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[MOD] Living Clara: Clara & Dark Side Anomen

MephistoSatanDevilMephistoSatanDevil Member Posts: 138
edited November 5 in BGII:EE Mods
Clara_OHHEX_Portrait_BG2EE.pngYF_ClarL.bmp

Living Clara: Clara & Dark Side Anomen
This project builds upon the Clara‑related content originally created by Ratatoskr and BCaesar, and is developed with their kind permission. It has been completely overhauled and expanded into a standalone mod focused solely on Clara.

Supported Games: BG2EE | EET
Languages: English | Chinese | Czech | French | German | Italian | Polish | Russian | Spanish
Project: https://github.com/trow/LivingClara

About This Mod
This mod delivers two major enhancements to your Baldur's Gate II experience:
  • Revivable Clara: During the confrontation with Hexxat, Clara still dies as scripted — but we've reworked the initial Hexxat tomb event so you can revive her and keep her in your party permanently. Clara is a Female Human Lawful Evil Thief who can rapidly level up through interjections with party members, and can be directly summoned when starting a new Throne of Bhaal campaign.
  • Dark Side Anomen: If Anomen fails his knight trial and kills his father, he would normally be forced to leave the party permanently. However, this component allows him to remain if he enters a committed romance with Clara. Additionally, Anomen's career may take an unexpected turn.

Important Note
To access the Living Clara content, you must accept the initial Hexxat recruitment at the Copper Coronet and proceed to the tomb event before Chapter 4. As in the original game, you may decline or postpone this encounter, but if you decline permanently or pass Chapter 4, the Clara content will not trigger.

Installation
  • Compatible with most mods
  • Do NOT install alongside the Mazzy MegaMod (the original mod from which the Clara content was derived, as it contains duplicate material).
  • Do NOT install the "Nothing kills romances" component from the Romance Cheats section of The Tweaks Anthology mod (as it will prevent Anomen and Clara from developing a romance).
  • Do NOT install the "Disable Hexxat" component from the A7-NoEENPCs MOD (this component blocks the appearance of the fake Hexxat, thereby making it impossible to trigger the initial Hexxat tomb event).
  • Install after Saradas Magic for BG2 for proper crossmod interjections.
  • Install after Anomen's extended plot component of Hidden Adventures to avoid plot logic errors.
  • To keep Clara's kit as Shadowdancer, install this mod before any of these kit mods (which will otherwise override her kit):
    - The Trickster kit from The Artisan's Kitpack → changes Clara's kit to Trickster
    - The qin06dz Kit from qinsisuo06's qin06dz Kits → changes Clara's kit to qin06dz
    - The Seducer Kit from semiticgoddess's Expanded Classes and Kits → changes Clara's kit to Seducer
    - The Charming Rogue from Jarno Mikkola's Mega Mod Kits → changes Clara's kit to Charming Rogue
  • On EET installations: install before EET_End.

Known Issue
In the scene where Clara assists Anomen in patricide, if Clara is chunked, she will not be resurrected correctly. If you encounter this issue, please reload a previous save and replay this scene.

Credits
  • MephistoSatanDevil: Project lead, text adaptation and translation
  • Shohy: Coding and event optimization
  • Esceen: Testing and bug reporting
Post edited by MephistoSatanDevil on

Comments

  • shevy123456shevy123456 Member Posts: 574
    > Do NOT install with the original "All Things Mazzy" mod (duplicate content)

    I do not remember offhand; is it possible to skip this mod content in the
    All Things Mazzy in regards to Clara (but only that, and retain the other
    components), and instead install the mod here?
  • Kensei_xXxKensei_xXx Member Posts: 538
    No. As far as I remember you install it all in one. There was „for the good“ and „for the evil“ content you could choose, but not this one
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 138
    Yes, the content related to Clara is bundled within the main component of the ATM mod and cannot be installed separately. This is precisely why I undertook the effort to split and remake it. Otherwise, simply installing the ATM mod and selecting the desired components would have sufficed.
  • Kensei_xXxKensei_xXx Member Posts: 538
    I got an error when installing the latest version on an EET setup, language english;
    g9jgu09soyey.jpg
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 138
    edited September 17
    Kensei_xXx wrote: »
    I got an error when installing the latest version on an EET setup, language english;
    g9jgu09soyey.jpg

    My apologies for the error. Please re-download the files, the last file has fix it.
    Post edited by MephistoSatanDevil on
  • Kensei_xXxKensei_xXx Member Posts: 538
    Everything went fine now, thanks. :)
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 138
    Kensei_xXx wrote: »
    Everything went fine now, thanks. :)

    If you encounter any issues with this mod during gameplay, including unbalanced rewards, script errors or glitches, please report them so I can improve the mod.
  • JarlyJarly Member Posts: 32
    As I understand it, this mod also changes content of the original mod to some extent. Can I ask what content has been removed / adapted?
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 138
    Jarly wrote: »
    As I understand it, this mod also changes content of the original mod to some extent. Can I ask what content has been removed / adapted?

    Removed all content unrelated to Clara and Anomen.
    Improved Clara's cutscene and performance during her rescue sequence.
    Fixed several bugs in the original mod involving Clara.
    Removed sexual content featuring Clara.
    Removed the content where Viconia uses Clara to administer poison.
    Refined certain text (primarily Anomen's dialogue during the patricide incident).
    Modified the attributes of the wedding ring Anomen gives to Clara and adjusted the rewards for some interjection events.
    ....
    Oh, and the fake noble alias Clara uses for her scams and impersonations has also been adjusted. Though since it was always a fake name anyway, nobody really cares.
  • keturiduketuridu Member Posts: 28
    My EET megamod won't allow to keep Clara at any moment. Hexxat just eats her without any choices. Could it be that

    ~HEXXATFRIENDSHIP\HEXXATFRIENDSHIP.TP2~ #0 #0 // Hexxat Friendship for BG2EE: 1.2

    ~ARTISANSKITPACK_NPC\ARTISANSKITPACK_NPC.TP2~ #0 #7104 // Artisan's Kitpack: Give Hexxat the Invisible Blade Kit: v4.81a-dev.85928f9-chriz.3

    installed after

    ~LIVINGCLARA\LIVINGCLARA.TP2~ #1 #0 // Clara & Darkside Anomen: Version 1.5.8
    ~LIVINGCLARA\LIVINGCLARA.TP2~ #1 #1 // Optional BG2 Style Portrait for Clara: Version 1.5.8
    ~JANQUEST\SETUP-JANQUEST.TP2~ #1 #0 // Jan's Extended Quest

    reseted your mod's changes?
  • MephistoSatanDevilMephistoSatanDevil Member Posts: 138
    edited October 31
    keturidu wrote: »
    My EET megamod won't allow to keep Clara at any moment. Hexxat just eats her without any choices. Could it be that

    ~HEXXATFRIENDSHIP\HEXXATFRIENDSHIP.TP2~ #0 #0 // Hexxat Friendship for BG2EE: 1.2

    ~ARTISANSKITPACK_NPC\ARTISANSKITPACK_NPC.TP2~ #0 #7104 // Artisan's Kitpack: Give Hexxat the Invisible Blade Kit: v4.81a-dev.85928f9-chriz.3

    installed after

    ~LIVINGCLARA\LIVINGCLARA.TP2~ #1 #0 // Clara & Darkside Anomen: Version 1.5.8
    ~LIVINGCLARA\LIVINGCLARA.TP2~ #1 #1 // Optional BG2 Style Portrait for Clara: Version 1.5.8
    ~JANQUEST\SETUP-JANQUEST.TP2~ #1 #0 // Jan's Extended Quest

    reseted your mod's changes?

    Could you provide your weidu.log file and override\hexxat.dlg file?

    Also, in this event, the beginning part is exactly the same as the original, up until Clara is killed by Hexxat. If the mod is working properly, then in the dialogue that triggers afterward, you choose the option to become hostile with Hexxat, then fight and kill her, and pick up the bag, and that should trigger the content that revives Clara.

    Did you try becoming hostile with Hexxat and killing her after she killed Clara?
    Post edited by MephistoSatanDevil on
  • keturiduketuridu Member Posts: 28
    edited November 1

    Could you provide your weidu.log file and override\hexxat.dlg file?

    Also, in this event, the beginning part is exactly the same as the original, up until Clara is killed by Hexxat. If the mod is working properly, then in the dialogue that triggers afterward, you choose the option to become hostile with Hexxat, then fight and kill her, and pick up the bag, and that should trigger the content that revives Clara.

    Did you try becoming hostile with Hexxat and killing her after she killed Clara?

    i've copied files from override with hexx and weidu log

    I've waited for a chance to be hostile with Hexxat, but at the point my party comes to the coffin she automatically kills Clara (telling something like "sorry, no sorry") - i can do nothing to stop her and then i took her to my party. did try to kill Hexxat right after she kills Clara, but that didn't help much.

  • MephistoSatanDevilMephistoSatanDevil Member Posts: 138
    edited November 5
    keturidu wrote: »
    i've copied files from override with hexx and weidu log

    I've waited for a chance to be hostile with Hexxat, but at the point my party comes to the coffin she automatically kills Clara (telling something like "sorry, no sorry") - i can do nothing to stop her and then i took her to my party. did try to kill Hexxat right after she kills Clara, but that didn't help much.

    After Hexxat says "Forgive me, Clara" and eats her, according to the mod's normal flow, the various companions in your party will speak up and interject. After the interjections end, Hexxat will trigger a dialogue with some options. Choosing certain options will make Hexxat hostile to you, such as "Fine, I'll talk. Vampire meet steel. Steel meet vampire." or "I do not speak with evil! Time to die!" Then Hexxat will become hostile. After you kill her, a message will appear: "You defeat the vampire, but she transforms into mist and quickly disappears. At the spot where she had been standing, only an old sack left behind remained." Then picking up the dropped Dragomir's Respite will continue to trigger the next dialogue: "Following the scent on the sack, you discover the vampire retreated to this coffin after its defeat. Should you possess a wooden stake, attempt to destroy it utterly." This is the process for saving Clara. The items needed to save her are all obtainable in this maze.

    I checked your DLG file with NI, and the dialogue above has not been overwritten.

    Could you provide a screenshot of your dialogue options in your version after Hexxat kills Clara and the triggered dialogue finishes saying “I have been waiting a long time.”?

    To other users : To prevent misunderstandings and avoid misleading players, the mod description has been revised to clarify that Clara still dies during the initial Hexxat encounter as in the original game. The mod changes the branch after her death: you may turn hostile against Hexxat, kill her, and then revive Clara — it does not allow Clara to be saved before Hexxat kills her.
    Post edited by MephistoSatanDevil on
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