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Sanctum of the Archmage: Enhanced Edition

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Comments

  • AndarianAndarian Member Posts: 146
    edited October 2018
    A quick update: I'm currently working on a Steam release of the first two Sanctum of the Archmage modules. It'll involve some fairly major hak re-structuring and getting it finished will take some time, especially since I'm also working on a re-release of my first novel. I'm hoping to have the Steam version out by the end of the year.

    In the meantime I've tested editing the EE build of the modules for V5.0 to play in NWN 1.69. For anyone who wants to try playing Sanctum:EE in NWN 1.69, see this link on the module page:

    Instructions for playing Sanctum:EE in NWN 1.69

    I haven't played all the way through to test it fully, so no guarantees. :) However, the testing I did do worked flawlessly.

    I'm also working on setting up a "one-touch installer" for Sanctum using Surazal's Neverwinter Installer Tool (NIT). I'll follow up when that's ready to go.

    jonesr65
  • AutequiAutequi Member Posts: 403
    I haven't been active on these forums for quite a while, but I had to pop back in to say thank you, @Andarian, for this series. I played The Sight several years ago and enjoyed it quite a bit. When I read that you had improved and re-released both chapters for NWN:EE, I was intrigued but not really gaming at the time.

    Well, lately I've been going through a really rough period in my life. Briefly put, it's job-related stress. I badly needed a distraction from the negative thoughts inside my head. And I remembered the fun times I had playing my CRPGs and I remembered that I'd been low-key wanting to replay Sanctum to see the new content. So today I managed to fix my crashing issues and designed myself a free-spirited young bard and hauled back into this world I hadn't visited in forever.

    And I'm kind of emotional right now because it's been really, really great. I've only just started playing, but the forest seems more beautiful than I remember, the music hits all the right notes, and the story has me transfixed. (I've always loved how you designed the intro, drawing the player into the drama in such an immersive way.) For the last few hours, I've been happily absorbed by the plight of my forester instead of stewing over my worries.

    I know that being a creator can often feel like a thankless task, but I also know there must be many other players out there who are enjoying this series. For my part, I just wanted to say thank you for your hard work and craftsmanship in making such an absorbing world. 'Sanctum' is a rather perfect way to describe how this mod feels to me.

    Andarianaarionn
  • AndarianAndarian Member Posts: 146
    Dear Autequi,

    I have to say that I'm also kind of emotional right now to read such a touching and thoughtful review. Thank you!

    And thank you also for your comments about the soundtrack and the dramatic immersion of the intro. Those are things that I worked hard to craft and to select, and it's especially gratifying to see them called out.

    As you say, being a creator can often feel like a thankless task. I've been struggling with some of those kinds of feelings myself recently, so I especially appreciate your remarks about that. I put a lot of lot of work into releasing the EE version of the mods a few months ago (which included a complete remake of the forest scenes at the beginning -- thanks for noticing that!), and the sparse response has been a bit disheartening. I've had a similar experience with the novel.

    I'm trying to learn more about how to "get the word out there" as an indie, and I hope to make some progress on that in the coming months. In the meantime, though, feedback like yours is a much needed shot in the arm to help motivate me to keep at it. So thank you again for that!

    Sincerely,

    Andarian

    Autequiaarionn
  • AutequiAutequi Member Posts: 403
    WILL FEI FIND THE LAB AND MAKE THE CURE IN TIME??

    She did, with 4 doses to spare. Whew! Still enjoying the module lots. I abandoned my bard, though, and rolled up a rogue/wizard to take advantage of the crafting system. Fei hasn't crafted all that much yet, but she did make Robin a bronzewood small shield (quite nice), and Orion got a leather belt. I'm actually about to take a break from adventuring to sort through her supplies and explore crafting/alchemy some more. (I rather wish the lab had more than the one storage chest, because I like to organize my stuff into containers. Lots and lots of containers.)

    I didn't quite like Robin's and Orion's portraits (no way I was ever going to look at Orion and not hear "You simians may refer to me as 'Sir'....") so I made my own and, shallow as it may be, am much happier with the new view ;)

    I like all the lore and history of the world. The ancient civilization, the lost technology, the races of elves. A nice touch in the Archetype Gallery was that it wasn't completely about the statues, but there was character development too. Good change of pace. Also, I always appreciate getting to know and befriend my party members and this module is great for that.

    I LOLed at the altar's response when Fei tried to pray there.

    I'm noticing things here and there which I think are new to the remake because I don't remember them from before... like Orion's weapon. Is that new? At first I felt annoyed at the wall of text that was its description, but I ended up quite touched by the story. Well played :D

    Andarian
  • TressetTresset Member, Moderator Posts: 7,084
    @Autequi Your comment here was caught in our forum's spam filter. I have restored it and verified you so that this should not happen again.

    AutequiAndarian
  • AndarianAndarian Member Posts: 146
    edited November 2018
    Thanks for the wonderful feedback, Autequi! I'm glad you're enjoying re-playing it again. :)
    Autequi said:

    Still enjoying the module lots... I like all the lore and history of the world. The ancient civilization, the lost technology, the races of elves... I abandoned my bard, though, and rolled up a rogue/wizard to take advantage of the crafting system... I'm actually about to take a break from adventuring to sort through her supplies and explore crafting/alchemy some more.

    Excellent! The latest version includes a major expansion of the crafting system that I was hoping that players would enjoy exploring. It can also be very helpful in gearing up your team for some of the harder combats, especially near the end.
    Autequi said:

    I didn't quite like Robin's and Orion's portraits (no way I was ever going to look at Orion and not hear "You simians may refer to me as 'Sir'....") so I made my own and, shallow as it may be, am much happier with the new view ;)

    I understand. Those portraits have been there since the first release of the mods over a dozen years ago, and I haven't given much thought to them for a while. My illustrator is working on covers for the novels, though, and it might be worth using them to make replacement portraits for some of the characters going forward. What kind of look did you envision for them? Are you playing with Robin as prince or princess?
    Autequi said:

    I'm noticing things here and there which I think are new to the remake because I don't remember them from before... like Orion's weapon. Is that new? At first I felt annoyed at the wall of text that was its description, but I ended up quite touched by the story. Well played :D

    Yes, it is, and thank you for noticing! The description is actually a passage from my novel, Dawn of Chaos. (It's edited, since the original text is too long and a bit spoilerish.) It was one of several things in the mod that I changed to more closely follow the published story. How Orion gets that sword ends up having some personal meaning to him in the book, and I thought it would be appropriate to include that in the mods.

    Thanks again for your very kind words!

    Andarian

    Post edited by Andarian on
    Autequi
  • AutequiAutequi Member Posts: 403
    I'm not completely happy with these but they're ok for now. Maybe one day I'll do a proper portrait set.


    PS Forgot to mention that Fei's been lugging a certain body around just in case they can give him a proper burial one day.

    Andarian
  • AndarianAndarian Member Posts: 146
    edited November 2018
    Autequi said:

    I'm not completely happy with these but they're ok for now. Maybe one day I'll do a proper portrait set.

    Those are very good! And they're probably better fits for the characters, actually, than the ones I've been using.
    Autequi said:

    PS Forgot to mention that Fei's been lugging a certain body around just in case they can give him a proper burial one day.

    That's wise. It may take a while, but keep faith. :)

    Autequi
  • AutequiAutequi Member Posts: 403
    Well harrumph. Did the guardian constructs get beefed up? Because they
    turned the Hellman army into paste in five seconds flat. I guess if I want any XP from that fight I'd need to do a worse job stalling Y'thra! :D


    Also, found a typo in male Robin's "What do you think of me?" responses:
    (I'm at 11/14.) "His voice trails off, and then she adds simply...."

    Andarian
  • AndarianAndarian Member Posts: 146
    Autequi said:

    Well harrumph. Did the guardian constructs get beefed up? Because they

    turned the Hellman army into paste in five seconds flat. I guess if I want any XP from that fight I'd need to do a worse job stalling Y'thra! :D

    They got beefed up in v4.0/4.1, but I think that's the previous version you played. Depending on the luck of the roll the Guardians can sometimes mop up the battle pretty quickly. From an XP point of view it's largely a wash, though, since you get extra XP for every delay you succeed at.
    Autequi said:

    Also, found a typo in male Robin's "What do you think of me?" responses:

    (I'm at 11/14.) "His voice trails off, and then she adds simply...."

    Got it. Thanks for catching that! It's a major typo, and I'm a bit shocked that I missed it until now. I've fixed it and it'll go out in the next update. :)

    Autequi
  • AutequiAutequi Member Posts: 403
    I must give a shout-out to the Earthen Inn as the best deal in the underground. These rooms came not only with free food, but also some nice loot!

    Fei spent so much time in the ruins she had started to feel at home. She's going to miss this place (especially that nice big spa and those handy portals) and its colorful characters. But now it's time to move on to the next stage of the journey.

    I feel like there was so much packed into the first chapter that hardly anything could surprise me any more, ha.

    Andarian
  • AutequiAutequi Member Posts: 403
    I have been defeated by a clam. :/

    Andarian
  • AndarianAndarian Member Posts: 146
    Autequi said:

    I have been defeated by a clam. :/

    Getting the clam is probably best done as a team-bashing effort to spread out the pain. Also:

    Try using the control rod's "long range" power on it. (HINT: If you didn't examine the rod ("use self") after your rest in the first passage, do that now.)



    Autequi
  • AutequiAutequi Member Posts: 403
    The first time we broke the clam, the loot drop was inaccessible! :P The second time, I was able to retrieve it.
    I tried to shot it with my bow but it was still able to bite me?! Then I fried it very slowly to death with my Lightning Rod.


    Just rescued some innocents and am finally remembering to use the control rod. Wow, it made the boss fight so much easier. (As did having Orion tank instead of me or Robin.)

    Found a couple of typos in the Journal entry for
    "The Sight: Robin's Heart":
    1. "I must be careful to remember what my talent has warned me" [of?]
    2. Only when the time is finally right [to] overthrow the usurper


    Am enjoying getting to know my companions better. Orion in particular has a very nice animation with my PC :open_mouth:

    PS Am I hijacking this thread? Let me know if I should make a new thread instead of geeking this one up with play commentary.

  • AndarianAndarian Member Posts: 146
    edited November 2018
    Autequi said:

    PS Am I hijacking this thread? Let me know if I should make a new thread instead of geeking this one up with play commentary.

    Not at all! I can't think of anything better to see here than geeking-out play commentary. The Modules forum doesn't get much activity compared to some of the others (I do wish it got more), and I'm very grateful for the feedback. It certainly helps me feel as though the mods are appreciated. :)
    Autequi said:

    The first time we broke the clam, the loot drop was inaccessible! :P The second time, I was able to retrieve it.

    I tried to shot it with my bow but it was still able to bite me?! Then I fried it very slowly to death with my Lightning Rod.

    Yes, it was a little awkward positioning the clam to make it look like it was in the water and still have it drop the loot where it could be reached. You can always reach it, but sometimes you have to maneuver around for just the right angle. If you have a tough time reaching any loot, though, you can always get it by asking one of your companions to "pick up items in the area." The scripting will take care of it, and then you can take it from them.

    I'll need to take a look at the shooting bit, though, because that's not really how I wanted it to work. I implemented the "snapping" with a persistent trap on the clam, but it really shouldn't be doing that if you're shooting it from a distance. When I do the next update I think I'll remove the trap and script the effect directly.
    Autequi said:

    Just rescued some innocents and am finally remembering to use the control rod. Wow, it made the boss fight so much easier. (As did having Orion tank instead of me or Robin.)

    I'm really glad you noticed that! That's exactly how I wanted it to play out, and it took a bit of testing to get those sight bonuses "just right." :)
    Autequi said:

    Found a couple of typos in the Journal entry...

    Thanks! I'll fix those typos in the next edit. It can be hard to spot those in your own writing, so I really appreciate having them pointed out.
    Autequi said:

    Am enjoying getting to know my companions better. Orion in particular has a very nice animation with my PC :open_mouth:

    Thanks! Those are from the "Romantic Animations Suite." I was able to make good use of them in Chapter 2.

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