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"Maybe this time" [NO-RELOAD THREAD]: "The Tale of TEN THOUSAND Trials"

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  • CharlestonianTemplarCharlestonianTemplar Member Posts: 855
    edited February 2020
    Barb Arian - another lamb for the slaughter
    This is the second character from my: Alignment challenge.

    First thing was an amour upgrade. Barb traveled to a lake, where the level 1 barbarian spotted a flock of gnolls. Not daring to approach them, he waited. Scouted some more, retreated and waited.... Let’s cut the crap, and just say he really wanted Drizzts armour and scimitars (being specialised in scimitars and dual wielding). I went there first, because the items are crucial and if I didn’t succeed I could just restart (not reload) and not miss out on to much.

    Definitely chaotic (good) to murder Drizzt for his armor. :D:D:D
    Post edited by CharlestonianTemplar on
    StummvonBordwehrBlackravenCrevsDaakWise_Grimwald
  • Barb Arian - another lamb for the slaughter
    This is the second character from my: Alignment challenge.

    First thing was an amour upgrade. Barb traveled to a lake, where the level 1 barbarian spotted a flock of gnolls. Not daring to approach them, he waited. Scouted some more, retreated and waited.... Let’s cut the crap, and just say he really wanted Drizzts armour and scimitars (being specialised in scimitars and dual wielding). I went there first, because the items are crucial and if I didn’t succeed I could just restart (not reload) and not miss out on to much.

    Definitely chaotic (good) to murder Drizzt for his armor. :D:D:D

    lololol :smiley:

    StummvonBordwehrmonicoCrevsDaak
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,848
    @aldain Same roll as my Illusionist. :)
    CharlestonianTemplarmonicoBlackravenCrevsDaak
  • EightBallCrnPktEightBallCrnPkt Member Posts: 1
    Trio 22
    Corebard - human bard, protagonist (Corey_Russell)
    Ubil - human cavalier (Gate70)
    Highway - dwarven kensai (Grond0)


    As the last Trio died in just a couple of minutes, we had to reroll yet again. We've had a lot of disasters lately. But we did survive this 1st session, though there was a death.

    Here's the next Lord of Murder lamb to the slaughter.

    cla0o632r8a7.jpg

    And here are his group-mates:
    q5sdv7zihqop.jpg

    8mzx6ru463e1.jpg

    There were many tasks we did without much problem:

    * Sirines done pretty early - with Cavalier immunity to poison and charm, Ubil was naturally eager to take on the sirines. He was NOT immune to the feeblemind and confusion, so the party had to wait for him quite a bit this segment. And in the Pirate Cave, after we killed the nearby flesh golem, Ubil foolishly tripped the hold trap, and yes got held. In hindsight, he realized the dwarf with his better saves made more sense.

    * Samuel done early - no problems here, though we did get miffed when a guard critical stole our kill of Tarnesh.

    * The sirines enabled Corebard to get 3 level 1 spell slots - time for Basilisks! And yes, protection from petrification spell worked much better than using Korax. Corebard was surprised all baslisks were killed before the 4 turns of the protection wore off. We got our revenge on Mutamutin.

    * Kirian was destroyed by stinking cloud and the paralyzation wand.

    5puv2d45d92f.jpg


    * Right about here the Trio made some mistakes, though not critical. Ubil foolishly tried to tank Neira and was duly confused - will he become a fallen paladin? But no Neira held him too and then killed him. We left his stuff and resurrected Ubil at a nearby Temple. But while Ubil was looting his stuff, Corebard foolishly "rested" - and he has the rest on heal option on, which meant all of Ubil's stuff went "poof". "Where's my shield" could be heard from Gate70 - oops!

    * Oh somewhere on the way we took out Greywolf, we were very low level. But Ubil wisely decided to have Greywolf chase him while Corebard and Highway filled Greywolf with missiles. Ubil appreciated the sword upgrade.

    * To prevent Corebard from being killed by Neira (who was held), Highway got into melee with Neira until Corebard recovered and was then Corebard was able to pump magic missiles and arrows into her. But Highway only had a non-proficient weapon. But what's silly is Corebard had just sold a melee dagger! So after the combat, we went to the 3 tombs area and got a free +2 dagger for Highway.

    * To amend for his mistake, Corebard pushed to do Bjornin's quest so Ubil could get a good shield. That was duly accomplished.

    * We did do Landarin's quest, but we lost the boots when Corebard rested and everything on the ground went poof. So had to be only partially done.

    * As punishment, Ubil made Corebard lug around the panataloons.

    * We sold our junk at high hedge and saved our session here.

    Keep it up! You're doing well so far
    Wise_GrimwaldCrevsDaak
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,848
    @aldain Look at it this way. We'd soon get bored if we never made mistakes.
    BlackravenStummvonBordwehrNeverusedCrevsDaak
  • monicomonico Member Posts: 571
    edited February 2020
    @Blackraven : I love the RP behind your character!
    It's sad that there are not more "lightning" based gear/spells for Talos' worshippers, I've always been fond of this particular element
    BlackravenCrevsDaak
  • BlackravenBlackraven Member Posts: 3,486
    Thanks @monico! I'm enjoying this more RP'ed run... As for the lightning theme, Furia ain't complaining with the upgraded idol of Kozah, Talos' gift, and Ashideena, though she is a bit jealous of Faldorn who can cast Call Lightning, Static Charge, and as an Avenger (eventually) Chain Lightning...
    monicoStummvonBordwehrAerakarCrevsDaak
  • monicomonico Member Posts: 571
    edited February 2020
    Blackraven wrote: »
    Thanks @monico! I'm enjoying this more RP'ed run... As for the lightning theme, Furia ain't complaining with the upgraded idol of Kozah, Talos' gift, and Ashideena, though she is a bit jealous of Faldorn who can cast Call Lightning, Static Charge, and as an Avenger (eventually) Chain Lightning...

    Apart maybe from Call Lightning (that you already have with you Idol of Kozah), don't you want to add those lightning spells via EEKeeper to your spellbook, for flavour ? (maybe replacing other spells instead for balance?)

    Like maybe add one of the Lightning wizard spells at lvl 5 instead of Flame Strike for example ? (I guess Chain Lightning, despite normally being a 6th level spell, wouldn't be overpowered as a 5th level priest spell)
    As "RP" spells for Priest of Talos, I only see:
    - lvl 1 onwards : Lightning bolt (special ability though, not the same)
    - lvl 2 : no electricity based spell, but there are no real damage spell anyway
    - lvl 3 : Glyph of Warding
    - lvl 4 : Protection from Lightning
    - lvl 5 : none :(
    - lvl 6 : bolt of glory (not electricity damage, but still, it's a bolt)
    - lvl 7 : none but there is the Storm of Vengeance HLA

    My meaning is that it's weird that the Avenger kit has more electricity-based spells (Call Lightning, Lightning Bolt, Static Charge, Chain Lightning, although they lose Glyph of Warding) than a Priest of Talos
    Grond0StummvonBordwehrBlackravenCrevsDaak
  • BlackravenBlackraven Member Posts: 3,486
    monico wrote: »
    Apart maybe from Call Lightning (that you already have with you Idol of Kozah), don't you want to add those lightning spells via EEKeeper to your spellbook, for flavour ? (maybe replacing other spells instead for balance?)

    I'd thought about adding one or two druid spells but I believe a priest's spellbook is reset/corrected everytime they level up. I do like the idea of Chain Lightning as a level 5 or 6 spell so that Furia can consistently cast electricity spells at almost all spell levels. And I will see what happens if I add a Druid spell and level up after that. Thank you for the suggestion!

    Even if it doesn't work, I feel there are plenty of spells befitting a priest of Talos if you take a somewhat broader perspective (weather/destruction and not just lightning):
    - Cloud of Pestilence (level 4 SCS/IWD spell),
    Level: 4
    Sphere: Combat, Elemental Air
    Range: Visual range of the caster
    Duration: 4 rounds
    Casting Time: 7
    Area of Effect: 12-ft. radius
    Saving Throw: Neg.

    This spell transforms the air in a 12-ft. radius into sickening, grayish mists. The caster and non-living creatures are immune to the effects of the cloud. For every round of exposure to the disease-ridden air, a creature must save vs. Breath or suffer 3 points of magic damage, blindness, and the loss of 3 points of Strength and Dexterity. The blindness and ability score penalties last 1 turn. Cloud of Pestilence can only be cast by evil-aligned characters.
    - Destruction (level 7 SCS/IWD spell, which I think fits the bill as well for a servant of a deity who is also called the Destroyer),
    Level: 7
    Sphere: Healing
    Range: Touch
    Duration: Instant
    Casting Time: 9
    Area of Effect: The caster
    Saving Throw: Special

    This spell instantly destroys a target, blasting it into small chunks. The victim is allowed a Save vs. Death at a penalty of -4; if successful, the target takes 8d6 points of magic damage instead of being destroyed. Destruction can only be cast by evil characters. Note that a character struck with a Destruction spell cannot be raised from the dead with a Raise Dead or Resurrection spell.
    Earthquake,
    - Firestorm,
    - Energy Blades (1d4+5 missile damage and 1d10electricity damage), and
    - Implosion.

    So all in all, looking at the available spells and items, the game does offer quite a bit of RP material for a priest of Talos. :smiley:
    Grond0monicoCrevsDaak
  • monicomonico Member Posts: 571
    True, I was a bit too focused on electricity instead of storms/destruction in general.
    Also, I was not familiar to the IWD spells, they add indeed a bit of flavour
    BlackravenCrevsDaak
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