The problem with Kensai is that they cannot wear a helmet. This means that they often take critical hits, which other fighters do not, and are often relegating to throwing weapons: axes and daggers. You will find them to be very boring through the entire BG1 and often frustrated trying to use them in melee, because they will often be hit for major damage and forced to withdraw time and again. Archers, on the other hand, are excellent scouts and dominate BG1. In my opinion, there are few more satisfying experiences in BG than playing an elven archer in the early going. They are massacre machines. They diminish in capability later in the saga, but their consistent damage from range and ability to severely weaken, or outright kill, very powerful late-game enemies with called shot is very helpful throughout the game from beginning to end. Archers are the superior class and one of the "preferred classes" for Baldur's Gate, in my opinion, and in the general consensus, I believe.
I'd vote for archer as well. It's not until HLA's that kensai get more fun (though only marginally), before that it's a one trick pony requiring a decent amount of micro just to position as a flanker and avoid too much direct attacks or have them in the second line chucking throwing weapons. The archer may be a one trick pony as well, but choosing the right arrows for the job, coupled with Called shot etc, brings some fun to the class. The archer can also melee decently, which few ppl talk about. Just to prove my point I did a run where I played an archer as exclusively melee just to prove to myself that they could. Their warrior THAC0 and APR, exceptional STR and dual wielding can still make them decent combatants. I ended before HLA's though.
Unpopular opinion time! I prefer Kensai, they are more dynamic and require actual play, whereas an Archer you click and forget. Both classes are really good, I just prefer melee combat as a personal preference in the BG games. Whatever you choose, Archer is easier early one and never really becomes difficult, where the Kensai can be very difficult at low levels, but becomes very powerful going into BG2.
Whatever you choose, the Kensai is not a tank or a frontline fighter. Send your main tank in first, then have the Kensai flank and destroy. Eventually, with powerful magical equipment and levels, you won't have to worry as much, as the Kensai will be killing everything too fast to take much damage.
Whatever you choose, the Kensai is not a tank or a frontline fighter. Send your main tank in first, then have the Kensai flank and destroy. Eventually, with powerful magical equipment and levels, you won't have to worry as much, as the Kensai will be killing everything too fast to take much damage.
You make me want to play a Kensai. Maybe... someday... . It seems dual-classing them is a waste of their potential... agree?
Whatever you choose, the Kensai is not a tank or a frontline fighter. Send your main tank in first, then have the Kensai flank and destroy. Eventually, with powerful magical equipment and levels, you won't have to worry as much, as the Kensai will be killing everything too fast to take much damage.
You make me want to play a Kensai. Maybe... someday... . It seems dual-classing them is a waste of their potential... agree?
I'm the wrong person to ask for that. I don't like dualclassing and have never touched it.
I'm the wrong person to ask for that. I don't like dualclassing and have never touched it.
Not a fan myself. The only dual-class that I have ever played or would play again is a Fighter/Druid and only because of the funky druid level progression. Otherwise, I would have just played a fighter/druid multi-class.
The archer is the easy way, especially in Baldur's Gate 1. A kensai is entertaining but way trickier.
It could be compared to the fighter/mage vs blade debate. The F/M is a powerhouse with few downsides if any, learn a few things you'll be rolling like crazy. Meanwhile, the blade has some interesting things going for him BUT he's also a lot trickier to play, requires a lot more knowledge and experience to be played at its full potential.
So yeah, you can't go wrong with the archer but that's precisely what could be the problem. The kensai has some neat distinctive features and is solid if played correctly.
Any class can be fun, really, it only depends on your mood. Some people like it easy, some people are hungry powergamers, some people are passionate roleplayers, some people are masochists..
I prefer the Kensai as it presents a puzzle to solve - a character whose abilities revolve around melee, yet is banned from wearing armor. I will ignore the use of throwing weapons as an accident of the engine, rather than a feature of the class.
Archers will be way more powerful in the first game, where bow weapons rule to begin with. I find archers a much less compelling gameplay in BG2, where the maps, even outdoors, are a lot more constrained and combat feels much more close-quarters. This plays to the strengths of the Kensai, which was designed for BG2 originally (the first game never had kits, they are an EE feature). That said, the same point about design can be said about the archer
Last one to bear in mind is the swashbuckler, who gets only weapon mastery, not grand master, and lacks fighter APR, but also gets an AC bonus with levels while functioning as the party thief as well.
Archer is pretty consistently good throughout most of the series, though suffers against MOBs immune or resistant to missile damage (which isn’t that common, but can be a significant problem in specific fights). They are also undoubtedly the kings of damage in BG1. Period.
Kensai is an investment in the future, kind of like Monk. They are pretty terrible early game, so the rest of the party pretty much has to carry them through BG1. But at high levels, once the Archer’s power starts to fade, Kensai keep ramping up to absurd levels. At the end, AC becomes superfluous, because nothing lives long enough to attack the kensai. It’s very satisfying, but you really have to earn it.
Kensai have a much wider variety of weapon choices, so you don’t need to worry as much about damage immunities. They will also end up the most powerful ranged attackers, assuming you choose to Grandmaster daggers, since Archer bonuses slow down at epic levels, while Kensai’s do not.
So the question is really what part of the game you’re most interested in. Archers dominate early and end up mediocre at end game (mostly due to itemization), whereas Kensai are just plain terrible for a long time, but eventually end up blenders of death in the end.
I like archer more, because i rather be stronger in the 70% of the game and mediocre after, than weak in the most of the game to be strong in the last 20%.
The other day I ran into a group of gnolls outside high hedge and kivan (modded to archer) cut all six of them down in two rounds. Now we were high level and just doing some shopping so any party would have slept their way through that fight but it was still pretty expect domination by the archer.
Comments
Whatever you choose, the Kensai is not a tank or a frontline fighter. Send your main tank in first, then have the Kensai flank and destroy. Eventually, with powerful magical equipment and levels, you won't have to worry as much, as the Kensai will be killing everything too fast to take much damage.
It could be compared to the fighter/mage vs blade debate. The F/M is a powerhouse with few downsides if any, learn a few things you'll be rolling like crazy. Meanwhile, the blade has some interesting things going for him BUT he's also a lot trickier to play, requires a lot more knowledge and experience to be played at its full potential.
So yeah, you can't go wrong with the archer but that's precisely what could be the problem. The kensai has some neat distinctive features and is solid if played correctly.
Any class can be fun, really, it only depends on your mood. Some people like it easy, some people are hungry powergamers, some people are passionate roleplayers, some people are masochists..
Archers will be way more powerful in the first game, where bow weapons rule to begin with. I find archers a much less compelling gameplay in BG2, where the maps, even outdoors, are a lot more constrained and combat feels much more close-quarters. This plays to the strengths of the Kensai, which was designed for BG2 originally (the first game never had kits, they are an EE feature). That said, the same point about design can be said about the archer
Last one to bear in mind is the swashbuckler, who gets only weapon mastery, not grand master, and lacks fighter APR, but also gets an AC bonus with levels while functioning as the party thief as well.
Kensai is an investment in the future, kind of like Monk. They are pretty terrible early game, so the rest of the party pretty much has to carry them through BG1. But at high levels, once the Archer’s power starts to fade, Kensai keep ramping up to absurd levels. At the end, AC becomes superfluous, because nothing lives long enough to attack the kensai. It’s very satisfying, but you really have to earn it.
Kensai have a much wider variety of weapon choices, so you don’t need to worry as much about damage immunities. They will also end up the most powerful ranged attackers, assuming you choose to Grandmaster daggers, since Archer bonuses slow down at epic levels, while Kensai’s do not.
So the question is really what part of the game you’re most interested in. Archers dominate early and end up mediocre at end game (mostly due to itemization), whereas Kensai are just plain terrible for a long time, but eventually end up blenders of death in the end.