Unkillable werewolf
gholam
Member Posts: 12
I can't kill Karoug - the head of the werewolf clan on Balduran's ship. Every time I hit him (with weapon or spell) he regenerates. He goes from "barely injured" to "uninjured" in a second. I don't remember this fight being this hard. Perhaps it's a bug?
Post edited by Dee on
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In my game I tried hitting him with +2 and +3 weapons without success.
I guess hurting him requires cold iron or something like that (like the final enemy of the quest-line). I don't think this is proper either.
I remember a bug from Baldur's Gate 2, where an enemy's regeneration could stack with itself if you reloaded that area too often (either through exiting/entering or saving/reloading).
But that should be long fixed by now.
I can't say for sure if something's wrong in the BG:EE version, because I haven't gotten that far.
It's always been a very hard battle, and even impossible if you get to it without the right weapons and spell preparation. Haste is your best friend. I'm not sure he's even beatable without a Haste spell or Oils of Speed. If you're having trouble with his regeneration, it's probably because your party's too slow.
One of the things I enjoy most about BG is the choice to play the way you want.
However I've reached a stale with my mage. I can't kill the Greater wolfwere due to his health regeneration.
I'm playing as a solo wild mage at normal difficulty, I'm already lvl 9 (cap) and there's no human way to kill him before he heals completely with a solo char: my casting times are just too long, my staff won't hit (even though its +3) and since I'm stuck on the island I can't even go recruit any character to help me.
Does he have a weakness important enough for a mage to solo him or is it just too bad that I wanted to play alone?
Either way I can't play anymore on that char so I'm forced to start a new one (because I love the game).
Anyone feeling this is unfair other than me?
Strangely I can't hit him at all with Arrows of Biting +4 loaded into Deadshot +2 (+3 thac0) and the Cursed Two handed Berserking sword +3.
Definitely something broken here guys.
What's more, my quick and auto saves are on the island.. I don't think I can get off the island without killing him or the other one. Not sure if she's the same :P
But it's not bugged. What we did was equip Sword of Balduran one guy, Silver Dagger on another, buffed the party up (haste, chant, anything that improves damage) and started the fight by casting horror/hold so that it couldn't fight back. Additionally we had a mage+bard provide some support by bombarding it with magic missiles. With that, it went down easily on core rules.
So I don't know what's wrong here
And then I bust out three mages with two Wand of Fire Scorcher bolts each. He did not stand up to 36D6+36 damage.
Buff w/ potions of giant strength/speed/heroism.
While tank is doing his thing the backup singers should pelt Toerag with wands of frost and the heavens.
Bliztkreig tacktics. Combined arms of armor, artillery, and airpower augmented with speed, suprise, and superior weapons technology then focused into a single point of attack to annihilate you enemy.
~~I read your book you glorius bastard!.~~
... you magnificent bastard, I read your book!.
(edited for accuracy)
so only weapons that can do damage to that boss is dagger you get from same ship in different level ( it's dagger with +1, +4 to lycanthropy dagger ) and sword of balduran you get from room where that greater werewolf comes. (sword is just normal bastardsword with +4 to lycanthropy).
other things that can hurt him are spells, like magic missile, firearrow, acid arrow, vampiric touch ( if you're playing evil char your main character has this ). also amulet that gives extra thac0 and damage to lycanthropy helps a lot, so don't forget to equip it to your fighters.
tactic :
buff your party to the max, blessings, protection from evil, haste etc whatever is in your disposal.
have your tank (preferably someone with -9 armor) to tank greater werewolf, meanwhile rest of your party kills everything else in the room, once that is done send your thief to get that sword of balduran, equip your fighters with sword of balduran and that dagger mentioned before once there is nothing else left than werewolf.
now, you need to strike FAST with mages, once you see that both fighters manages to hit that greater werewolf and he gets injured, now you cast all your spells to the werewolf and don't stop until he dies, if you fail at the time you're out of spells, you are probably screwed, this battle should be a lot easier with 2 mages.
Just 2 general pieces of advice:
1 turn = 10 rounds = 60 seconds. I think you are speaking of rounds here.
THAC0 bonus of bows and other launchers is irrelevant when determining what you can hit.
Remember, when in doubt, 'GO FOR THE EYES!'
I used a wand of fire to shoot him with fireballs in rapid succession and was able to kill him that way.
@LadyRhian do you have any insight into what the official difference between the two creatures is?
Think of it as, the original form before the curse was for the werewolf to be a human and for the wolfwere to be a wolf.