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HoF or LoB mode for OC and other campaigns

StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
I have been playing the OC again. Some may find it boring, but I like it.

This time around I started with a level 5 character in chapter 1 (no gear and no money) and saw how the encounters scaled. It was a real treat, and just goes to show how awesome a game it is.

Whilst hacking my way through some of the encounters, I stumbled on this old discussion from the Ironwork forums:
http://www.ironworksforum.com/forum/showthread.php?t=36833

The discussion led my mind wander and think. What if we could have an NWN version of the Heart of Fury (IWD) or Legacy of Bhall (BG:ee trilogy)?

I would enjoy some tougher opponents and way more XP. In BG you dont have to worry about XP, whilst in NWN you can end up level 28 or so if you played OC and HoU. If would enjoy a campaign where the level cap was more than an illusion - and where the foes of course followed suit.

How about it? Yay or meh?

PS. Playing the game on Switch so I cant change the files my self..
Pps. And whilst youre at it Trent, add some stat altering tomes to the loot table... we all luv them

Comments

  • WarChiefZekeWarChiefZeke Member Posts: 2,669
    I'm also a big fan of the OC. Making a harder version shouldn't be that difficult at all, it's simply a matter of adjusting the leveled spawns and a few static bosses in the toolset. Can be done rather quickly, in fact.
  • ForSeriousForSerious Member Posts: 466
    What do you mean by harder? I rather enjoyed playing on a server where a well-formed party was required after level 20. (Bare minimum you needed a decked out damager and tank.)
    Though I really enjoyed that, for the campaigns, it would not be the same in single player mode. Trying to kill enemies, that are designed to give a well-formed party a challenge, with one henchman is not fun. Even if you do have all the uber gear so that you're unbeatable, it takes too long per encounter to continue being fun.
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    ForSerious wrote: »
    What do you mean by harder? I rather enjoyed playing on a server where a well-formed party was required after level 20. (Bare minimum you needed a decked out damager and tank.)
    Though I really enjoyed that, for the campaigns, it would not be the same in single player mode. Trying to kill enemies, that are designed to give a well-formed party a challenge, with one henchman is not fun. Even if you do have all the uber gear so that you're unbeatable, it takes too long per encounter to continue being fun.
    What I mean by harder are larger enemy mobs with boosted levels and stats.

    As HoF for IWD and LoB for the BG saga they where originally meant for well equipped mid/ high level party as well - but the settings are enjoyed for solo players starting from scrap.

    My sentiments are and where, that you don’t need to write a new story and invest a whole lot. Beamdog could tweak the campaign fairly easy (perhaps?), and open the game in a whole new way.

    I actually like the OC, but after more than 15 years playing it, I could fancy some refinements. And as a console player by now, I am hoping that Beamdog could be persuaded to make them. It’s probably wishful thinking, but you never know.
  • ForSeriousForSerious Member Posts: 466
    edited January 2021
    I agree with you. It would be super easy for them to do. If they did it, we would all reap the benefits. If some do-gooder player did it, sure some players would download it any enjoy it, but most would not make that extra effort.
    A decade back, I made my own changes to most of the modules of the OC. All I did was change the difficulties of the encounters and that made the game much more challenging. (I suppose I also added a kill counter and a crafting system and a mining system and XP granting scripts for traps and locks like in Mask of the Betrayer...) Changing the encounter difficulty helped for some levels, but ultimately the monsters would need changes and testing.
  • CerabelusCerabelus Member Posts: 385
    I modified all the enemies in the Old version pre-EE but when EE came out the toolset wouldn't let me overwrite the campaign modules so I gave up.

    What I did was give every enemy 2 to 4 lvls, changed classes, stats & feats like giving a fighter Weapon Focus and Specialisation which most didn't have, some enemies had very low Attributes.

    Giving Dragon's spells like Stoneskin, Lesser Missile Storm, Breach, Heal just to punish myself.

    Some enemies like mini bosses had crazy high hitpoints so I lowered it than gave them proper equipment and feats, instead of soaking damage to increase the challenge I equipped them and LVL boosted.

    I did experiment with a few optional areas like a Vampire Monk in Chapter 1, but in Chapter 3 I chose an out of the way spot and put a LVL 20 Wyvern....with magic, I died like 20 times but that was just me messing around.

    I really didn't know what I was doing just boosting enemies but trying to roleplay it like if there's several fixed enemies I'll make 2 warrior types that 1 a healer and the other a Necromancer or Archer.
  • ForSeriousForSerious Member Posts: 466
    Cerabelus wrote: »
    ...when EE came out the toolset wouldn't let me overwrite the campaign modules...
    To get around that, I renamed all the modules and even found all the scripts that move you to the next module and pointed them to my renamed ones.
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    Sorry for the necro on this.

    So consensus is, that its possible… some how. Question is if this is already done by players who are willing to share such a hack, or Beamdog can be persuaded to do this?

    @JuliusBorisov : is this something Beamdog may consider? Beamdog did invent LoB aften all, so it is not entirely far fetched (at least as I see it).
  • ForSeriousForSerious Member Posts: 466
    They changed it. You can even open premium modules like King Maker in the Open Existing Module popup.
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    @ForSerious
    Awesome - I think… They opened the code, so one can change difficulty and xp yield more easy? I have zero skill in that direction
    (besides dumping stuff in override folder), so unless its pretty straight forward, I would have to rely on help changing the difficulty and xp yield.
  • ForSeriousForSerious Member Posts: 466
    Under module properties, advanced tab, there's an XP scale slider. That's super easy. Changing the difficulty would either be just changing the setting in the game menu, or would involve finding encounters in the module and changing them. That's a lot more work.
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    Thanks @ForSerious
    That sounds awesome. I have changed the difficulty slider and that helped a bit - at very difficult the mobs seem to be bigger (at least as I see it).

    But I cant seem to find the module properties. I am playing on an iPad, so maybe they are moved or absent?
  • ProlericProleric Member Posts: 1,316
    Module Properties are in the toolset, which, sadly, isn't available for iPad or Android.
  • TarotRedhandTarotRedhand Member Posts: 1,481
    Module properties is to be found in the toolset. It's where a builder can set various things that are module wide.

    TR
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    Thanks everybody.

    I guess its not possible… unless Beamdog makes it so. How about it @JuliusBorisov: is HoF (and a XP slider for Android and iOS) not the best idea in 2022?
  • ForSeriousForSerious Member Posts: 466
    Is it possible to make the changes on another computer and move the mod over to android or iOS? (Not saying everyone has another machine for that option. Just want to know.)
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Thanks everybody.

    I guess its not possible… unless Beamdog makes it so. How about it @JuliusBorisov: is HoF (and a XP slider for Android and iOS) not the best idea in 2022?

    I'm afraid it's as you've said. We'll continue to support existing games, but new features are unlikely.
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    @ForSerious
    It is possible to dump files in the override folder on iOS, so it would be possible to mod the game.
    I have the Old diamond edition and the EE game for iOS & Switch - and I am for now content with that, so I will not likely be making the said files my self.

    But thank you all for the clarification

    @JuliusBorisov
    Thanks. I kind of knew the answer, but I had hoped and easy (and fun) game fix perhaps could slip through the shut door. The max HP roll at level up did - and I am grateful for that.
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