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ThacoBell wrote: »
Necromancy tends to be the school I go to on the rare occasions I play mage. I exclusively play good as well. I also look at it a little differently philosophically, as I tend to play Druids with a focus on death and decay as well. Death is needed to make room for new life. My necromancers won't kill unless out of self defense, but when necessary, they look at it as necessary as part of the cycle of life.
chimaera wrote: »
For me generalizations such as "good-aligned people have an instinctive and intuitive revulsion to it" (unless you're talking here about the game setting) are very problematic, because there is an echo of the old persecutions to them.
Rigel wrote: »
@JuliusBorisov @Tresset It works perfectly thank you very much !
Now my PC can be a TRUE Necromancer
Shangeroo wrote: »
Isn't the definition of a True necromancer in D&D terms someone with both arcane and divine magic? (It's been many years, so I'll have to re-visit my old D&D books) So in this game, the closest thing perhaps would be a necromancer dualed to a cleric?
monico wrote: »
Is Animate Dead innately evil though ? The problem here is that the spell in the BG series animate skeletons, which feels like desacrating tombs, against the will of the deceased.
But a necromancer could be calling upon the spirits, ghosts, and even bodies of heroes of the past, or at least friendly (to him) dead persons, to guide him and help him face his enemies.
That's not the way it is implemented in the game though, and it's true that the necromancy arcane spells in BG have an evil taint.
monico wrote: »
I'm not very familiar with D&D lore, but to me, a Necromancer is not just an evil mage raising zombies, but a scholar trying to understand the deepest laws of the world: death and life magic.
In this sense, the alignment restriction makes no sense IMHO.