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[MOD] Interspecies Friendship: Boo & Wilson

MephistoSatanDevilMephistoSatanDevil Member Posts: 130
edited July 2 in BGII:EE Mods
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A tiny Baldur's Gate II banter mod. Seven new lines for Boo and Wilson.

What it does:
When both Minsc and Wilson are in your party, Boo will chime in during various situations. Over seven banters, Boo will gradually befriend Wilson and learn from the best bear in the world:
  • How to help Minsc manage his berserk
  • How to actually help Minsc in combat

Compatibility: BG2:EE / EET. No quest/item. Shouldn't conflict with other banter mods.

Requirement: Both Minsc and Wilson must be in the party, and Minsc must have Boo, for banter to trigger.

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Boo: "Squeak squeak squeak."
Wilson: (stoic bear nod)

Download: https://github.com/MephistoSatanDevil/InterspeciesFriendship

---

Feedback, bug reports, and bear facts welcome.
Post edited by MephistoSatanDevil on

Comments

  • MephistoSatanDevilMephistoSatanDevil Member Posts: 130
    edited June 25
    In China, Bears are jokingly called "Siberian giant hamsters" because Russian bears in viral videos look clumsy, round, and adorably dopey.

    And Syrian hamsters (the largest pet hamster breed) are officially sold in Chinese pet shops as "bear hamsters" because they're chunky and vaguely bear-shaped.
    Post edited by MephistoSatanDevil on
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 130
    edited June 25
    The fourth and seventh interjections trigger on party rest. The sixth interjection triggers after combat.
    Post edited by MephistoSatanDevil on
  • JarlyJarly Member Posts: 23
    I think github link is wrong.
  • dzyngisdzyngis Member Posts: 76
  • shaigan22shaigan22 Member Posts: 45
    is it your first mod? congratulations!
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 130
    edited June 29
    Jarly wrote: »
    I think github link is wrong.

    I must have been out of my mind. Not only did I post this in the wrong section, but I also copied the GitHub project link wrong. It has been fixed now. T
    dzyngis wrote: »
    Because I posted this in the wrong forum section—I should have published this mod in the BG1 section, and since I cannot move the thread, I had to edit it into a release post for another BG2 mod. :p
    shaigan22 wrote: »
    is it your first mod? congratulations!
    This mod is so small that I don't really think it can be called a mod. In fact, it originated merely from my rant and joke about the handling of Gorion's death (and the fact that a powerful mage like Elminster showed up at the scene just one night later without even considering casting some kind of resurrection spell).

    Although it's just a rewrite, I still tend to treat this as my first mod:
    https://forums.beamdog.com/discussion/89784/mod-living-clara-clara-dark-side-anomen
    Post edited by MephistoSatanDevil on
  • shaigan22shaigan22 Member Posts: 45
    Oh, how silly am I. I know this mod and even keep it in my install order. I love this idea of having alternatives for the original BG cast. Thanks to you and Lava!
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 130
    shaigan22 wrote: »
    Oh, how silly am I. I know this mod and even keep it in my install order. I love this idea of having alternatives for the original BG cast. Thanks to you and Lava!

    Thank you so much for your appreciation of my mod. Being mentioned in the same breath as Lava truly flatters me.
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 130
    edited July 2
    up4fa5fukuws.png
    Fixed a bug that the banter would still incorrectly trigger when Minsc didn't have Boo.(When would this situation occur? :p
  • ThomMerrilinThomMerrilin Member Posts: 23
    Copying this over from the G3 forum- tested Gorion's Last Stand, no issues with the expanded Sarevok-Gorion encounter. As Chapter 1 opens, Imoen approaches as normal, and all of her dialogue fires appropriately.  However, if installed, Grey the Dog does not appear.  I played with the global variables that appeared to trigger the Grey and Jondalar entrance without success.  Instead, I consoled Grey in, and all of the dialogue fired as expected, including Imoen, followed by the appearance of Jondalar and Erik with the standard dialogue and responses.

    I'm assuming Gorion's Last Stand must alter something that impacts the trigger necessary for Grey to appear.  I posted this as well on the G3 Grey the Dog forum..
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 130
    edited August 15
    Copying this over from the G3 forum- tested Gorion's Last Stand, no issues with the expanded Sarevok-Gorion encounter. As Chapter 1 opens, Imoen approaches as normal, and all of her dialogue fires appropriately.  However, if installed, Grey the Dog does not appear.  I played with the global variables that appeared to trigger the Grey and Jondalar entrance without success.  Instead, I consoled Grey in, and all of the dialogue fired as expected, including Imoen, followed by the appearance of Jondalar and Erik with the standard dialogue and responses.

    I'm assuming Gorion's Last Stand must alter something that impacts the trigger necessary for Grey to appear.  I posted this as well on the G3 Grey the Dog forum..

    This is a very strange issue. Gorion Last Stand only adjusted the cutscene in CH1CUT04.bcs without making any substantive changes to the game, such as variables, so theoretically it shouldn't affect any other mods.

    To put it bluntly, that mod is extremely bare-bones. It merely adds code to make Gorion self-destruct in the original event, with one line of dialogue inserted before and after to explain why the Bhaalspawn never thought to find a high-level mage or cleric to resurrect Gorion—considering that Elminster is right nearby, Candlekeep is close by, and even the Friendly Arm Inn has clerics. Therefore, this mod is very simple and contains no extra content. Global variables and character states are no different from the base game. So any issues arising would be very strange.
  • ThomMerrilinThomMerrilin Member Posts: 23
    On my test run, Gorion did not self destruct and there was no following line of dialogue- this is on a BG1EE install rather than EET.

    The scene started as normal, there is extended dialogue between Gorion and Sarevok, then the new dialogue tree between Gorion and the PC that leads to Gorion teleporting the PC away, the battle ensues but as Sarevok closes in it fades to black, followed by the Chapter 1 title card and exposition, and then Imoen joining the PC as always.

    Sounds like there were elements at the end of the encounter that did not play correctly, although there was no hanging scene or other visible problem to indicate there were any issues as I was playing it. This is what led me to suspect that Grey's appearance did not fire as it missed the variable that Gorion was dead.
  • jasteyjastey Member Posts: 2,954
    @ThomMerrilin As I wrote at G3, Grey's appearance is triggered by the area script with no additional conditions.
    Is it possible that something was blocking parts of the area script ar2700.bcs in your game?
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 130
    On my test run, Gorion did not self destruct and there was no following line of dialogue- this is on a BG1EE install rather than EET.

    The scene started as normal, there is extended dialogue between Gorion and Sarevok, then the new dialogue tree between Gorion and the PC that leads to Gorion teleporting the PC away, the battle ensues but as Sarevok closes in it fades to black, followed by the Chapter 1 title card and exposition, and then Imoen joining the PC as always.

    Sounds like there were elements at the end of the encounter that did not play correctly, although there was no hanging scene or other visible problem to indicate there were any issues as I was playing it. This is what led me to suspect that Grey's appearance did not fire as it missed the variable that Gorion was dead.

    It appears that Gorion Last Stand isn't triggering at all—your CH1CUT04.bcs seems to have been completely overwritten by something. So you should check whether other mods affecting your CH1CUT04.bcs might be causing issues.
  • jasteyjastey Member Posts: 2,954
    Oh, interesting, this isn't from Gorion's Last Stand what ThomMerrilin saw in the game?
    @ThomMerrilin A changelog on ch1cut04.bcs would be interesting!
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 130
    @ThomMerrilin It might be helpful to check which mod is causing Gorion to teleport the PC away.
  • ThomMerrilinThomMerrilin Member Posts: 23
    edited August 16
    I ran the changelog on ch1cuto4.bcs, the only mods affecting that were Gorion's Last Stand and EET Tweaks (higher framerate support). Running the change log on AR2700 also did not generate any results.

    So I chased down the changed dialogue file between Gorion and Sarevok, CUTSAR.DLG, and it appears to be coming from Candlekeep Revisited. I checked CUTGOR.DLG, same result. I checked the WeiDU log, and I installed Gorion's Last Stand after Candlekeep Revisited, so perhaps in this case last mod installed did not win.

    Since Artisan does not participate here or post readmes or change logs, this would probably require a trip to Discord to investigate further, but I don't have a current active discord account and I generally try to avoid it whenever possible.
  • UlkeshUlkesh Member Posts: 369
    How do I install your mod Gorion last stand? It has no .exe
  • jasteyjastey Member Posts: 2,954
    Candlekeep Revisited flat out replaces the cutscene with an own one ("C0CR#C04. bcs"). It's unfortunate that the readme does not seem to state these changes.
    These two mods are not compatible.

    @ThomMerrilin I'm still not sure why this would block Grey's spawning, since the area script should still just run normally.
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 130
    edited August 17
    Ulkesh wrote: »
    How do I install your mod Gorion last stand? It has no .exe

    All Baldur's Gate mods are WeiDU-based. If a mod doesn't come with its own installer, simply copy the **setup-ModName.exe** from another mod, rename it to match the mod you want to install, and run it. For example, you can copy **setup-EET_GUI.exe** into your game directory, rename it to **setup-GorionLastStand.exe**, and run it to complete the installation normally.
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