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Critter Parts mini-mod for Baldur’s Gate: EE

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Comments

  • The user and all related content has been deleted.

    Ravenslight
  • RavenslightRavenslight Member Posts: 1,611
    Sorry for the slow reply. Christmas busy here. :)

    Thank you for your interest. I will let Shadow know that you would be interested in having such compatibility.

    Grammarsalad[Deleted User]
  • HenaniganHenanigan Member Posts: 38
    edited December 2019
    Hi, I hope that you will consider updating for EET compatibility as well! :)

    All I needed to change for it to install on EET was the following:
    ACTION_IF GAME_IS ~bgee~ THEN BEGIN
      EXTEND_TOP ~AR4300.bcs~ ~CritterParts/Script/AR4300.baf~ EVALUATE_BUFFER
      EXTEND_TOP ~AR2200.bcs~ ~CritterParts/Script/AR2200.baf~ EVALUATE_BUFFER
      EXTEND_TOP ~AR3200.bcs~ ~CritterParts/Script/AR3200.baf~ EVALUATE_BUFFER
    END
    ACTION_IF GAME_IS ~eet~ THEN BEGIN
      EXTEND_TOP ~BG4300.bcs~ ~CritterParts/Script/AR4300.baf~ EVALUATE_BUFFER
      EXTEND_TOP ~BG2200.bcs~ ~CritterParts/Script/AR2200.baf~ EVALUATE_BUFFER
      EXTEND_TOP ~BG3200.bcs~ ~CritterParts/Script/AR3200.baf~ EVALUATE_BUFFER
    END
    EXTEND_TOP ~pspider.bcs~ ~CritterParts/Script/RLSpiDr.baf~
    
    and the REQUIRE_PREDICATE of course. Tested some wolf hunting just now, so far so good. :)
    Oh and (nothing to do with EET of course but) I needed to rename the exe and the tp2 file to match the folder name (and paths) exactly, it didn't like the _v1.1 apparently.

    Post edited by Henanigan on
    RavenslightGrammarsaladTeskal
  • GrammarsaladGrammarsalad Member Posts: 2,577
    I'm still interested as well. :)

    Ravenslight
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