So I’m running a neutral/evil party for fun, using BG1 only characters, and focussing on SharTeel and Kagain, because I don’t use them often enough (as they’re evil). It turns out they’re both brilliant. So here’s the party:
Me (NE Gnome Thief)
ST I’m keeping as a single class fighter, because with Me and Garrick I just don’t need another thief, and I don’t want the faff. I know she can get loads of extra weapon pips if she duals, but I can’t be bothered, and I like HPs...
So at level four right now IIRC, she has (I don’t have the game open at the moment, so could be wrong):
Dual Wield ++
I gave her longbow at level 3 because arrows are very common in BG1, more than throwing daggers, and missile weapons are pretty much essential for each party member in this instalment. Besides, composite longbows are just cool... Slings might have been good too, given her strength, but it’s a bit late now.
Question is, where should the final pip go at level six? I’m guessing in dual wield, owing to the abundance of +2-ish daggers and longswords evenly spaced throughout the main game...but what would you choose for her at level six to get the most out of her, given where she is now? Thanks!