Game Patch: 1.0.2008 *UPDATE: Crash Reports!*
Dee
Member Posts: 10,447
There's a new patch available, which you can apply when you load up the standalone launcher or the beamdog client. For those players using the client, the announcement describing the content of the patch won't display, so here it is:
UPDATE: Send us your .dmp files!
In order to fix things more efficiently, the developers have asked that .dmp files be brought to their attention. A .dmp file is important for finding the source of a crash, which then makes preventing future crashes easier.
If your game crashes, the game now creates a .dmp file under Documents\Baldur's Gate Enhanced Edition\crash, which you can email directly to me at beamdmp@gmail.com and I'll make sure it gets seen. These .dmp files are invaluable for figuring out not just what's happening on your system, but also why it's causing your game to crash, which will allow the developers to find a solution.
Finally--and this is very important: Do not install a mod on your game unless it has been confirmed to be compatible with the Enhanced Edition. This is ultimately the root cause of a lot of the problems people are experiencing (or enough to warrant this reminder, at least). If you're wanting to use a favorite mod, just be patient; a lot of the modders are beta testers so they've had a bit of a head start, but it still may take some time to update all of them. Installing the old mods can cause instabilities in your game, which may cause the game to crash or render it otherwise unplayable.
New patch with fixes for unicode characters in paths, mouse cursors not showing up, crash reporting.The crash reporting is handled through a crash dump file that's created any time the game crashes. These files are placed in the Documents\Baldur's Gate Enhanced Edition directory, in the "crash" folder.
UPDATE: Send us your .dmp files!
In order to fix things more efficiently, the developers have asked that .dmp files be brought to their attention. A .dmp file is important for finding the source of a crash, which then makes preventing future crashes easier.
If your game crashes, the game now creates a .dmp file under Documents\Baldur's Gate Enhanced Edition\crash, which you can email directly to me at beamdmp@gmail.com and I'll make sure it gets seen. These .dmp files are invaluable for figuring out not just what's happening on your system, but also why it's causing your game to crash, which will allow the developers to find a solution.
Finally--and this is very important: Do not install a mod on your game unless it has been confirmed to be compatible with the Enhanced Edition. This is ultimately the root cause of a lot of the problems people are experiencing (or enough to warrant this reminder, at least). If you're wanting to use a favorite mod, just be patient; a lot of the modders are beta testers so they've had a bit of a head start, but it still may take some time to update all of them. Installing the old mods can cause instabilities in your game, which may cause the game to crash or render it otherwise unplayable.
Post edited by Dee on
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Comments
Basically.... Not much, but the game only launched less than 48 hours, so I'm happy to see it. It demonstrates a commitment on Beamdog's part to further polish the game (which is something it desperately needs).
Oh hey, an update. Cool!
But wait... How do you know all this? I just want to get a sense of where you can find all this stuff when the patches come out each time.
As you can see in the pic.they added a new option under the graphics settings enable Hardware cursor.
i wish they added a version number in the main menu to tell if we are up to date,unless there is one but I can't find it.
Thanks for the info.
Never would notice that there,still hope they move it to the main menu and not on the option menu after a game is loaded but oh well this will do.
Map markers doesn't crash your game anymore
Probably more fixes, that I don't know of.
Kudo's to the Overhaul team is well-deserved. Now let's hope a lot of people who experience crashes have their problems fixed, and if not, read up on it in the topics about the hardware problems, try out the offered solutions, give constructive criticism and write proper bug reports or add your specs to current bug reports instead of whining and name-calling Overhaul and Beamdog. If you whine, you add negativity to the forum, that was mature, polite, constructive most of the time up to that terrible launch-date with all unconstructive posts that luckily got deleted. If you act constructive, you can, with the feedback about what symptoms there are in what situations and on what system, help improve on the game and get the community back to it's former mature glory, but with a bigger audience.
Words like 'load of crap', 'deserve EVERY ounce of complaint directed at them', 'idiots' are not the things I'm looking for when striving to get the community back to it's former mature glory.
Grow up, act like an adult. Whining and bitching and complaining is a particularly juvenile approach to a problem. Yes you are disappointed, whining on about it over and over though achieves nothing of worth.
If you have an issue then raise it in the relevant place with as much constructive info as you can provide. It will be addressed.
I've seen enough bile in these forums over the last couple of days to last me, and the thing is that is usually over issues which either have a fix or have been noted and will be fixed. It's getting boring now. All the haters are getting boring now.
FYI, I've had no game-breaking issues, I've had a couple of minor glitches (mouse disappearing, choppy intro video) but nothing which could not be rectified in about 2 minutes. Even the original BG was plagued with bugs on release - that's the nature of newly released games I'm afraid.
The fix today should sort out most of the deal breaking issues. The team are working hard to listen to everything that is being reported back to them and acting on it. If you can provide specific feedback with the issues you are having then it will make their job easier and thus faster.
tl;dr, Grow up. They are working on it.
To my eyes what overhaul have done so far is take a game that was stable but had game play bugs and overhauled it into an unstable game with no game play bugs.
You don't know what you're talking about, and you're the perfect example of one of the annoying whiners that is ruining this forum that @Son-of-Imoen is talking about in his post.
Every single thing is your post is false, and you've just invented everything on the spot.
From Wikipedia:
"Baldur's Gate was developed by Canadian game developer BioWare, a company founded by a pair of practicing physicians, Dr. Ray Muzyka and Dr. Greg Zeschuk. The game required ninety man-years of development, which was spent simultaneously creating the game's content and the BioWare Infinity Engine.[10] The primary script engine for the game's AI was Lua.[11]
At the time that the game was first shipped, none of the sixty member team had previously participated in the release of a video game.[12] The time pressure to complete the game led to the use of simple areas and game design.[10] Ray Muzyka said the team held a "passion and a love of the art," and they developed a "collaborative design spirit." He believes that the game was successful because of the collaboration with Interplay.[12]"
So, a full sixty member team spend ninety man years of development on this game.
And and at least two of the Devs on BG:EE was on that team.
30 FPS was the limit in the original Baldur's Gate, since it's obvious you haven't played it.
Please reconsider your negative behavior here, so we can get a nice forum again.