Hi, I remember for the original icewind dale you were able to remove, then add a new character in a character reformation screen. Is there a way to do this still in ee?
1. Copy your savegame from the save folder to the mpsave folder. 2. Start a multiplayer game and load the save. 3. Use the character arbitration screen to modify your party. 4. Save your game and move it back to the save folder.
Original Icewind Dale was actually the game that taught me the 'solo multi-player' trick in Baldur's Gate: launch a multi-player game, but keep it 'private' (put a password on it) and play by yourself, creating as many characters as you want to use. In the BGs, I usually have a sidekick to go along with charname. It can really help with the, "I need a good/evil thief/fighter/whatever" early in the game.
In IWDEE, you can manage a full party like the old days. Adding/replacing a character just requires a reload.
I agree, this feature should be restored to the games, especially if content packs like the Dice, Camera, Action pack are being sold. That way we can add the characters to the party during our game instead of at the beginning (or at a good point from a roleplaying perspective). Those who don't like it are totally free to not use it. Enhancing a game shouldn't mean losing existing features or content, just improving existing ones and adding new ones (give us back the original cinematics while you're at it!).
Original Icewind Dale was actually the game that taught me the 'solo multi-player' trick in Baldur's Gate: launch a multi-player game, but keep it 'private' (put a password on it) and play by yourself, creating as many characters as you want to use. In the BGs, I usually have a sidekick to go along with charname. It can really help with the, "I need a good/evil thief/fighter/whatever" early in the game.
In IWDEE, you can manage a full party like the old days. Adding/replacing a character just requires a reload.
Wish this would still be working exactly as it did in the original Icewind Dale, where I always played like this.
Unfortunately, due to the way pause the Enhanced Edition handles pausing the game in multi-player sessions, I find it disrupts the flow of the game too much (though I can see why it was implemented that way).
As such, I also use the method laid out by Jalily above, but I wish we could get the feature back to replace or swap characters more easily. Don't see what's supposed to be "lame" about that.
I can't understand why this feature was removed from the single-player game or how removing it could be considered an 'enhancement'. I always play no 'Raise Dead' in my games and if a character dies I replace them with a new starting character. Having to start a multiplayer game so that I can do this is just annoying.
Yeah, they just ported IWD to the existing EE engine based on BG, which lacked that feature. Maybe re-implenting the behavior posed technical difficulties for IWD:EE.
It looks like this old topic was bumped, but I agree with this, the loss of the ability to import/export characters is impactful on my play style from original IWD. I used to give my characters the first few levels and some gear, now I have to give them a bunch of gear from level 1 and have them gain their own levels. I have been doing speed runs on "Easy Mode" and then exporting characters for my "Heart of Fury" playthrough. Using this method I was able to create a 15 Swashbuckler/30 Fighter in less than a day.
Comments
2. Start a multiplayer game and load the save.
3. Use the character arbitration screen to modify your party.
4. Save your game and move it back to the save folder.
people can just use the above method.
In IWDEE, you can manage a full party like the old days. Adding/replacing a character just requires a reload.
AT
ALL
So instead I have to use a workaround, rather than a feature that was originally in the game because someone thinks it's "lame".
Unfortunately, due to the way pause the Enhanced Edition handles pausing the game in multi-player sessions, I find it disrupts the flow of the game too much (though I can see why it was implemented that way).
As such, I also use the method laid out by Jalily above, but I wish we could get the feature back to replace or swap characters more easily.
Don't see what's supposed to be "lame" about that.