS. Here's a link to my mega and a weidu log. Its built for 2.5, but ive seen minimal errors so far. Just proof that you can mod on iOS without PC.
With the next release, Intel x64 code will no longer be supported.
The problem I raise is this: the Baldur's Gate installer must be universal, not just the game itself. Otherwise, it won't be possible to install it on new computers that don't have Rosetta 2!
Will the installation also be Apple Silicon?
Can you please clarify the question? Our games can be installed directly from Epic, Steam and GOG without any installers.
On macOS and Windows PCs, pressing X on the keyboard displays the current area number and x-y cursor coordinates in that area. It also works on iPads with working physically connected keyboards. Would it be possible to add that feature with wirelessly connected keyboards and/or via some sort of software operation in iOS/iPadOS versions as well?
Ive found keyboard works if you go into journal and type something in the journal notes, including x
Testing on macOS and it's working great. Though I noticed some translation issues in Polish version. Namely some strings presented as `Invalid: 103851` (entry in journal from Irenicus dungeon), `Invalid: 103840` a broken sword in an inventory and 1st dialog option at Adventurer's Mart.
This is save file started at previous version of the game. Character was imported from BG1EE.
On macOS and Windows PCs, pressing X on the keyboard displays the current area number and x-y cursor coordinates in that area. It also works on iPads with working physically connected keyboards. Would it be possible to add that feature with wirelessly connected keyboards and/or via some sort of software operation in iOS/iPadOS versions as well?
Ive found keyboard works if you go into journal and type something in the journal notes, including x
Yes, that works, if I type X on a Bluetooth wireless keyboard with the text input window still open at the bottom of the screen after typing in the Add Entry section. And doing so after enabling the Floating software keyboard works as well. It’s still clumsy at best though.
Yes, that works, if I type X on a Bluetooth wireless keyboard with the text input window still open at the bottom of the screen after typing in the Add Entry section. And doing so after enabling the Floating software keyboard works as well. It’s still clumsy at best though.
I agree it’s clumsy, but at least it works. And it should be relatively easy to fix that bug, instead of having to add features.
Testing on macOS and it's working great. Though I noticed some translation issues in Polish version. Namely some strings presented as `Invalid: 103851` (entry in journal from Irenicus dungeon), `Invalid: 103840` a broken sword in an inventory and 1st dialog option at Adventurer's Mart.
This is save file started at previous version of the game. Character was imported from BG1EE.
With the next release, Intel x64 code will no longer be supported.
The problem I raise is this: the Baldur's Gate installer must be universal, not just the game itself. Otherwise, it won't be possible to install it on new computers that don't have Rosetta 2!
Will the installation also be Apple Silicon?
Can you please clarify the question? Our games can be installed directly from Epic, Steam and GOG without any installers.
Exactly, GOG has standalone installer.
You can download installation file and the run installation offline.
This is the point, standalone installer must be compiled for apple silicon.
When I installed bgate ee offline my macbook M4 asked for rosetta2…
This means that installer must be apple silicon ready….
Or in the future without rosetta nonome could install bgate from gog offline!
Yes, that works, if I type X on a Bluetooth wireless keyboard with the text input window still open at the bottom of the screen after typing in the Add Entry section. And doing so after enabling the Floating software keyboard works as well. It’s still clumsy at best though.
I agree it’s clumsy, but at least it works. And it should be relatively easy to fix that bug, instead of having to add features.
I applaud your ingenuity in figuring out how this can be done with the current standard iOS/iPadOS configuration. It’s not your fault that the process is presently as cumbersome as it is. I was thinking idly about perhaps adding a gameplay option to the Highlight Tool button to enable choosing to display these coordinates when that button is on, for example. But I’m not knowledgeable enough about programming or user interfaces to have a worthwhile opinion about what would be involved in enabling such a capability, so I’ll defer to those who have the requisite expertise.
Comments
With the next release, Intel x64 code will no longer be supported.
The problem I raise is this: the Baldur's Gate installer must be universal, not just the game itself. Otherwise, it won't be possible to install it on new computers that don't have Rosetta 2!
Will the installation also be Apple Silicon?
https://mega.nz/folder/zlclzKra#A4JZ3Sqt7IxGYAg_x_zUoA
Can you please clarify the question? Our games can be installed directly from Epic, Steam and GOG without any installers.
Ive found keyboard works if you go into journal and type something in the journal notes, including x
It’s there but bugged out. You have to go to journal and type something . You can do biography on the char sheet too.
This is save file started at previous version of the game. Character was imported from BG1EE.
Yes, that works, if I type X on a Bluetooth wireless keyboard with the text input window still open at the bottom of the screen after typing in the Add Entry section. And doing so after enabling the Floating software keyboard works as well. It’s still clumsy at best though.
I agree it’s clumsy, but at least it works. And it should be relatively easy to fix that bug, instead of having to add features.
Are you sure it's a clean install with no mods?
Exactly, GOG has standalone installer.
You can download installation file and the run installation offline.
This is the point, standalone installer must be compiled for apple silicon.
When I installed bgate ee offline my macbook M4 asked for rosetta2…
This means that installer must be apple silicon ready….
Or in the future without rosetta nonome could install bgate from gog offline!
I applaud your ingenuity in figuring out how this can be done with the current standard iOS/iPadOS configuration. It’s not your fault that the process is presently as cumbersome as it is. I was thinking idly about perhaps adding a gameplay option to the Highlight Tool button to enable choosing to display these coordinates when that button is on, for example. But I’m not knowledgeable enough about programming or user interfaces to have a worthwhile opinion about what would be involved in enabling such a capability, so I’ll defer to those who have the requisite expertise.