Dark Dreams of Furiae - a new module for NWN:EE! Buy now
I was playing BF1 in a custom server with ONLY faction bolt action rifles and NO SCOPES. It makes the game far more akin to ww1. However, the game is not balanced around it. So, having Springfield M1903 or Gw 98 in a long range map like Sinai Desert or Fao Fortress is a HUGE advantage mainly if the enemy team has SMLE MKIII or rifles which are good at closer range. Some "chokepoints" like the final area of the operation on Fao Fortress assumes that the attacker will have support from tankery and close range weapons to make the fortress capturable and I saw, my team who was being dominated by the enemy team easily not letting then even near the final objective. However, the mode is extremely fun and the atmosphere is amazing. Even if the game is badly balanced, if is fun and entertaining, is not good? Who cares if Assault class loses all point on existing in that mode(no vehicles) and medic becomes even better.
Now on RPG's.
All, I repeat. ALL masterpiece RPG's are poorly balanced. BG2? Necromancers can easily solo on legacy of bhaal. Divination is the worst mage specialization and martial classes become extremely weaker on higher levels. VtMB as a Nosferatu is extremely harder than as a Tremere/Brujah/etc. An dwarf magician on Arcanum is far harder to be played than an elf magician. hybrid of magical and technological builds doesn't work well(mainly cuz the game is about the conflict between magic aka negation of laws of nature and technology, the application of the laws).
That video bellow mentions how balance inevitably leads to homogenization and makes the game more boring