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[Mod] Brage's Redemption - Brage NPC Mod for BG

jasteyjastey Member Posts: 2,669
edited May 2023 in General Modding
Kerzenburgforum


Brage's Redemption - Brage NPC Mod for BG

brage-png.5763
Author: jastey
Portrait Artist: Acifer
Languages: English, German

Brage's Redemption is a Quest Mod for BG1 and an NPC Mod for the whole Baldur's Gate Epic. It is natively compatible with BG:EE, SoD, BGII, BGT, BGII:EE, EET. No Tutu.



Description

Brage is the captain of the Nashkel guard and went missing after killing his family.

The mod makes Brage a joinable NPC and introduces a quest extention to the Brage quest in the game (BG1). The quest extention to prove his innocence was originally published as the component "Brage's Sword" in the mod bgqe. To gain Brage as a joinable NPC, the PC needs to prove his innocence as well as give him back his real sword. After leaving the temple once after that, Brage can be visited inside the temple of Helm in Nashkel and will offer to join the PC.
The quest to make Brage a joinable NPC can be completed before clearing the Nashkel mines. See the spoiler section in the readme for information.

Note for compatibility: bgqe component "Brage's Sword" and Brage's Redemption are compatible if bgqe component "Brage's Sword" is installed first. If you want to use bg1npc Project, install component "Brage's Sword" from bgqe first and Brage's Redemption as an NPC mod later.

As a second, optional component, the mod's portrait and soundset can be assigned to the original game Brage, as well. This will not change his very first line if met while he is still under the influence of the curse.

Beginnings Quest: Brage's Sword (BG1)

This content gives the player the possibility to prove that Brage fell victim to an intrigue and save him from a death by the gallows - if the PC wants to. There is an evil quest option, which will bring Brage to the gallows (i.e. he will be gone from the game). In this case, he will not be available as a joinable NPC.
Brage has to be brought to Nashkel alive. The mod also adds the possibility to bring him to Oublek (i.e. the Nashkel authorities) instead of to the temple. This was unfinished original game content. (For this possibility, please note the install order as mentioned above).

Brage as a Joinable NPC

BG1:
After proving his innocence, bringing him his sword, and leaving the temple once - representing the time that passes so Brage can come to terms with what happened - Brage will ask to join the PC's group to both repay them and also to be part of bringing the culprits of the intrigue to justice. He doesn't have to be accepted right away but can also be recruited later.
The BG1 part contains a friendship path with 11 dialogues, dealing with Brage's guilt and the loss of his family. The friendship path is best suited for a caring, friendly PC. Brage banters with some of the BioWare NPCs. As of version Beta 1, the mod includes banters for Brage with the following NPCs: Ajantis, Eldoth, Garrick, Imoen, Minsc & Dynaheir, Montaron, Viconia, Xzar, Yeslick. There are dialogues with interjections of Edwin, Jaheira, and Khalid, also. Brage reacts to the main game events. He has a lot of interjections in Nashkel as he is well-known in the town. As of version Beta 1, there are no other interjections to game events. Brage has s small player initiated dialogue (PID) which will not be updated throughout BG1.
To experience all banters with Eldoth and Viconia, most cursed items should be identified and placed in the group's inventory.
After 2/3 of the friendship path, Brage will tell that he wants to visit his family's grave in Nashkel. The PC does not have to be with him while it happens, but more content will be witnessed if they do (otherwise, Brage will talk about it upon rejoining).

SoD:
As of version 8, SoD content is finished, except for the banter where so far from the original NPC crew he only banters with Corwin. If Brage was in party in BG1 or for a new SoD game, he can be found in the Sorcerous Sundries or in front of the Palace (if the PC leaves for the crusade directly). There is a small quest that starts in Dead Man's Pass.

BGII:
There is no official BGII content yet. There exists some BGII content which is not translated:
Brage will be inside the temple of Helm in the Temple's District after the PC received the quest for the Unseeing Eye from one of the temples. The quest has to be accepted for Brage to spawn. After that, he can be taken into the group.
In ToB, Brage can be summoned via the Fate spirit if he is not in party upon the transition from SoA.
Brage has banters with Anomen and Nalia.

Brage's Stats and Portrait

When first met, he will be a third level fighter with two pips in two-handed sword, two pips in crossbow, and one pip in two-handed fighting style. Brage will level up upon first joining when the PC's HP are higher than his. This will also happen in a continuous game upon rejoining after game-related times of separation at the beginning or SoD, SoA, and if summoned in ToB via the fate spirit.
Brage's alignment was changed to Lawful Neutral. (The original game cre had Chaotic Neutral which I think was meant to be due to the berserker rage he is in when met.)
His stats where taken from the original BG1 creature file:
  • STR: 18/23
  • DEX: 11
  • CON: 17
  • INT: 12
  • WIS: 8
  • CHA: 13


For the English version, Brage uses the soundset "HoW_Male_2" from IWD:TotLM.
Brage's portrait and promotion artwork was generously created and provided by Acifer.

English Discussion Thread at Gibberlings Three

German Discussion Thread at Kerzenburgforum

Modpage at Kerzenburgforum

Download at GitHub
brage_bild_05_s_png-png.5761
Post edited by jastey on
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Comments

  • jasteyjastey Member Posts: 2,669
    Just noticed that the version is still tagged as "Beta 4" inside the tp2... But it contains all changes listed in the readme for v1.
    AciferGusinda
  • jasteyjastey Member Posts: 2,669
    edited January 2020
    Brage's Redemption Mod updates to v2!

    Brage's reaction to the PC's Bhaal heritage will no longer repeat, he has a second reaction in BGII in case he has Lilarcor equipped. V2 also comes with compatibility with Endless BG1 Mod: if EBG1 is instaled, Brage's final Sarevok dialogue will happen after Sarevok's death in the EE games also like it is in BGT.


    Changes:

    - compatibility with Endless BG1 Mod added: for EE + EBG1, Brage will wait with his final Sarevok speech until after Sarevok is dead (always for BGT).
    - (BGII) added a second comment if Brage wields Lilarcor for some time
    - (BG1) Brage's comment to Bhaal heritage should not repeat after Tamoko dialogue.
    - (BG1) Brage's comment to Bhaal heritage will fire after bg1npc "letter dialogue" (if bg1npc is installed) or after leaving the 5th level of the library.
    - added c#brage.ini with mod info.
    - added folder libiconv-1.9.2-1-src.7z with iconv licence info
    AciferAedan
  • MacSatanMacSatan Member Posts: 16
    Quick question about this mod, how long should it take before Brage is joinable? I read the read me and it seems like you go outside and then you can reenter the building. I only get the single comment from him with no dialogue options. In game time it has probably been over a week.
    Thoroughly interested in him being an NPC, I think the story line will be very intriguing.
    Thanks in advance for any help you can provide.
  • jasteyjastey Member Posts: 2,669
    Just to make sure: you are using the current version, proved his innocence and made him take the two handed sword +1?
    If you done that, after he accepted the two handed sword, going outside once and returning inside triggers his request to join the PC.
    Thanks for the kind words!
  • MacSatanMacSatan Member Posts: 16
    Just launched the installer to verify, it is version 24600 in the installer window. I did prove his innocence, watched the trial had about 3 conversations about him taking the sword, which he finally did. But everytime I talk to him he just keeps repeating the same line with no dialogue option. Should I try to run the setup again?
  • jasteyjastey Member Posts: 2,669
    I do not mean the installer version, I man the mod version. It should be listed in the weidu.log (which is a text file).
    I am asking because the first version(s) had a timer before he would join.
  • jasteyjastey Member Posts: 2,669
    @MacSatan I had another idea. Would you post your weidu.log in a spoiler here, please?
  • MacSatanMacSatan Member Posts: 16
    Absolutely. There are three files in the folder, 2 with date and time stamps on them I will post them in order. The larger of them was the original file, the other 2 I was working with a developer to try to get the NPC Isra to work and i had to install EET which I think had reinstalled some things that I had already installed but I could not unselect them for installation.
  • MacSatanMacSatan Member Posts: 16
    edited May 2020
    .
  • MacSatanMacSatan Member Posts: 16
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3022 // Replace many +1 magic weapons with nonmagical "fine" ones -> Fine weapons are affected by the iron crisis: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3541 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at their level (not twice their level): v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3550 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict a random amount of damage (1d8 per level of the spell, plus 1 point per caster level, to a maximum of 5 points per spell level): v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: v32.7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v32.7
    ~SETUP-WMART.TP2~ #0 #0 // Deidre and Joluv in BG:EE
    ~MSFM/MSFM.TP2~ #0 #1 // Add Wizard's Staff -> Add Wizard's Staff with 14 new color sets: v1.56
    ~MSFM/MSFM.TP2~ #0 #10 // Add circlets: v1.56
    ~MSFM/MSFM.TP2~ #0 #11 // Add Circlet of Revelation: v1.56
    ~MSFM/MSFM.TP2~ #0 #12 // Add Wizard's Hat: v1.56
    ~MSFM/MSFM.TP2~ #0 #13 // Add Wand Case: v1.56
    ~MSFM/MSFM.TP2~ #0 #15 // Add robe tweaks -> Add robes with original colorsets: v1.56
    ~MSFM/MSFM.TP2~ #0 #17 // Add Robes of Archimagi with colorsets from Mr. Pennyway's Cosmetic Changes mod: v1.56
    ~MSFM/MSFM.TP2~ #0 #18 // Add Customizable Familiars: v1.56
    ~MSFM/MSFM.TP2~ #0 #22 // Add Familiars for NPC Mages: v1.56
    ~MSFM/MSFM.TP2~ #0 #23 // Add Resized Skull Animation: v1.56
    ~MSFM/MSFM.TP2~ #0 #24 // Add More scrolls of Find Familiar in shops: v1.56
    ~SETUP-BGEEAR.TP2~ #0 #0 // TeamBG's Armors for BG:EE, BGT and TuTu Version 1.05
    ~SETUP-BGEEW.TP2~ #0 #0 // TeamBG's Weapons Pack for BG:EE, BGT and TuTu Version 1.04
    ~SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 // "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for BGEE/Tutu/BGT -> Default version: areas connected by travel triggers: v3.00
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #2 // Raise the XP cap: v3.00
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v20
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v20
    ~GLAMNPCPACK/SETUP-GLAMNPCPACK.TP2~ #0 #0 // Glam's NPC Pack for BG:EE, BGT and BG TUTU
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v15
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse area: v15
    ~JKLHEL\HELARINE_BGEE.TP2~ #0 #0 // Helarine for BGEE (alpha)
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition: v2.5
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #1 // Choose an alternate class for Sirene? -> True Paladin: v2.5
    ~AURA_BG1/SETUP-AURA_BG1.TP2~ #0 #0 // Aura NPC for Baldur's Gate: Enhanced Edition: 2.8
    ~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v24.2
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v24.2
    ~BG1NPC/BG1NPC.TP2~ #0 #114 // BGEE Banter Timing Tweak -> Banter Timing: Very slow (about 55 minutes between banter dialogs): v24.2
    ~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v24.2
    ~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v24.2
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v24.2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood Except the Mines: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2211 // Change Grandmastery Bonuses -> BG2 Grandmastery Rules: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2358 // Alter Multiclass Restrictions -> Install options one and three (everyone can multiclass anything they can single-class): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3008 // Allow HP Rolls Through Level 20 (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3020 // Identify All Items: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Gem and Jewelry Stacking -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Are Never Angry About Reputation: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3261 // Recoverable ammunition -> 50% chance to recover after a successful hit: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3271 // Recoverable throwing weapons -> 50% chance to recover after a successful hit: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4120 // Give Coran A Legal Dexterity Score of 19: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo into Minsc's pack: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to use axes: v9
    ~WANDCASE/WANDCASE.TP2~ #0 #0 // Wand Case: v1.3
    ~SETUP-BGEESA.TP2~ #0 #0 // High Level Abilities V1.06
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #1 // Sandrah Worldmap Entries: v2.05
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #4 // Sandrah Kit: v2.05
    ~BRASH/SETUP-BRASH.TP2~ #0 #0 // Brash: 1.01
    ~NWNF_3/SETUP-NWNF_3.TP2~ #0 #0 // NWNF_3: 1.01
    ~SHARWYN/SETUP-SHARWYN.TP2~ #0 #0 // Sharwyn: 1.01
    ~NWNF_7/SETUP-NWNF_7.TP2~ #0 #0 // NWNF_7: 1.01
    ~NWNF_9/SETUP-NWNF_9.TP2~ #0 #0 // NWNF_9: 1.01
    ~NWNF_11/SETUP-NWNF_11.TP2~ #0 #0 // NWNF_11: 1.01
    ~NWNF_12/SETUP-NWNF_12.TP2~ #0 #0 // NWNF_12: 1.01
    ~NWNF_13/SETUP-NWNF_13.TP2~ #0 #0 // NWNF_13: 1.01
    ~ISRA/ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, EET, BGT and TuTu: v3.1
    ~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu: v1.1
    ~WHITE/WHITE.TP2~ #0 #0 // White NPC for BG:EE, BGT and TuTu: 2.0
    ~MARGARITA/SETUP-MARGARITA.TP2~ #0 #0 // Margarita for Baldur's Gate: Enhanced Edition
  • MacSatanMacSatan Member Posts: 16
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~SETUP-WEIDU.TP2~ #0 #0 // 24600
    ~SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 // "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213 BWP Fix
    ~DS/SETUP-DS.TP2~ #0 #0 // Dark Side of the Sword Coast For Baldur's Gate: Enhanced Edition Version 1.02: 1.02
    ~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 3.2.0
    ~NTOTSC/NTOTSC.TP2~ #0 #1 // Keelor the Dwarf: 3.2.0
    ~NTOTSC/NTOTSC.TP2~ #0 #2 // Llindellyn's Lucky Arrow: 3.2.0
    ~NTOTSC/NTOTSC.TP2~ #0 #3 // Nim Furlwing's Hunting Hounds: 3.2.0
    ~NTOTSC/NTOTSC.TP2~ #0 #4 // Pilar and Gheldehar: 3.2.0
    ~NTOTSC/NTOTSC.TP2~ #0 #5 // Svlast's Torment: 3.2.0
    ~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 3.2.0
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #1 // The Drizzt Saga for BGEE/Tutu/BGT -> BP-BGT Worldmap version: all areas added to worldmap (requires BP-BGT Worldmap): v3.00
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #2 // Raise the XP cap: v3.00
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.00
    ~BGEE_FIX/BGEE_FIX.TP2~ #0 #0 // BGEE Fix: v1
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #1 // Sandrah Worldmap Entries: v2.05
    ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #4 // Sandrah Kit: v2.05
  • MacSatanMacSatan Member Posts: 16
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~ISRA/ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, EET, BGT and TuTu: v3.1
    ~SHARWYN/SETUP-SHARWYN.TP2~ #0 #0 // Sharwyn: 1.01
  • jasteyjastey Member Posts: 2,669
    edited May 2020
    I'm a bit confused how you end up with 3 weidu.logs, but I do not see Brage's Redemption actually installed? Which would explain why you do not get a joining dialogue.
    What you finished is the quest "Brage's Sword" which is also introduced by bgqe which you have installed.
    For anything from here you need to install the Brage's Redemption mod.
    Acifer
  • MacSatanMacSatan Member Posts: 16
    Couple of quick questions, since I never could get the Isra mod to work, should I rename the WeiDu files so that the original and larger WeiDu file has no date in the name?
    Also, at this point should I be able to install the redemption mod and it function properly or would I need to install and start a new game?
  • MacSatanMacSatan Member Posts: 16
    So I installed it and I did have to start a new game, which I am happy to do.
    But still curious if I should I rename the WeiDu files so that the original and larger WeiDu file has no date in the name?
  • jasteyjastey Member Posts: 2,669
    I have no idea what you mean by weidu files and which date in which name you refer to.
    Best you open a new thread if you have general questions not related to Brage's Redemption, I asked moderation to move your above post but they seem busy with other things.
    Please stay on topic in this thread.
  • jasteyjastey Member Posts: 2,669
    Brage's Redemption updates to v3!

    The new version comes with proof readings by athies. Thank you very much!

    Changes:

    - English version proof read by Athies.
    - Renamed readme to readme.brage.%LANGUAGE%.html
    - Installation instructions in German readme translated.
    Acifer
  • jasteyjastey Member Posts: 2,669
    edited May 2020
    The mod updates to v4!

    Changes:

    - Brage's Sword Quest: Oublek should take Borda's Letter if shown as evidence. (until bgqe is updated this will only show if the quest "Brage's Sword" is installed via this mod.)
    - Brage should have valid kickout dialogue in BGII.
    Acifer
  • jasteyjastey Member Posts: 2,669
    The mod updates to v5!

    v5 comes with an Italian Version, basic SoD content, compatibility with the Transitions Mod, and bugfixes.

    Thank you to @Coland for the Italian version and Colmar for proofreading!


    Changelog:

    - Italian version by Coland, proofread by Colmar.
    - Revised kickout dialogue.
    - Patching of "Brage's Sword" quest from bgqe on EET should work always.
    - Added basic SoD content.
    - Compatibility with Transitions Mod added.
    AciferBlackravenColandMantis37
  • Very_BigSwordVery_BigSword Member Posts: 222
    Thanks @jastey good timing. I planned to try this soon and now I can have SoD content. Appreciate your work!
    jastey
  • jasteyjastey Member Posts: 2,669
    @Very_BigSword it's not much SoD content yet, but he'll comment on the happenings like other NPCs and has the normal party management options (kickout/rejoin). There will be more SoD content in the future, but no ETA.
    Thanks for your interest!
    Mantis37Adam_en_tium
  • jasteyjastey Member Posts: 2,669
    edited April 2021
    The mod updates to v6 with various bugfixes and some new content for BG1 and SoD. The new content is not translated yet (only in English).

    Changelog:

    - Corrected Brage's kickout dialgue in BG1 (BGT).
    - Added check to forbit install after EET_End.
    - Added Brage to bddialog and bdbanter for EET.
    - Corrected Brage's assigned banter dlg for SoD.
    - Corrected Imoen DV in bdbanter for SoD.
    - Corrected Brage's appearance in bd0121.
    - Comment upon entering Avernus is now added to end of bd4400.bcs instead of top.
    - Added crossmod scripts for Transitions Mod to Brage's SoD script, too, and fixed triggers for direct EET transition.
    - Line in tp2 for bgqe "Nashkel Monster" now traified.
    - New crossmod added: bg1re "Necromancer's Trouble", Balduran's Seatower, Northern Tales of the Sword Coast.
    - More BG1 reacions (Bassilus, Jardak & Delrik in BG city).
    - Reaction to cleared bandit camp revised.
    - Brage will not complain about HC entering Manor Hause in Nashkel if it was opened by Megan from DCotSC.
    - Corrected patching of Sendai from BG1 for BGT/Tutu/EET.
    - Corrected install of kickout dialogue for BG:EE (without SoD).
    - More SoD reactions.
    - corrected cpmvars.tpa entries for "Beregost_House08_L2"
    - Typo corrections.
    Post edited by jastey on
    xiaoleiwenNecromanx2
  • jasteyjastey Member Posts: 2,669
    Brage's Redemption updates to v6.1!

    v6.1 comes with updated language versions. Italian version completed by Coland!


    Changelog:

    Version 6.1:
    - Italian translation finished by Coland.
    - German translation finished.
    - Corrected install error of crossmod with BST.
  • jasteyjastey Member Posts: 2,669
    The mod updates to 6.2. This is important for the non-English versions.

    - Corrected text formatting upon installation on EE (mod should not stop EE game from launching) introduced in 6.1 for German+Italian versions.
    - Corrected general file formatting for some Italian tras.
    - Restructured mod installation (check file for "do only once" actions).
    - One more interjection for BG1.
    - more BG1 content.
    - All lines from tp2 trified.
  • jasteyjastey Member Posts: 2,669

    The mod updates to v7!

    Better compatibility with EndlessBG1, Transitions, and support for Project Infinity.

    Changelog:

    - Added farewell interjection before transition to main SoD campaign.
    - Minor internal restructuring, optimized detection of campaigns and how Korlasz' Dungeon is treated.
    - Improved Crossmod for EndlessBG1 mod: Brage should say his Farewell lines in BG1.
    - Corrected Crossmod for Transitions mod: Brage should not say his SoD-Farewell lines in BG1.
    - Improved Compatibility with EndlessBG1 and Transitions mod: Korlasz' Dungeon is treated as being in BG1 scripting wise.
    - Mod should install on bg2ee and BGII games without error.
    - Typo corrections (German).
    - Crossmod was splitted into own component.
    - Added globally unique LABELs to support Project Infinity.
  • jasteyjastey Member Posts: 2,669
    Brage's Redemption updates to v7.2 with some fixes.

    Changelog:

    - Larissa should not spawn twice. ("Brage's Sword" quest.).
    - SoD: interjection into BDHESTER 5 changed to I_C_T.
    - Fixed install error if EndlessBG1 is not installed.
  • jasteyjastey Member Posts: 2,669

    Brage's Redemption updates to v8.0 with completed SoD content.

    Translations of the other languages are still needed and proofreadings for the English texts welcome.

    Changelog:
    - SoD content completed.
    - More content for BG1 (reactions to Albert and Roofie, quest path with sword inquiries, more dialogues, more crossmod).
    - "Brage's Sword": updated to version in bgqe 25.6 (optimized Laryssa's spawning and added check whether she's dead; made check whether Borda was met in AR4700.are more stable; letter and sword should not be stealable from Borda).
    - HP in cre file reduced to 30.
  • jasteyjastey Member Posts: 2,669

    New version is up!

    Changelog v8.1:

    - Corrected wrong text format for German version.
    - Fixed install error for crossmod with bg1ub (BGT).
  • jasteyjastey Member Posts: 2,669
    Brage's Redemption updates to v8.2 with some fixes.

    Changelog:

    - Brage's comment on being arrested should fire and not loop.
    - Ramazith should notice if Abela is lost and not be available for Brage's sword questions.
    - Refined triggers for BG1 banters with Ajantis.
    - Crossmod with Ascalon's Questpack "Serpents of Abbathor": Emerson should not mention CHARNAME's group twice if he notices Brage, Brage's comment should not loop.
  • jasteyjastey Member Posts: 2,669
    Brage's redemption updates to v9.0, with completed German translation by Shai Hulud!

    v9.0 also comes with a new component that gives Brage his unique two-handed sowrd +1 upon joining, and other optimizations.

    Changelog:

    - German version completed, by Shai Hulud, proofread by jastey.
    - New component: "Give Brage unique Two-Handed Sword +1" (for BG1 part only).
    - Brage's comment on being arrested should fire not too early.
    - "Brage's Sword": updated to version in bgqe 26.1 (Laryssa should spawn after showing the sword to Nalin if Borda is not dead, too.)
    - Crossmod with Thanalntyr's Item Upgrade mod is now independent on install order.
    - Install order syntax was nerfed in the .ini to lift restrictions for the main component. Make sure to install the crossmod component after all other relevant mods according to readme.
    - the file c#brage0.cre will no longer clatter the override folder.
    - small text correction.
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