Tarrasque chances in BG/BG2
kamuizin
Member Posts: 3,704
Well ppl, as the topic have-infravision-actually-do-something was turning in a tarrasque chances of implement, i decided to bring this discussion to a new topic, so we don't spam the objective of the old topic.
http://forum.baldursgate.com/discussion/823/have-infravision-actually-do-something#latest"
If that don't work, maybe a plot kill, where the main char make a deal with a deity to use Hand of Death divine ability on tarrasque when his life is low.
Even being a huge problem (in all senses) i feel that we faced so many ubber things in Baldur's Gate/BG2 that i don't think tarrasque would be so much to the main char (Tons of elder dragons, demi-lichs, demogorgon avatar, the actual mistress of murder with some limits on the fight thanks to "Solar").
http://forum.baldursgate.com/discussion/823/have-infravision-actually-do-something#latest"
The problem with tarrasque is that you can't just kill him as you normally would... if i remember correctly, in order to kill him in AD&D, first you had to leave him with less than -10 hit points, then you had to use a wish to prevent him from ressurecting, since tarrasque has an absurd health regeneration... there could be another things involved, but i don't remember themImprisonment to him, so. Maybe destruction spell (Clr 7, death 7, repose 7) as it makes the user consume the body of the killed being (really don't want to know what would happen to someone that consumes tarrasque's remains), no specific immunity to death spells on tarrasque data base until now.
but in my opinion, it would be awesome! i just don't know how they could fit him in the game...
If that don't work, maybe a plot kill, where the main char make a deal with a deity to use Hand of Death divine ability on tarrasque when his life is low.
Even being a huge problem (in all senses) i feel that we faced so many ubber things in Baldur's Gate/BG2 that i don't think tarrasque would be so much to the main char (Tons of elder dragons, demi-lichs, demogorgon avatar, the actual mistress of murder with some limits on the fight thanks to "Solar").
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you'd have to face him on ToB, though! tarrasque is way too legendary and powerful to be defeated before you and your party members achieve epic levels!
and i believe it would have to be some kind of optional, 'secret game boss' kind of thing... full of details and requirements. the whole infravision thing would be nice, since most people consider it a useless spell and stuff.
But i heard that no new skin can be added to the EEs, if that's entirely true with no exceptions let's just forget this topic cos i would prefer no tarrasque than a tarrasque using a Dragon skin or Pit Lord/Ravager skin.
but how can no new skin be added? ain't much sense, since this is an enhanced edition and all...
The Tarrasque, on the other hand, can only be killed by (literally) making a wish and hoping for the best. And that's only after bringing him to the brink of death, which for the Tarrasque is kind of like destroying a planet.
The Tarrasque is designed for level 20 characters - so in theory, you could beat the Tarrasque in ToB. But in practice, I wouldn't want to try it.
It might be neat to have a percentile die rolled every time you rest, labeled "Tarrasque check: 15". You know - just to keep players on their toes.
terrasque is a piece of cake... I can kill it instantly ( by pressing Ctrl+Y )
This beast sounds beast, and you have to get a wish to finish it off? Amazing.
....Slaying of the tarrasque is said to be possible only if the monster is reduced to -30 or fewer hit points and a wish is then used. Otherwise, even the slightest piece of the tarrasque can regenerate and restore the monster completely.
But a direct kill is too straight approach, many things can be done, as imprisonment, demon (Lord) pact or a deal with a deity, imprison him with demogorgon avatar inside the vigil keep (and anyone that say vigil keep can't hold tarrasque must be joking, after all the place was build with the true power of helm to imprision the most powerfull demon prince).
There's so much ways to deal with this that not necessary ask for a battle kill...
I, at least, would try to change his patch to send him to Tethyr capital (i really hate them for the ambush on the oasis ^^)!
The official 3.5 stats for the Tararsque: http://www.d20srd.org/srd/monsters/tarrasque.htm
The basics haven't changed much from 2nd Edition, 858hp is still a lot and 30% chance to reflect spells is still pretty dangerous.
Also, a cooler picture of it; http://www.wizards.com/dnd/images/4ll_20120220.jpg
As you can see, it might be too large to fit on the screen...
There was some talk during the production of ToB that a Tarrasque encounter was being thought of in the area surrounding Watcher's Keep... but that didnt happen. Unfortunately the Black Isle boards are gone.
as for his size, guess they could either reduce it, or just leave it be.... afterall, you do fight dragons, and they're as big as tarrasque!
Augmented Critical - Tarrasque's bite make critical hit in a roll of 18-20, dealing 3x more dmg.
In BG: set the frist of his attacks (4 or 5) at each round to act as a backstab IF the requered conditions are meet (18-20 on the hit roll), otherwise the attack will act as a normal one.
Frightful Presence - The tarrasque can inspire terror by charging or attacking.
In BG: Make tarrasque set a cloak of fear spell as a permanent contingency, triggering it at every round (every 2 rounds, 3, 4, 5... free to chose here).
Improved Grab - To use this ability, the tarrasque must hit a Huge or smaller opponent with its bite attack. If hit he can attempt to grapple the enemy.
In BG: As we set in this post that the bite attack is the frist attack of the round (in the Augumented Critical), each time tarrasque sucefully hit someone with his bite attack, the opponent shoud save versus paralize (with a penality of -x/0 on the save rolls) or be stucked on the place by a grapple effect of the bite attack (what can be simulated using the effects of entangle druid spell by just hiding the visual effects of the spell, both tarrasque and the victim must be hold on their position and always in melee distance).
This ability don't stop of act even if someone is already hold in tarrasque's mouth in the subsequent rounds, but the chances of make an Improved Grab are only 1 per round (and only roll on the frist attack set of the round).
Swallow Whole - The tarrasque can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check.
In BG: Each time a Improved Grab is sucefull, the AI setting in the next turn Trigger this ability.
Under the effects of the Swallow Whole ability, the opponent takes 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from the tarrasque’s digestive juices. During the effects of this ability the tarrasque armor should be set to -5 for that character chance of hit (or -5 for everyone if the engine don't allow this).
Only by dealing 50 points of dmg the character can be free from the grapple (but the damage MUST be directly done by that character), resistances to magic and damage shoud be reduced to the character that is grappled (after all he's inside Tarrasque's mouth) or generally reduced if the engine don't permit a selective reduction of damage from a fix source.
Rush - Once per minute, the normally slow-moving tarrasque can move at a speed of 150 feet.
In BG: This shoud be used every time the Main Char's party try to stay out of a melee position of the tarrasque, this ability can be simulated by an improved haste spell (or just haste, customer choice here).
Carapace - The tarrasque’s armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells.
In BG: Tarrasque is immune to a x number of spells. Each time one of those spells are used, a % script roll a 30% chance of that magic to be reflected as if tarrasque was under the effects of Spell Turning.
Regeneration - No form of attack deals lethal damage to the tarrasque.
In BG: Just set his script as a troll (a huge on in fact XD). But when in the Near Death unconscious status, he must be immune to fire, acid and level drain (BG actual infinite engine in fact kill trolls in unconscious near death status with level drain, i discovered this with valen mod) or to every form of damage just to be sure.
Sorry for the long post, and if i'm wrong in anything here, please, lemme know it ppl.