21) Ankheg Armour doesn't appear to be green. It's a large bug. 22) You enter through the closed doors in the Firendly Arm's Inn Cottage located in its western part. 23) Level correction is broken. It's better solution to gain experience alone, then, in many cases start to talk to NPC's after reaching very high level. Each NPC should have 'starting experience points cap' - like fe. Imoen - max lvl. 2. In the party I run she starts at level 5 which does not correspond to her being called a 'kiddo', 'rookie' or whatever downgrading nickname CHARNAME thinks of... That little thing simple doesn't fit her amazing thieving skills. Overpowered 'exp correction' works against building a party at the lowest levels - and the main reason is quite simple - it's just unprofitable. 24) The guard in Oghma's Hospital in Candlekeep chickens out after calling him a "bald virgin". Maybe it is true that words hurt the most.
@SpaceInvader Sorry for littering up your thread. I have just thought that it's better to keep the bugs in one place.
21) So it should be considered as a 2P problem. As freshly worn - it turns green, but upon enetering a new area it is changing to silver. I'm pretty sure Ankheg which lost his life in order to share impenetrable armour of his - also had developed adaptive stealth capabilities. Not succesfully enough.
25) [MOVIES/not a bug at all] Vanishing lines at Friendly Arm Inn movie are of the hook. They suggest that vertical edges of walls aren't parallel to vertical edges of main building at all. Also, that poor lad, Sarevok's concurent had said one line more in the original movie and stated that 'there are others' which was quite a clue. No Nietzsche words at the beggining. New 'credits' suck. No scary Bhaal symbol after death. MEH.
26) [not a bug at all] The wardrobe's lock at 1st level of Friendly Arm Inn (first room to the right) cannot be forced even with Strength- of 20. That's strange, but somehow possible .
27) After a fight at 1st level of Candlekeep Inn the clients are running downstairs. They block the path. It is good that you can ask one of them to switch places by using fist and the whole Winththrop's isn't trying to pursue you. But it would be a lot more comfortable if they weren't acting as their boots were nailed to the ground.
28) [not a bug at all] In multiplayer mode the main character cannot be resurrected. That issue complicates 'playing it hardcore' (without reloading) even though there's still a faithful companion who could run away and ressurect the protagonist. It's just an idea but I think that unique quest of resurrection would be nothing else as fun and even add more impotrance to Condition- stat.
OR adding a dialogue option (considered as an easter egg, enabled by high Wisdom-) to convesation with a more educated cleric (Oghma's in Candlekeep seems appropriate) why it's impossible to bring certain characters back to life. Like Gorion. Like children of dead gods, which would be false. And some players would know why.
30) As you know some cinematics are missing/wrong. Till now I noticed: Beregost, Nashkel, sleep in a tavern, Gnoll Stronghold, Durlag's Tower, Cloakwood Forest (Wyverns Map).
32) Fahrington's quest: This elf asks you to recover his scroll (a Cursed Scroll of Foolishness) from a group of Tasloi, but I found it on an Ettercap's body. PS. Fahrington doesn't retrive the scroll even if the quest is completed.
@Shandyr The closest saved game I have is before entering the tower, unfortunately. Anyway, this Grael is in the map right after the chess game, south-west.
35) Rasaad's quest: I've found Sorrem at the Blade and Star tavern, and told him that I wanted to visit the building near the Seven Suns immediately. The problem is that a "Sorrem" remains in the tavern, while another is spawns in the location where you're supposed to meet him.
36) Marek doesn't have the antidote with him, I had to CLUAConsole it. (Maybe it has been already reported)
PS. As you stated in another thread, there are some problems with the shields: - Pellan Shield+2 can be used by monks/kensai/whatever - Shield of the Falling Stars gives +2 general AC and another +5 vs missile attacks (so +7 vs missiles) The Pellan's one, instead, works fine: +3 general AC, +1 more vs missile attacks (+4 vs missiles)
32) Fahrington's quest: This elf asks you to recover his scroll (a Cursed Scroll of Foolishness) from a group of Tasloi, but I found it on an Ettercap's body. PS. Fahrington doesn't retrive the scroll even if the quest is completed.
The guy says exactly this: "The poor tasloi is probably quite dead by now but the ettercaps" and this "Ah, my scroll. Take it with you, wanderer. It will increase your karmic essence."
So, this works exactly as designed since bg1 exists.
Comments
22) You enter through the closed doors in the Firendly Arm's Inn Cottage located in its western part.
23) Level correction is broken. It's better solution to gain experience alone, then, in many cases start to talk to NPC's after reaching very high level. Each NPC should have 'starting experience points cap' - like fe. Imoen - max lvl. 2. In the party I run she starts at level 5 which does not correspond to her being called a 'kiddo', 'rookie' or whatever downgrading nickname CHARNAME thinks of... That little thing simple doesn't fit her amazing thieving skills. Overpowered 'exp correction' works against building a party at the lowest levels - and the main reason is quite simple - it's just unprofitable.
24) The guard in Oghma's Hospital in Candlekeep chickens out after calling him a "bald virgin". Maybe it is true that words hurt the most.
@SpaceInvader Sorry for littering up your thread. I have just thought that it's better to keep the bugs in one place.
26) [not a bug at all] The wardrobe's lock at 1st level of Friendly Arm Inn (first room to the right) cannot be forced even with Strength- of 20. That's strange, but somehow possible .
27) After a fight at 1st level of Candlekeep Inn the clients are running downstairs. They block the path. It is good that you can ask one of them to switch places by using fist and the whole Winththrop's isn't trying to pursue you. But it would be a lot more comfortable if they weren't acting as their boots were nailed to the ground.
28) [not a bug at all] In multiplayer mode the main character cannot be resurrected. That issue complicates 'playing it hardcore' (without reloading) even though there's still a faithful companion who could run away and ressurect the protagonist. It's just an idea but I think that unique quest of resurrection would be nothing else as fun and even add more impotrance to Condition- stat.
OR adding a dialogue option (considered as an easter egg, enabled by high Wisdom-) to convesation with a more educated cleric (Oghma's in Candlekeep seems appropriate) why it's impossible to bring certain characters back to life. Like Gorion. Like children of dead gods, which would be false. And some players would know why.
29) Just did the Gnoll Fortress, I met Xvarts goups where there should have been Gnolls.
You can check this video:
https://www.youtube.com/watch?v=EJFRKDgGhbk
This elf asks you to recover his scroll (a Cursed Scroll of Foolishness) from a group of Tasloi, but I found it on an Ettercap's body.
PS. Fahrington doesn't retrive the scroll even if the quest is completed.
Still the scroll remains in the inventory when completing the quest.
I constantly have copies of the golden pantaloons Nobleman and an Halfling Man in the north-west corner of the screen. I keep CRTL-Ying them, but it's getting annoying...
It seems I'm not the only one suffering from this bug: http://forum.baldursgate.com/discussion/12198/gem-bagpotion-case-crashes-game-and-causing-an-npc-to-be-cloned-repeatedly#latest
Anyway, this Grael is in the map right after the chess game, south-west.
35) Rasaad's quest: I've found Sorrem at the Blade and Star tavern, and told him that I wanted to visit the building near the Seven Suns immediately. The problem is that a "Sorrem" remains in the tavern, while another is spawns in the location where you're supposed to meet him.
36) Marek doesn't have the antidote with him, I had to CLUAConsole it.
(Maybe it has been already reported)
PS. As you stated in another thread, there are some problems with the shields:
- Pellan Shield+2 can be used by monks/kensai/whatever
- Shield of the Falling Stars gives +2 general AC and another +5 vs missile attacks (so +7 vs missiles)
The Pellan's one, instead, works fine: +3 general AC, +1 more vs missile attacks (+4 vs missiles)
38) Ramazith leaves a "clone" outside the tower when he goes inside...
21) It's a bug where the Ankheg Armor swhitches it's color. And it happens if your character decides to wear sex-switching belt.
and this "Ah, my scroll. Take it with you, wanderer. It will increase your karmic essence."
So, this works exactly as designed since bg1 exists.
I was trying to play with the german version, but it seems my understanding of that language is still low